| Silent Remorse |
26th September 2011 12:57 PM |
Quote:
Originally Posted by hosh0
(Post 13628199)
But it's more fun to make up things and state them as FACT!
Edit: I will actually take you up on that offer. I noticed in a few demo walkthrough vids I saw that it looks a bit linear. But then I was watching a full play through (1.5 hrs) of some person using a monk and they found quite a few extra areas that had hidden booby traps etc.
Just wanted to double check that the game is quite open and it isn't straight forward as to which crypt you need etc. So the chance for exploration is there....
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There is quite a lot of exploration but, like the originals, some areas are blocked off arbitrarily until quest scripting allows them to be opened. For example, in one section, you're cleaning out "Old Tristam" of the undead and there's a locked gate in the corner. As part of a quest line to teach you how to use teleporters, you need to go back to town, grab an NPC and come back - she unlocks the gate and yet you in.
When you're wandering around an area, crypt, whatever, there's still a fog and there's still various cellars and mini crypts you can muck around in, find sub bosses, loot, etc. There is still a lot of exploration expection. The new features they've added just make it easier to get around, back to town and to join back with friends.
Quote:
Originally Posted by gregpolk
(Post 13628204)
Have they ramped up the 'mana' regen for all characters in the beta? I was watching some demon hunter play and he was back at full hatred shortly after shooting off any spell. Curious if that's just the nature of the early game, or if they've upped the regen temporarily so you can get a taste for all the spells.
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Mana Regen is extremely fast in the beta, but I'm not sure if thats for test purposes or they're trying to take the focus off mana potion management. I didn't have any issues at all using lower level skills for attack some some of the higher ones I couldn't really spam.
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