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-   -   Official Diablo 3: Reaper Of Souls Thread (http://forums.overclockers.com.au/showthread.php?t=692070)


Ravennoir 20th February 2012 5:04 PM

Quote:

Originally Posted by Slidey (Post 14102255)
sounds like they are just worried of not being able to make alot of expansions with new things in it

First D3 expansion - runes are back as items!

That doesnt sound like an expansion

They have to add teh extra characters and map first

Annihilator69 20th February 2012 5:22 PM

I think that there should be an ability to respec, not 100% sure how to manage it though make it a 'gold' cost or something.

In D2 what happened was you were a new player, and as soon as you got a skill you spent it in whatever you thought was good/needed to finish the game. I did this solo as I didn't even have the internet at this stage.

Then came the invention of the internet and multiplayer and PvP so your character that you used for PvE solo group ends up being crap at level 40 as you spent 20 skills maxing "Might" at level 1-20 and at level 30 you got a new skill "Sacrifice" which obsoletes might as it does the exact same thing but better so 20 skills are burnt in some skill that you will never use.

So as a player you were like GTFO! You're telling me cause I made a poor decision at the start now my character is crap.?

What ended up happening was that you saved all your skill points till like level 30 (get someone to rush you through) and unloaded once you got there as the 'early' skills are/were useless.

What pissed me off the most about D2 was the 90 day limit on characters expiring.
Don't play for 3 months and they delete your character you spend ages grinding shit on. That there a lot of the time made me give up the game.

jET_M@X 20th February 2012 8:22 PM

The people whining the loudest are probably the ones first in the queue at the midnight launches to pick up their collector's edition of D3.
All the haters say they'll boycott it but will still end up buying it anyways to play with mates.

Vaempyr 20th February 2012 9:59 PM

The issue arising out of D2’s implementation of skill trees and systems was this: too many people burned their skills too early, and had to re-start, hoarding skills as long as they could before assigning them in a rush to match with (a) experience from the last play-through (b) items, (c) online guide or (d) all of the above. Thos who skipped straight to (c) might have been immune to this issue, of course.

The flip side was that the D2 skill system allowed for huge numbers of permutations - if you weren’t interested in what some person on the internet thought was the “optimal” build, you could create and recreate your character hundreds of ways. And even if you accepted some of the advice from those people who knew about “optimal” builds, you could still build a fire sorc one time, and a blizzard sorc the next.

D3 had two options: D2 with better graphics etc., or a new game that tried to keep some of the feel of D2. Leaving the skill system to one side, I think Blizzard have done a pretty good job at updating the game whilst keeping the D2 feel - hack and slash, gather items, sell what you don’t want, etc.

A flexible skill system is, IMHO, the best alternative to a fixed D2-style tree. Maybe unlimited resets, or resets for a gold cost, would have been a compromise. But the idea what you need to tweak your skill set on the fly seems to be a not-so-bad way of doing it.

The problem - and I’m new to the beta - is that I’m not sure Blizzard have found the right balance between a dynamic, think-about-how-to-approach-this-particular-battle system, and a dumbed-down, handed to you on a platter, system.

And, even when they might have got the balance right, the interface has to match so that it’s intuitive and workable.

Rune words were one of my favourite parts of D2, but I’m too early into the beta to have even come across a socketed weapon, let alone anything to put into those sockets. The idea of using runes to modify skills isn’t a bad one, but the management of that system needs to be tight, too. Again, gifting runes is probably not the answer, unless it’s done in such a way to keep it interesting somehow … but I suspect those “gifting” and “interesting” might be mutually exclusive.

I’ll hopefully get a chance to have a look at beta 13 soon, and see what this latest attempt looks and plays like.

Thor 20th February 2012 10:20 PM

Quote:

Originally Posted by Vaempyr (Post 14103342)
The issue arising out of D2’s implementation of skill trees and systems was this: too many people burned their skills too early, and had to re-start, hoarding skills as long as they could before assigning them in a rush to match with (a) experience from the last play-through (b) items, (c) online guide or (d) all of the above. Thos who skipped straight to (c) might have been immune to this issue, of course.

The flip side was that the D2 skill system allowed for huge numbers of permutations - if you weren’t interested in what some person on the internet thought was the “optimal” build, you could create and recreate your character hundreds of ways.

