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Old 19th June 2012, 2:00 PM   #1381
Coopz
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Nooby question, how do you kill some of the tanks? I was having a low level light tank battle in the German Traktor with upgraded weapons when a enemy light tank came past me without noticing, I fired 5 rounds in to his back but was only doing 3-7% damage with each shot, he finally became tired of me and blew me up in 2 hits... Not sure how. I was shooting at his weak spot and he fired at my frontal armour.

Also I bought a Matilda, its useless but how come I have no upgrade or research options for any of the components? (this tank is junk, lol enemy tanks just trip over themselves in trying to kill me)
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Old 19th June 2012, 2:56 PM   #1382
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Originally Posted by Coopz View Post
Nooby question, how do you kill some of the tanks? I was having a low level light tank battle in the German Traktor with upgraded weapons when a enemy light tank came past me without noticing, I fired 5 rounds in to his back but was only doing 3-7% damage with each shot, he finally became tired of me and blew me up in 2 hits... Not sure how. I was shooting at his weak spot and he fired at my frontal armour.

Also I bought a Matilda, its useless but how come I have no upgrade or research options for any of the components? (this tank is junk, lol enemy tanks just trip over themselves in trying to kill me)
Might need to know what tank it was you were shooting at. There aren't any tier 1 and almost no tier 2 that can two shot a traktor without massively lucky damage rolls or ammo racking you (blows up the tank no matter the HP you have). Keep in mind if you have damage numbers up they accumulate if shells hit close together not show separate damage numbers.

What kind of shells did you have loaded? Sounds like HE which is not very useful at the moment and AP should be favoured especially at the lower levels.

The Matilda is not a bad premium tank but not great. The Churchill is better. Premium tanks do not have upgrades as they are a special class of tank that generally make more credits and can take any crew from the same nation and tank type (light/med/hvy/spg/td) and train them up without retraining the crew to the premium tank. Very handy for making credits for a new tank while training the crew to 100%+ skills.

Take some time and check out your marker and reticle options, they can be quite handy.
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Old 19th June 2012, 3:45 PM   #1383
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Thanks for the reply, it just seems very tedious in the lower tank battles. The 3.7mm cannon seems to do zero damage to most tanks, yet they have little difficulty in blowing up or disabling me in 3-4 hits.
Just get tired of the commander repeating 'that didn't scratch him' 'it bounced right off'
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Old 19th June 2012, 4:15 PM   #1384
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Thanks for the reply, it just seems very tedious in the lower tank battles. The 3.7mm cannon seems to do zero damage to most tanks, yet they have little difficulty in blowing up or disabling me in 3-4 hits.
Just get tired of the commander repeating 'that didn't scratch him' 'it bounced right off'
If you are shooting at a Pz38H735 or H35 you need to shoot them in the turret, preferably to the right of the gun otherwise you will have a hard time penetrating. Against other tier 1s only the FT-17 can bounce a few and seem to get a lot of no damage hits (damaged a module/crew).

Always avoid using auto-cannons in all your tanks, they have terrible penetration and accuracy.
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Old 19th June 2012, 6:37 PM   #1385
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Just get the biggest diameter calibre gun you can regardless of what level it is and stay back a bit. I found the Ltracktor the hardest to get anywhere of all the L1 tanks. I find the MS-1 the most powerful L1 tank with its 45mm gun.

Just wait until you get to L5 and L6 for frustration when you're getting smudged by monster L8-L10 tanks and you can barely move with your huge, underpowered KV(x) with harmless 76mm default peashooter
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Old 19th June 2012, 6:40 PM   #1386
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Quote:
Originally Posted by Coopz View Post
Thanks for the reply, it just seems very tedious in the lower tank battles. The 3.7mm cannon seems to do zero damage to most tanks, yet they have little difficulty in blowing up or disabling me in 3-4 hits.
Just get tired of the commander repeating 'that didn't scratch him' 'it bounced right off'
Its a bit frustrating when you are hitting higher tiers, just try to concerntrate on the little fry, the early tiers fly past anyway.

