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Is single player still affected by latency? Aside from DRM, I'm hoping that the always connected part is just to continuously save your character and to work out drops from mobs, neither of which are particularly latency dependent.
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Hopefully the stress test on the weekend has given them enough data that they'll have enough servers online for launch and any lag is minimal. |
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From my own experience. I connected to the game in 4 different ocasions to try and test the latency issues.
Location: Brisbane Connection: ADSL2+ (Dodo) Test 1 - Saturday noon Using proxy server to US (Los Angeles) got a latency of ~200ms. The game played flawlessly, no noticeable lag. Test 2 - Saturday night No proxy. Getting a latency of ~250ms spiking up to 700ms. Lag definitely noticeable when latency was spiking, getting yellow and red bars. Test 3 - Sunday night Using proxy server to US (Dallas) got a latency of ~220ms. No problem. Test 4 - Monday night No proxy. Getting latency of ~220. No problem From my own experience I can say that there is no real issues with the latency as the use of proxy or no proxy didn't do much. With a latency of ~200ms the game is perfectly fine. My explaination of why did I have such problems in Test 2 is because it was Saturday night here in Oz which meant that it was Saturday morning the US and everyone waking up to play D3 after leaving the PC downloading during Friday night. |
The video is presenting the fact there is ZERO latency in single player, regardless of what the green bar says.
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So i booked in a week holiday from 15th May mostly to play this game as I am sure many other have too, problem is I bet the first week the servers will be overrun and wont be able to login/play. Any else have doubts about being able to play that week ?
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Regarding latency I found that most of the time I had a latency of ~250ms which did not impact the gameplay.
There were periods of time over the weekend however where I experienced ~500ms which introduced serious lag into the gameplay. I am assuming this is something of a stress test weekend so that when they go live they will have sufficient servers/backend to reduce any lag on their end. I am still not fond of singleplayer gameplay being susceptible to lag but the game has me interested enough that I may overlook it and purchase. |
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