Correct. To quote the developer;

Quote:

Stat progression as a system is very difficult for a lot of players to understand because you get these 5 points, but you don’t exactly know where to put them or what benefit you’re getting with them. You might make some obvious choices, for example, with Diablo II’s Sorceress, you might put all of your points into energy because that’s the obvious choice, right? Except that for almost every build out there, you’ve just made the wrong choice.

Any system where you have to go up onto the Internet to figure out what the right answer is, is not a good customization system. Any system where there’s a “right” answer is not a good system for customization.

auApex 22nd February 2012 1:31 PM

Has there been any word from Blizzard on the projected release date? If not, is all we have the usual 'when it's done' or are there any rumours that seem likely? Can't wait to play this game!

Zabba 22nd February 2012 2:32 PM

Quote:

Originally Posted by auApex (Post 14108783)
Has there been any word from Blizzard on the projected release date? If not, is all we have the usual 'when it's done' or are there any rumours that seem likely? Can't wait to play this game!

No, not yet just the typical "when it's ready".

People were betting on release during Blizzcon, but the company said that there was not going to be a Blizzcon this year.

Other rummors say that Blizzard is only going to focus on one release for this year, which is not good news considering that at the moment they have WoW and Starcraft 2 in the oven too.

They are still teaking a lot of features and UI's so I don't have my hopes up for anytime soon this year.

soulblade64 22nd February 2012 2:34 PM

Quote:

Originally Posted by auApex (Post 14108783)
Has there been any word from Blizzard on the projected release date? If not, is all we have the usual 'when it's done' or are there any rumours that seem likely? Can't wait to play this game!

They're now aiming for a Q2 release from what I heard.

Thor 22nd February 2012 4:10 PM

Quote:

Originally Posted by Zabba (Post 14109022)
Other rummors say that Blizzard is only going to focus on one release for this year, which is not good news considering that at the moment they have WoW and Starcraft 2 in the oven too.
.

There was a stakeholders meeting a few weeks ago for Activision Blizzard's Q4 2011 financial figures. During this it was announced that the official line is two titles to be released by Blizzard in 2012 (D3 being one), with the possibility of more releases.

Up for debate whether the second title is SC2:HotS or WoW expansion.

Zabba 22nd February 2012 4:27 PM

Quote:

Originally Posted by Thor (Post 14109432)
There was a stakeholders meeting a few weeks ago for Activision Blizzard's Q4 2011 financial figures. During this it was announced that the official line is two titles to be released by Blizzard in 2012 (D3 being one), with the possibility of more releases.

Up for debate whether the second title is SC2:HotS or WoW expansion.

Thanks for the clarification :thumbup:

Macross 23rd February 2012 10:09 PM

Quote:

Originally Posted by Thor (Post 14109432)
There was a stakeholders meeting a few weeks ago for Activision Blizzard's Q4 2011 financial figures. During this it was announced that the official line is two titles to be released by Blizzard in 2012 (D3 being one), with the possibility of more releases.

Up for debate whether the second title is SC2:HotS or WoW expansion.

It would be unlikely for the second to not be the WoW expansion considering the game is still the 'flagship' of the company.

MulderAU 23rd February 2012 10:13 PM

Yeah , no Blizzcon on this year either .

http://au.pc.ign.com/articles/121/1217196p1.html

auApex 24th February 2012 10:05 AM

Pretty great that Diablo 3 will come out this year. It's been a long time between drinks for Diablo!

Thor 24th February 2012 12:22 PM

Quote:

Originally Posted by Macross (Post 14114209)
It would be unlikely for the second to not be the WoW expansion considering the game is still the 'flagship' of the company.

Agreed. I'd be surprised if they went for another 10 months with no expansion considering there are not meant to be any more major patches to Cataclysm.

I just also want to continue the SC2 campaign... :P

Davez621 24th February 2012 12:28 PM

Quote:

Originally Posted by Thor (Post 14115725)
Agreed. I'd be surprised if they went for another 10 months with no expansion considering there are not meant to be any more major patches to Cataclysm.

I just also want to continue the SC2 campaign... :P

Quite sad that we have to wait till next year for the SC2 expansion, but I never could picture Blizzard releasing 3 big titles in 1 year. That means 2016 until Legacy of the Void. Sigh.


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