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I found the Ltracktor the hardest to get anywhere of all the L1 tanks. I find the MS-1 the most powerful L1 tank with its 45mm gun.
Its a laugh when you load up the pew pew with gold though
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Old 20th June 2012, 9:45 AM   #1387
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Using the fully upgraded Pzkpfw 38 light tank. Staying alive is the challenge as I'm now in servers against heavy tanks. Not much fun as I have to spend 90% of the round hiding as my cannon does zero damage to 90% of the enemy tanks (I always seem to be up against Churchhills, Tigers or other giant monstrosities.) Occasionally I might find a enemy Grant tank but most of the time I just hide.
Usual battle for me is to come around the corner spot a enemy KV, try and reverse as fast as possible, KV fires once, disables me, fires again, blows me up
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Old 20th June 2012, 12:03 PM   #1388
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Using the fully upgraded Pzkpfw 38 light tank. Staying alive is the challenge as I'm now in servers against heavy tanks. Not much fun as I have to spend 90% of the round hiding as my cannon does zero damage to 90% of the enemy tanks (I always seem to be up against Churchhills, Tigers or other giant monstrosities.) Occasionally I might find a enemy Grant tank but most of the time I just hide.
Usual battle for me is to come around the corner spot a enemy KV, try and reverse as fast as possible, KV fires once, disables me, fires again, blows me up
Not too much you can do about that, you can damage most of the tanks you'll face, you just have to hit them in the right spots. Tiers 3 and 4 tend to suck, a lot. The 38t is fine when it is in a max tier 4 match but otherwise you're in trouble. The KV is a shadow of it's former self but still gets battles in tier 8. The last tier 5 game I played in the KV before it was split I managed 8 shots for 8 kills with the 107. The KV no longer has that gun or the 152 derp cannon.
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Old 20th June 2012, 8:43 PM   #1389
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7.4 goes live

http://worldoftanks.com/news/1365-74...ver-down-time/
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Old 20th June 2012, 8:55 PM   #1390
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Apparently HE might be overperforming a bit. Got a few free large medkits a while back which might help against it with their new effect.
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Old 20th June 2012, 9:15 PM   #1391
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Apparently HE might be overperforming a bit. Got a few free large medkits a while back which might help against it with their new effect.
Seen a few screenies of tanks losing the entire crew from one shot, and alot of rage as well
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Old 20th June 2012, 9:22 PM   #1392
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That's already been hotfixed on RU, same with no damage pens which has always been a bug.
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Old 20th June 2012, 9:39 PM   #1393
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That's already been hotfixed on RU, same with no damage pens which has always been a bug.
The zero damage pens pissed me off to no end. Gold rounds in a 704 should fuck up just about anything i hit


Patch is ready for download. 647.66mb
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Old 20th June 2012, 10:08 PM   #1394
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Big, comprehensive patch.
New Content:

- Added two new combat modes, appearing randomly: Assault and Encounter.
Assault: one team defends the only base, the second team should capture the base or destroy all enemy vehicles. The mode is activated for Erlenberg, Prokhorovka, Westfield, Karelia, Malinovka, Sand River and Siegfried Line.
Encounter: In order to win teams have to capture the only base at the map center, or destroy all enemy vehicles. The mode is activated for El Halluf, Murovanka, Steppes, Ensk, Himmelsdorf, Ruinberg, Malinovka, Sand River, and Siegfried Line

- Added two new maps: Airfield (North Africa) and Widepark (European town);
- Added French TDs: Renault FT AC, Renault UE 57, Somua Sau 40, S 35 CA, ARL V 39, AC Mle.1946, AC Mle.1948, AMX 50 Foch;
- Added French SPGs: Renault BS, Lorraine 39 L AM, AMX 105 AM, AMX-13 F3 AM, Lorraine 155 (50), Lorraine 155 (51), Bat. Chatillon 155;
- Vehicles IS-6 and JagdTiger 8.8cm KwK43 L/71 are now available for all players in the in-game store;
- Added one camouflage for each nation;
- Added new medals:

"Expert" (by nation) - for destroying at least one example of each tank type, existing at that moment in the specified nation tech tree.
"Medal of Raseiniai Heroes" - for destroying the whole enemy team (not less than 14 vehicles). Medal will be granted automatically to all players, whose maximum destroyed in battle is equal to 15.
"Technical Engineer" (by nation) - for researching all vehicles, existing at that moment in a certain nation's tech tree.
"Senior Technical Engineer" - for researching all vehicles of all nations, existing at that moment.
"Sinai Lion" - for destroying over 100 "IS" tanks of any model and vehicles based on its model.
Game Mechanics Changes:


