Quote:
Originally Posted by RyoSaeba
(Post 14669552)
You'll find that it's across the board. Many skills got it's proc coefficient nerfed or removed completely, rendering LoH useless. They've said initially that they do not want LoH to be the way it was back in D2, where if you have enough of it, you'll practically never die. It sort of heading that way now, if you have enough of it with the right skill, it makes the game fairly easy. So they're nerfing that. So to make the game easier now, you have to out level content by leveling your paragon levels.
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I like most of the stuff they've done with the patch. A lot of much needed additions and fixes which should have realistically been in since launch. 'Overall' it's a positive step for the game. Paragon is a good idea in theory but feels rushed.
- How does that tie in with an expansion and level caps?
- why bother capping mf/gf at 300 + neph. 300 + neph + gear would be epic.
- the extra stats will be what, max 2-300 extra primary, extra 100 vit? fairly minimal buffs in the grand scheme.
The proc rate nerfing isn't just about loh. If it was they should have just halved loh like they did with a/s to reduce the effectiveness/stacking (or just removed it from weapons as a base stat so it was gem only). The real problem is it removes a huge range of build viability people require procs to make work.
Item wise, mf, gf, stun, freeze, bleed, blind, chill, immobilize, lifesteal, loh are all devalued massively in value and effectiveness. Weapons are now only about crit, crit, sockets for more crit, and high base dps (extra primary stats are a bonus). Armor/etc is just about crit/resists and primary stats.
Skill wise, with the cut to procs go a large number of skills that were specific to particular builds so despite some skill damage buffs, people won't use them anyway cause they weren't necessarily used for their damage rating. Tank DH for example, (shuriken cloud, gas grenades, bola, ss gas cloud, m4d, sentry etc) all useless enough not to be allocated a skill slot. So its back to the typecast key skills and playstyles for each class and the 'as it was at launch' way they were played.
Additionally, killing procs (and subsequent loh) means people take more damage. It also means (minimal loh) that they can't heal as much damage so its back to potions/kiting/avoidance.
Coupled with the damage reduction from elites, increased loot from white mobs etc etc, its sounding 'good' on paper, but we've all played the levels 50 times so not having any effective alternative ways to play classes is a terrible decision by the devs.
Oh, no more goblin farming either :[