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-   -   Diablo 3 General/Gameplay Discussion (http://forums.overclockers.com.au/showthread.php?t=692070)


andydev 22nd September 2011 11:39 AM

Quote:

Originally Posted by r8response (Post 13616674)
Really? Because i don't remember having those problems during the Wrath and Cata launches

You must have played on a low population server.

Barthilas has shocking queues for a month or two after each expansion

Silent Remorse 22nd September 2011 11:51 AM

Quote:

Originally Posted by RyoSaeba (Post 13616685)
SC2 does not use the same login method as WoW. Also SC2 for launch, Australia was locked to the SEA server, while most Australia uses US servers for WoW. Autti wanted to use WoW as an example, so I used WoW as a comparison.

Diablo 3 uses regional central servers like SC2, and uses the same authentication servers. The lower number of servers and heavy client side content drastically reduces the issues surrounding maintenance and uptime.

WoW has a very large number of servers in a complicated persistent world with constant communication between them from instances. It's a completely different ecosystem, it only really uses battle.net for authentication. Diablo 3 is nowhere near as complicated from a server standpoint as WoW.

r8response 22nd September 2011 11:57 AM

Quote:

Originally Posted by andydev (Post 13616693)
You must have played on a low population server.

Barthilas has shocking queues for a month or two after each expansion

Jubei'Thos

Frontl1ne 22nd September 2011 12:08 PM

Quote:

Originally Posted by Silent Remorse (Post 13616466)
Oh come on. What he didn't mention about the new SP system is how dynamic it is.

When you start a new game you can make it public, open to friends only or invite only.You can drop in and out of games on a whim, change characters easily and move equipment and crafted items easily between people and the auction house.

I don't mind them having the 'always-on' DRM for the MP portion of the game. It's a given that internet connection will be required for MP since they've removed LAN.

Quote:

Originally Posted by Silent Remorse (Post 13616466)
The internet is not infallible, but if you can give me an example of a gamer with an internet connection that doesn't have 95% uptime, I'd be pretty surprised.

Starcraft, Diablo and Diablo 2 were so heavily hacked and pirated that I'm hardly shocked that they did this system. Bitch and cry all you want but I have no issues with it at all.

Of course most people these days have stable connections, but to have your internet randomly drop out while in the middle of a boss fight and then get booted from your singleplayer game... is a bit disappointing to say the least. It's not something that will happen to everyone all the time, but I can see it being a pretty big annoyance when you do get dc'd.

They should've just had two different sets of characters; one for offline play only, and one for battlenet/MP play. But no, they won't do that because it would allow people to pirate the game. The decision, regardless of what Blizzard says, is just a piece of shit DRM (much the same as Ubisoft's failed 'always connected' DRM) which ultimately negatively impacts legitimate players.

But that's not the only problem... server maintenance will be an issue. Get ready to see lots of messages like this:

Quote:

We’ll be performing rolling restarts on all StarCraft II servers at approximately 5:00am SGT and 7:00am AEST, September 2nd, which may cause some interruption in communication, ability to log in, use of in-game features, and disconnections. We anticipate the restarts will take approximately 120 minutes to complete.
And that's just rolling restarts.

No doubt Blizzard will be happy to charge a monthly fee for battle.net server maintenance too.


Oh yeah, this is Blizzard's response to all of this:

http://www.tomshardware.com/news/Dia...ker,13187.html

Quote:

One of the things that we felt was really import was that if you did play offline, if we allowed for that experience, you’d start a character, you’d get him all the way to level 20 or level 30 or level 40 or what have you, and then at that point you might decide to want to venture onto Battle.net.
Rubbish, just inform the player that the SP characters cannot be used in online play and the people who do not care about getting dc'd from the game when their internet dies or the server goes down, well they can just make a multiplayer character.

Quote:

We can provide a much a much more stable, connected, safer experience than we could if we let people play off-line.
That's absolutely hilarious.

Quote:

You're guaranteeing that there are no hacks, no dupes
The same is if you play an offline game by yourself.


But, whatever. As I said earlier, I will still buy this game simply because I have never played a game with the 'always on' DRM. I'm happy to be proven wrong, and that the 'always on' is a viable DRM method, because I have been waiting for this game for 10 years.