- Komarin and Swamp removed from Random rotation;
- Added the option of training skills and perks for combined qualifications of crew (for example, training perks and skills of Radio Operator, when a Commander combines qualifications of a Commander and Radio Operator);
- In order to reduce the amount of issues with "questionable" non-penetration/penetration, reworked the system of damaging with HE and armor-piercing shells. In some cases there's a possibility of damage and critical hits increase from HE shells;
- Changed operation of Large Aid Kit: a constant bonus of "+5% to avoiding critical damage to crew" works till the end of the battle, even when the Aid Kit is used;
- Changed operation of Large Repair Kit: a constant bonus of "+10% to repair speed" works till the end of the battle, even when the large repair kit is used;
- Now Repair Kit fixes both tracks, if they are both damaged;
- Changes camouflage cost for Т30, КV-2, КV-3;
- Added compensation to a team hit player, proportionally to the caused damage;
- Now, if a player team damages someone, and the same shot damages an enemy vehicle, the decreasing team damage coefficient is considered for this shot;
- ‘Master Tanker’ achievement now becomes ‘void’, if new vehicles were added;
- Changed terms of giving Lavrinenko's, Leclerc's and Abram's medal;
- Terrain and objects reworked to fit new game modes on El Halluf, Murovanka, Steppes, Ensk, Himmelsdorf, Ruinberg, Erlenberg, Prokhorovka, Westfield, Karelia, Malinovka, Sand River, Siegfried's Line;
- Removed inversion in howitzer view mode;


Vehicle Model Changes and Rebalance:


- Changed sizing of the following vehicles to match historical ones: JagdTiger (zoomed up to sizes of TigerII), Object 261 (degraded to sizes of IS-7);
- Fixed or reworked collision models of GW Type E, Т-20, M4A3E8, T2 Med, T-34-85, Maus (observation devices), PzKpfw VIB Tiger II (transmission size and machine-gun half-sphere), IS-8 (mantlet), Е-50 (transmission moved to front), Е-75 (transmission moved to front), VK4502 (P) Ausf. B (transmission moved to the middle part of the vehicle);
- Fixed or reworked models of ARL-44, KV-1S, PzKpfw III, Т-54, Valentine LL, T1 Heavy, M41, VK4502 (P) Ausf. A, IS-8;
- SPG LeFH18 B2: fixed parameters of radio FuG-8, changed wrong weight number, changed the MM weight;

M18 Hellcat:
- dispersion during movement increased by 10%;
- the cost of a Top suspension reduced from 23000 credits to 17000 credits;
- turning speed with the Top suspension reduced on 2 degrees per second;
- 76mm AT Gun M1A1 gun reloading time reduced from 4.1 to 3.9 seconds.

Т30:
- turning speed reduced by 2 degrees per second;
- 105mm AT Gun T5E1 gun reloading time increased from 7.8 to 8.2 sec;
- 120mm AT Gun T53 gun reloading time increased from 7.8 to 8.2 sec;
- 155mm AT Gun T7 gun reloading time increased from 20 to 20.3 sec;
- 155mm AT Gun T7 gun aiming time increased by 0.1 sec;
- influence of turret rotation on gun dispersion increased on 20%.

M103:
- passability on bad and middle soils decreased by 5%;
- 120mm Gun M58 gun reloading time increased from 10.9 to 11.2 sec.

T110:
- passability on all soils decreased by 10%;
- 120mm Gun M58 gun reloading time increased from 9.3 to 10 sec.

KV-4:
- durability increased by 40 hit points;
- side armor increased by 20mm;
- cupola armor on the second turret increased on ;
- passability on bad and middle soils increased by 5%;
- stock turret is now able to mount 107 mm ZIS-24 gun;
- 107 mm ZIS-24 gun reloading time on top turret decreased from 11.5 to 11.1 sec;
- influence of turret rotation on 107 mm ZIS-24 gun dispersion decreased by 20% for top turret;

- Angles of vertical aiming of 107 mm ZIS-24 gun on top turret increased by 6 degrees.

