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Old 8th June 2012, 6:50 AM   #31
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I loved dark Messiah, it was an awesome game.

watching this with interest.
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Old 13th June 2012, 9:09 AM   #32
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No boss fights

http://www.gametrailers.com/side-mis...o-boss-fights/
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Old 15th June 2012, 10:43 PM   #33
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Angry Joe seems kind of retarded at times, but he asks some good questions

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Old 20th June 2012, 7:07 PM   #34
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Dishonored PC won’t use a console UI

http://www.vg247.com/2012/06/20/dish...-a-console-ui/
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Old 21st June 2012, 10:54 AM   #35
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This is good news
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Old 23rd June 2012, 12:22 PM   #36
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Dishonored - Stealth Answers

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Q: Does the AI stay aggressive after your character has been spotted or can it become unsuspecting again when hiding? Also, will guards alert other guards of your presence? (Fabian K.)

A: The AI has several states of “alertness“, so it goes from totally unsuspecting, to suspecting, to aware, to search, then it cools down to search patrol in high alert but it never cools down to the initial state. Also, AI communicate their level of alertness to allies within range and therefore they let each other know about the presence of the player when he’s been spotted.

Q: Will there be a “game plus ” after completing the game and having all the powers and upgrades for this ” game plus “? (Sea Gull)

A: We encourage multiple playthroughs with Dishonored as 1) you can’t get all the powers and upgrades in one playthrough, and 2) there are different endings based on how you play: surgical assassin or sneaker vs. brutal killer.
http://www.bethblog.com/2012/06/22/s...s-from-arkane/
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Old 28th June 2012, 9:01 PM   #37
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Very informative article

http://www.theverge.com/gaming/2012/...ex-arx-fatalis
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Old 29th June 2012, 8:18 AM   #38
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Gaming needs more artists, not just code monkeys whose sole source of creativity is whatever the PR people say it is. Needs more auteurs.

That whole article shows just how broken the friggin' system is. No writer, for example, would have to be bumped between half a dozen different publishers in twenty years, simply because management decided they weren't worthy anymore, or because they considered artistic integrity to be a dangerous liability. (Absolutely, there's undue influence, but not to the extent of "You write this book exactly how we tell you, or fuck off".)
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Almost anything is considered a major event in Adelaide. People will line up to watch someone reverse park a Tarago.

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Old 29th June 2012, 8:48 AM   #39
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Play the stealthy way...

http://www.giantbomb.com/how-to-play...y-way/17-6277/

Play the actiony way...
http://www.giantbomb.com/how-to-play...n-way/17-6278/
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Old 29th June 2012, 9:15 AM   #40
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It must be a really hard thing to invest 15 million dollars in a game. How do you know who is going to deliver and who isn't? what will be popular and what wont?
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Old 29th June 2012, 9:40 AM   #41
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It must be a really hard thing to invest 15 million dollars in a game. How do you know who is going to deliver and who isn't? what will be popular and what wont?
Fifteen million, as I'm sure someone "in the industry" will be along to tell you, is barely pocket change. That's walkin' around money for Kotick and Riccitello. I'm sure they have more than that in the ashtrays of their cars.

Of course, this is immediately tempered by the fact that they're still bean-counting suits at heart, and will bitch and moan about how much a loss like that would damage their company, just as Zynga and COD and WOW fart out another hundred mill and barely raise their arse cheeks doing so.
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Old 29th June 2012, 5:45 PM   #42
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For some reason i had just ignored this game thinking it would be another run of the mill, console bullshit wankathon. Now after seeing that stealth video im fairly shocked. This game has alot of potential.
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Old 6th July 2012, 9:42 PM   #43
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http://www.rockpapershotgun.com/2012...th-dishonored/

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Due to its proximity in time, however, Deus Ex: Human Revolution is going to be the most obvious comparison for this game. They share much: the alternative routes through levels, the possibility for grotesque overkill or muted non-lethality, the focus on stealth and on magical technology (literally-speaking, in Dishonored’s case.) There are crucial differences, too, of course: this feels much more colourful, imaginative and alive when compared to DXHR’s gritty cyberpunk drab ‘n gold. But the most important connection between these games is that they also share a crucial constraint: the aforementioned memory limit of industry-alpha machine, the ageing Xbox 360. Both games exhibit signs of the limitations that imposes, despite both operating at the edge of what is possible from games right now. That will not stop it from being a great game, of course – technical limitations seldom do that – but it does draw a line beyond which the game cannot cross. A line that our hefty gaming PC waits patiently the other side of.
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Old 6th July 2012, 10:45 PM   #44
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About the only thing that could possibly still ruin this is how much lampshading the game will use.

Human Revolution had the alternate paths, yes, but it was done without the restraint of the original Deus Ex. You might have to get into a certain area that's guarded, with one option talking to the guard, or sneaking in. In DX, you'd have to hunt for the sneak-in entrance, and it might be exceedingly subtle - a grate a quarter of the way across the map that might be hidden in shadow, down an alley...under a box. In HR, the sneak entrance would be...just around the corner.

It's looking very, very good - but if it doesn't have the subtlety in its approach, and if all options are laid bare and obvious, then it could fall down. Modern console games, unfortunately, tend to dictate that it be as hand-holdy as possible, lest little Timmy scream at Mummy to take the game back to EB next time she takes the Mazda CX-7 down to Westfield, but Smith has enough integrity, it seems, to avoid this.
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Old 10th July 2012, 1:21 PM   #45
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Quote:
Q: Are there ways to distract enemies or lure them? (Anthony T.)

A: Enemies respond to sound, so firing a crossbow bolt into the wall or throwing a bottle will cause an enemy to come investigate.

Q: How will climbing/parkour work in the game? (Angela E.)

A: We’re not a parkour game (in the sense of wall running) so much as a supernatural jump/blink-teleport/climb up game. We do also have lean and slide, which feel good and support stealth. Our climb is more like a pull up, allowing you to grab ledges or the top of small structures. Vertical space and exploration are important in the game, for sure.

Q: Will Corvo’s opponents have supernatural abilities? (Carcharoth)

A: A few. The Outsider shows up to people who are potentially pivotal in some way, marking them and granting access to supernatural powers. Each person marked has access to different powers.

Q: Are Corvo’s powers available 100% at the beginning? If not, how are they made available? (Carcharoth)

A: Not at the start; developments through the game make the supernatural powers available. And the way they work is through a Rune economy. During gameplay, you’ll search for runes that allow you to obtain or upgrade powers.

Q: How many discs will Dishonored be on Xbox 360? (Luis A.)

A: Dishonored’s content fits on one Xbox 360 DVD.
http://www.bethblog.com/gate.php?ref...ios-round-4%2F
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