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#31 |
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Member
Join Date: Mar 2009
Posts: 58
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#32 |
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Member
Join Date: Oct 2003
Location: Brisbane
Posts: 809
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good old TRUXTON. clocked this one many a time back in the days of the megadrive. a forerunner to bullet hell style games donpachi, dodonpachi etc (some of TOAPLANS programmers went on to form CAVE, the maker of those games http://en.wikipedia.org/wiki/Toaplan )
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#33 |
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Member
Join Date: Jun 2001
Location: Brisbane
Posts: 19,896
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Time for a Treasure love fest. Treasure are a small dev shop in Japan (you could say they were indie devs before it was cool) who are comprised up of mostly ex Konami devs. I mentioned Gradius V a while back which is strictly speaking a Konami game, but was really done heart and soul by the team at Treasure. I also mentioned Bangai-O which is another Treasure gem. Treasure are known for making very obscure and difficult games, but ones that are rewarding once you finally get how they work.
For that reason, videos of Treasure games are difficult to choose. Watching these, you might think the games are easy and boring, but don't be fooled. Most of these videos are of people who know the levels inside out, and have taken the time to work out the "secrets" of each game. It can be controller-throwingly difficult to get to that point sometimes, but ultimately very rewarding. Radiant Silvergun Platform: Arcade (Sega ST-V, somewhat playable on MAME on a high specced machine), Sega Saturn, XBox Live Arcade Style - Vertical Manufacurer - Treasure Interesting shmup where, in order to power up your weapons, you must chain (destroy in order) particular enemies. You have three attack buttons that can be used in combination to make other attacks, or a very large laser sword. Shmups in general are great for OCD folk, but this game and it's spiritual sequel below take the cake for folks who love pattern matching. Ikaruga Platform - Arcade (Naomi - playable on Demul and similar emulators), Dreamcast, Gamecube, Xbox Live Arcade. Style - Vertical Manufacture - Treasure The spiritual sequel to Radiant Silvergun, this sees you piloting a black and white ship that can change colours at the press of a button. When black, you can absorb black bullets/lasers. Your bullets do double damage to white enemies. You can then invert your colours, and the rules invert to match. Absorbed bullets/lasers grow your bomb stock, which is vital to gameplay. Gun Star Heroes Platform - Megadrive, WiiVC. Appeared on "Treasure Box Collection" on XBox/PS2, and on the Sega Megadrive collections on PS3, Xbox360 and PSP. Style - Run and gun Manufacturer - Treasure Two player run and gun shooter. In typical Treasure styles the controls are a little tricky at first, but once you work them out you see how powerful the control method is. Weapon types can be combined to make new weapons, and your characters have additional slide and throw tactics as well. Alien Soldier Platform - Megadrive. Appeared on the "Treasure Box" collection on PS2 and XBox. Style - Run and gun Manufacturer - Treasure Probably a little generous labelling this one a true shmup, but it's worth mentioning while talking about Treasure games. Insanely difficult, and very unique. Sin and Punishment Platform - N64, Wii Virtual Console Style - On Rails Manufacturer - Treasure Another "classic Treasure" title. Initially confusing controls, after a little bit of practice become second nature, with some very deep gameplay. And again, difficult yet highly rewarding gameplay. Sin and Punishment - Star Successor Platform - Wii (PAL version available) Style - On rails Manufacturer - Treasure A great sequel that didn't seem to get a lot of attention (similar to most Treasure games when they come out, until people discover them years later). I really enjoyed this, even if it was a bit easier than it's prequel, and most Treasure games in general.
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Child's Play Charity Last edited by elvis; 17th June 2012 at 3:54 PM. |
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#34 |
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Member
Join Date: Jun 2001
Location: Bendigo
Posts: 696
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My Favourites
R-Type - link Platform: Arcade, Amiga (best!), Amstrad CPC, Atari ST, Commodore 64, Game Boy, MSX, PC Engine, Sega Master System, Sinclair ZX Spectrum, NEC PC-88VA, PlayStation, Mobile phone (Java ME), Virtual Console, Xbox 360 (XBLA) Style - Horizontal Manufacurer - irem Galaga - link Platform: Arcade + ported to various Style - Fixed Manufacturer - Namco
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Draxx's ABIT FTP Mirror: PM for access Daily Driver: 2008 FG Falcon XR6 | 4.0L I6 | 6SP Auto | Nitro (FOR SALE) Second Car: 1984 Nissan 300C (Y30 Cedric) | 3.0L V6 | Auto | Metallic Beige (FOR SALE) Wife's Car: 2007 Mitsubishi Lancer CH "Velocity" | 2.4L 4cyl | 4SP Auto | Effect Grey (FOR SALE) Last edited by Draxx; 19th June 2012 at 11:59 PM. |
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#35 |
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Member
Join Date: Jun 2001
Location: Sydney
Posts: 6,409
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Some of the indie shmups go crazy with the whole "bullet hell" thing:
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#36 | |
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Member
Join Date: Jun 2001
Location: Brisbane
Posts: 19,896
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Quote:
Also on the list are Toaplan, Taito, Psikyo, Raizing/Eighting/8ing, G.Rev, Warashi, Success Corp, Milestone posts to make too. So many shmups, so little time to play them!