Dukeymeng 22nd September 2011 1:04 PM

Has anyone tried this on a surround setup??

r8response 22nd September 2011 1:33 PM

Quote:

Originally Posted by Dukeymeng (Post 13617028)
Has anyone tried this on a surround setup??

http://us.battle.net/d3/en/forum/topic/3082249511#12

Dukeymeng 22nd September 2011 1:47 PM

Quote:

Originally Posted by r8response (Post 13617134)

Sigh... Seems like everything I am looking forward to is not surround... SC2 was a big one and now it seems D3, wouldn't mind someone trying to see if the resolutions are available.. redesigning the UI is not that much of a big deal, look at WOW, Haters are gonna hate saying oh well i don't run surround so i don't care, but people that do want at least an option its the way to go tbh, once you go surround you never go back.. at least i haven't heard of anyone going back to a single display after setting up surround i know i won't.

lothloriel 22nd September 2011 2:57 PM

Quote:

Originally Posted by Dukeymeng (Post 13617174)
Sigh... Seems like everything I am looking forward to is not surround... SC2 was a big one and now it seems D3, wouldn't mind someone trying to see if the resolutions are available.. redesigning the UI is not that much of a big deal, look at WOW, Haters are gonna hate saying oh well i don't run surround so i don't care, but people that do want at least an option its the way to go tbh, once you go surround you never go back.. at least i haven't heard of anyone going back to a single display after setting up surround i know i won't.

By surround do you mean multi-monitor? I don't see how diablo would work well for multimonitor. It's not really the game that attributes itself to that kind of setup. If anything, i'd rather be playing off a higher quality projector, single screen, than playing with 3x 27" monitors with annoying as hell bezels in the middle.

Also, have you considered that the people that play multimonitor (fps, racing not so much) may be just be the kind of person that feels some kind of significant benefit from multimonitors and thus they are naturally inclined to not go back to playing on 1 screen, not because it is genuinely better. Cause and Causality.

Autti 22nd September 2011 3:10 PM

Quote:

Originally Posted by hosh0 (Post 13616687)
Monk is so stupidly overpowered hey. I wasn't even going to play it but now it will be my first char so I can play it before they gimp it.

Sorry but you can't claim the Monk is overpowered when A. you haven't played it. B. It has only been played in the EASIEST section of the game. and C. It has only been played to level 12.

A Barb in beta got to 325DPS and kills the Skeleton King in ~2 seconds. I don't see people claiming the barb is OP.

Save the judgement for release.

For the record i'm a huge monk fan

RyoSaeba 22nd September 2011 3:15 PM

Quote:

Originally Posted by lothloriel (Post 13617402)
By surround do you mean multi-monitor? I don't see how diablo would work well for multimonitor. It's not really the game that attributes itself to that kind of setup. If anything, i'd rather be playing off a higher quality projector, single screen, than playing with 3x 27" monitors with annoying as hell bezels in the middle.

Also, have you considered that the people that play multimonitor (fps, racing not so much) may be just be the kind of person that feels some kind of significant benefit from multimonitors and thus they are naturally inclined to not go back to playing on 1 screen, not because it is genuinely better. Cause and Causality.

Running 3x 23" in portrait, I enjoy the extra large resolution I have. Games like Titan Quest supports it and you do get the benefit of being able to see further away than everyone else, since the image they're seeing are restricted by resolution.

Orphan 22nd September 2011 3:21 PM

Yeah mutli monitor set ups are pretty useless for a vast number of games. They shine when it comes to flight/driving simulators and can be useful in some FPS but definitely not suited for a game like D3. I mean what are you going to have on the other screens? More environment or blackness for out of level areas? It is going to add nothing and be of no help. A number of games actually limit use as seeing more of the playing field would give that player an unfair advantage in multiplayer games.

Sc316 22nd September 2011 3:27 PM

Quote:

Originally Posted by Autti (Post 13617447)
I don't see people claiming the barb is OP.

I have heard people say that.

quick question is the d3 beta atm all act 1 or only part

RyoSaeba 22nd September 2011 3:28 PM

Quote:

Originally Posted by Orphan (Post 13617488)
A number of games actually limit use as seeing more of the playing field would give that player an unfair advantage in multiplayer games.

Only reason why Blizzard held back proper large resolution support for SC2 and D3. As in you can have your resolution as high as you want, but you'll still only see as much as the next person. And in a single player mode, it actually is extremely useful to have the screen show more. I'd love to be able to see where my scouts are rather than having to scroll all over the place or change screen to find them.

MoorKhan 22nd September 2011 3:50 PM

Quote:

Originally Posted by Frontl1ne (Post 13616812)
Rubbish, just inform the player that the SP characters cannot be used in online play ...

I can see this being a little more confusing in D3 because they seem to be pushing towards accountwide progression in many aspects of the game.

In D2 each character was basically an isolated instance of the game, so having an "open" character and a "battle net" character was pretty straightforward. I still think it's pretty poor that they don't offer offline singleplay, but I think implementing in a way that didn't lead to confusion/frustration would be much more difficult than D2 because of the design choices they've made (like artisan upgrades being shared across all characters on your account, shared account stash etc.)

flinchy 22nd September 2011 3:56 PM

Quote:

Originally Posted by RyoSaeba (Post 13616685)
SC2 does not use the same login method as WoW. Also SC2 for launch, Australia was locked to the SEA server, while most Australia uses US servers for WoW. Autti wanted to use WoW as an example, so I used WoW as a comparison.



Try playing on proudmoore.

or frostmane/shadowsong

never a queue, not.even.once.


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