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Originally Posted by Silent Remorse
(Post 13616466)
Oh come on. What he didn't mention about the new SP system is how dynamic it is.
When you start a new game you can make it public, open to friends only or invite only.You can drop in and out of games on a whim, change characters easily and move equipment and crafted items easily between people and the auction house.
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I don't mind them having the 'always-on' DRM for the MP portion of the game. It's a given that internet connection will be required for MP since they've removed LAN.
Quote:
Originally Posted by Silent Remorse
(Post 13616466)
The internet is not infallible, but if you can give me an example of a gamer with an internet connection that doesn't have 95% uptime, I'd be pretty surprised.
Starcraft, Diablo and Diablo 2 were so heavily hacked and pirated that I'm hardly shocked that they did this system. Bitch and cry all you want but I have no issues with it at all.
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Of course most people these days have stable connections, but to have your internet randomly drop out while in the middle of a boss fight and then get booted from your singleplayer game... is a bit disappointing to say the least. It's not something that will happen to everyone all the time, but I can see it being a pretty big annoyance when you do get dc'd.
They should've just had two different sets of characters; one for offline play only, and one for battlenet/MP play. But no, they won't do that because it would allow people to pirate the game. The decision, regardless of what Blizzard says, is just a piece of shit DRM (much the same as Ubisoft's failed 'always connected' DRM) which ultimately negatively impacts legitimate players.
But that's not the only problem... server maintenance will be an issue. Get ready to see lots of messages like this:
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We’ll be performing rolling restarts on all StarCraft II servers at approximately 5:00am SGT and 7:00am AEST, September 2nd, which may cause some interruption in communication, ability to log in, use of in-game features, and disconnections. We anticipate the restarts will take approximately 120 minutes to complete.
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And that's just rolling restarts.
No doubt Blizzard will be happy to charge a monthly fee for battle.net server maintenance too.
Oh yeah, this is Blizzard's response to all of this:
http://www.tomshardware.com/news/Dia...ker,13187.html
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One of the things that we felt was really import was that if you did play offline, if we allowed for that experience, you’d start a character, you’d get him all the way to level 20 or level 30 or level 40 or what have you, and then at that point you might decide to want to venture onto Battle.net.
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Rubbish, just inform the player that the SP characters cannot be used in online play and the people who do not care about getting dc'd from the game when their internet dies or the server goes down, well they can just make a multiplayer character.
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We can provide a much a much more stable, connected, safer experience than we could if we let people play off-line.
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That's absolutely hilarious.
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You're guaranteeing that there are no hacks, no dupes
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The same is if you play an offline game by yourself.
But, whatever. As I said earlier, I will still buy this game simply because I have never played a game with the 'always on' DRM. I'm happy to be proven wrong, and that the 'always on' is a viable DRM method, because I have been waiting for this game for 10 years.