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Child's Play Charity |
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#37 |
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Member
Join Date: Oct 2003
Posts: 119
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I played a bit of Major Stryker (cos it was apogee shareware) on PC and Sagaia (Darius 2) on Master System when I was younger.
They're probably the only real shmups I really got into. |
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#38 |
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Member
Join Date: Jun 2005
Location: Canberra
Posts: 2,163
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Cho ren sha 68k is probably the best ive played, strongest elated feeling i get from a game
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#39 |
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Member
Join Date: Feb 2002
Posts: 989
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Awfully fun. And cheap. ANd indie. More Metal Slug than Raiden or anything else. But damn fun. Kung fu those robots! http://store.steampowered.com/app/207530/
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XP/Vista/Win7 Optimisation - Quake Epsilon Builds - Music Alt-Rock, Electronica, Acoustica. |
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#40 |
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Member
Join Date: Aug 2004
Posts: 512
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Stargoose for the Atari ST. had a cool 3d tunnel section. and good music
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hi |
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#41 |
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Member
Join Date: Jan 2002
Location: Watsonia, Melbourne
Posts: 8,618
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personally im not a fan of bullet hell shooters, much more into "Euroshmups"
on a related bit of trivia, I was given an early port of Ikaruga naomi to gamecube to test and video record to see whether it was worth bringing to western markets. it was a development build, so fps / particle counts still on screen etc...but I still had a good time ![]() Underdefeat Varth TwinBee Viewpoint SoldierBlade Raystorm
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If at first you don't succeed, remove all evidence you ever tried. |
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#42 |
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Member
Join Date: Apr 2007
Location: Melb, CBD
Posts: 935
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i have about 3500 mame games , by far the metal slug series is the best
stider isnt bad too , the semi 3d version
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..\...../|... ...)...( ').. ..(.../ )... ...\(__)L... Feed me a stray cat Last edited by hotsuma; 22nd June 2012 at 9:54 AM. |
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#43 |
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Member
Join Date: May 2008
Location: NSW, Aus, Terra, Sol.
Posts: 5
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It's been ages since I've had anything to post on here... awesome topic elvis!
For starters: http://www.racketboy.com/retro/shoot...to-2d-shooters Hydorah http://www.locomalito.com/hydorah.php Solace http://solacegame.com/ AMANAGI http://hp.vector.co.jp/authors/VA024832/ GunViper http://wayback.archive.org/web/*/htt...p/play/naga84/ There's also the Steam re-releases of the Gundemonium games. http://store.steampowered.com/sub/11712/ GundeadliGne Gundemonium Recollection Hitogata Happa Also noteworthy and often overlooked is Rapid Reload / Gunners Heaven: http://en.wikipedia.org/wiki/Rapid_Reload
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Last edited by Sqveak; 22nd June 2012 at 3:11 PM. Reason: I broke my youtube embedding... |
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#44 |
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Member
Join Date: Apr 2002
Location: brisbane
Posts: 27,114
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you only need part of the youtube link in your youtube clips.
as in {YOUTUBE} lf5NaSPODtg {/YOUTUBE} but you would have square brackets
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this is who we are. |
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#45 | |
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Member
Join Date: May 2008
Location: NSW, Aus, Terra, Sol.
Posts: 5
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Quote:
![]() Worked it out just as you were posting that though. I guess it's caffeine time ![]() Also. GunBird! http://en.wikipedia.org/wiki/Gunbird http://en.wikipedia.org/wiki/Gunbird_2 I loved Gunbird 2 on the Dreamcast. Unfortunately the PS2 compilation of the two games are headache inducing bad ports. Refresh rate issues I think.
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Last edited by Sqveak; 22nd June 2012 at 3:37 PM. |
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