UI Changes:

- Added game client notifications about relevant discounts or specials;
- Changed pop-up hints on tank modules, consumables, ammunition and crew members;
- Changed the information in pop-up window about vehicle;
- Removed a check field for currently unavailable option "Tanker's voices by nation" (will be returned later along with feature introduction);
- Added the autoloader indicator for the howitzer view mode;
- Added the option of switching on the "server" reticle marker to the game settings;
- Added the option of sending chat messages in a platoon;
- Changed the mechanism of choosing a message receiver in the battle chat. Now for switching from messages to the team and to all players you should use "TAB" key;
- Added new hot keys for opening chat window: Enter - starts team chat, Ctrl+Enter - starts general chat, Shift+Enter - starts platoon chat;
- At entering the battle menu, mouse cursor is centered on the "Back to garage" button;
- In a platoon or a tank company, when the Commander speaks, volume of his mates speaking in the voice chat reduces;
- Reduced ‘neon’ lighting in elements of hangar vehicles panel and in pop-up hints;
- Added the reaction of the program icon in Windows 7 tray for several in-game situations: battle start, invite receipt;
- Added forward/rewind to combat replay playing;
- On minimap, the tank point changed to "tank arrow", pointing out the motion direction, and the "view triangle" now turns according to the camera rotation;
- On minimap, tank destruction is now marked with a slight tank marker flash;
- During map loading and countdown before the battle start the target of the current battle mode is now indicated;

Audio and Graphics Changes:

- Corrected some French camouflages;
- Reworked lights on Himmelsdorf map;
- Added sounds for environment: birds, rivers, sea, forests, villages;
- Reworked several sound effects for environment;
- Fixed or reworked effects for hitting wood and snow;
- Reworked base and spawn markers on the minimap;
- Base and spawn markers on minimap are added to the "color blind" mode;
- Added sounds for several interface buttons;
- Changed the design of free experience and gold conversion windows;
- Added new logo of Wargaming.net to the login window;

Technical Changes and Optimizations:

- Ruinberg map optimized on performance and memory consume;
- All sounds in-game were optimized on compression and frequency;
- Corrected the vehicles with camouflage display on old ATI Radeon video adapters;
- Improved the work of chat filters;
- Added new in-battle complaint point: ‘Non-informative message’;
- Added controls with light-emitting diode glow over game events for ROCCAT mouse;

Fixes:

- Fixed M12 suspension name;
- Fixed some inaccuracies in IS-7 and Marder II camouflages;
- Fixed the work of ‘Eagle Eye’ perk in howitzer mode within the direct visibility;
- Fixed the description of Fadin's Medal;
- Fixed some objects on Steppes map;
- Fixed several bugs with the passability on Siegfried Line, El Halluf, Ensk;
- Fixed the bug with the display of "post-mortem" panel when interface is off;
- Fixed the bug with the green color of "Invite" button after leaving or excluding a mate from platoon;
- Fixed the rare bug with the game client hang-up at the end of map loading;
- Fixed the description of ‘Brothers in Arms’ perk;
- Fixed a rare ‘jamming’ of vehicle durability indicator in the vehicle marker;
- Fixed the rare bug with the game client hang-up when entering ‘Sniper’ mode;
- Fixed the ‘Sniper’ mode mask in the windowed-game screen for cases, when the height of the window is bigger than its length;
- Fixed some inaccuracies in ‘Color-Blind’ mode;
- Fixed chat text highlight after the battle start;
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Old 20th June 2012, 11:03 PM   #1395
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Using the fully upgraded Pzkpfw 38 light tank. Staying alive is the challenge as I'm now in servers against heavy tanks. Not much fun as I have to spend 90% of the round hiding as my cannon does zero damage to 90% of the enemy tanks (I always seem to be up against Churchhills, Tigers or other giant monstrosities.) Occasionally I might find a enemy Grant tank but most of the time I just hide.
Usual battle for me is to come around the corner spot a enemy KV, try and reverse as fast as possible, KV fires once, disables me, fires again, blows me up
I think one of the hard things to learn is that not all tanks are meant to have the same role, and then what roles you're good at and how best to do them. No one really expects you take on KVs in a light tank, thats anothers heavies job, along with arty and med support. Lights are good for scouting and harassment. They can be good arty killers but many of the lower tier light tanks lack speed (hello french lights) to be overly effective at getting through. When you learn the maps you learn techniques to maximise your tanks role, where you can hide, where you can rush, where you wont run into the enemies main force. A well played middle to high tier light tank can be a nightmare to fight against. I've seen t50-2s fuck up an entire opposition team while not getting any kills themselves, just by spotting and making the enemy reveal themselves to the friendly side. Watch and learn. Must go, patch almost done.
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