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#1381 |
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Member
Join Date: Nov 2004
Location: Carlingford, Sydney
Posts: 2,892
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I would say it is only double buffered, not triple, because triple buffering needs a bit of voodoo to enable in most directx games. This means it doesn't address the lag problem like triple buffered vsync and basically acts like a frame limiter. It may also be the case that the lag profile changes when the framerate dips below the refresh rate, when it is basically off. Either way, unless you desperately hate tearing, the lag still means you're probably best with it off.
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Originally posted by John Guerrero Never try to argue with an idiot, they'll bring you down to their level and beat you with experience Originally posted by Irish Proverb When you are right, no one remembers. When you are wrong, no one forgets. Originally posted by Ben Franklin Once people realise they can vote themselves money, that will herald the end of the republic |
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#1382 | |
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Member
Join Date: Aug 2003
Location: Sydney, Australia
Posts: 1,415
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But should you ever drop below the required frames, instead of having a massive drop in frames (Link) is disables vsync which should allow for a much smoother/unnoticeable drop in frames (Link) until you can get back to the required frame rate. Hardocp do a good write up of it (Link)
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#1383 | ||
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Member
Join Date: May 2007
Location: Melbourne
Posts: 1,718
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frame1, frame2, frame3, frame3 - frame1, frame2, frame3, frame3 and so on. The repeated frames are what gives motion judder, exactly the same as on TV's displaying 24fps material at 60hz using 2:3 pulldown. Adaptive vsync just disables vsync when your fps drop below your refresh rate. From what I can tell it is double buffered and there is input lag when vsync is engaged (when you have sufficient frame rate). Last edited by demowhc; 21st July 2012 at 12:33 PM. |
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#1384 | |
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is a dad at last :D
Join Date: Jun 2001
Location: Mt Martha,Victoria,Oz
Posts: 8,510
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Quote:
Game based material is not filmed as such, therefore there is no need for 2:3 pulldown, or any pulldown for than matter as frames are displayed as they are rendered. Just my interpretation on the matter, having said that I'm no expert.
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Show us yer HTPC! 2700k @ 4.8 1.36v, 8GB Corsair Vengeance C8, ASUS Maximus IV Extreme Z, 2 x EVGA 670FTW @ 1231/3420, Sandisk 128GB Extreme SSD, OCZ 60GB Vertex 2, 5TB WD green storage, 3 x Acer V243HQ in Surround, 1 x Acer AL718 4th accessory display, Windows 7 Ultimate, Corsair H100, Heavily modded Zalman GS1000. Last edited by flu!d; 21st July 2012 at 8:46 PM. |
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#1385 | |||
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Member
Join Date: Jan 2007
Location: Australia
Posts: 264
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CPU:Intel i7 920 @ 3.8(D0), Mainboard:Asus Rampage II Gene, Memory:12GB Corsair Vengeance 1600
Video:EVGA Geforce GTX 275, Sound:Creative SBXFI Titanium Fatal1ty Pro, Monitor:BenQ G2400WD HDD:500GB Spinpoint F3, 1TB Caviar Black, 2TB Red Nas, 1TB Caviar Black Case:NZXT Guardian 921RB, PSU:Corsair 620HX, OS:Windows 7 SP1 Last edited by DiGiTaL MoNkEY; 22nd July 2012 at 6:52 PM. |
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#1386 | ||
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Member
Join Date: May 2007
Location: Melbourne
Posts: 1,718
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At 120hz the frame is repeated 5 times in a row, then the next frame 5 times, so its consistent. Quote:
No video playback is not different. The same rules apply. |
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#1387 | |
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Member
Join Date: Nov 2004
Location: Carlingford, Sydney
Posts: 2,892
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Compare the following: Framerate - framerate with vsync 69 - 60 65 - 60 59 - 45 55 - 45 61 - 60 50 - 45 47 - 45 44 - 30 46 - 45 49 - 45 55 - 45 62 - 60 What should be plain from the above is that vsync is obviously less susceptible to framerate fluctuations, but when they do occur, they are much larger swings. While framerates are above the refresh rate, this does not occur, but once they drop below you get large, frequent jumps between framerates, which bothers a lot of people.
__________________
Originally posted by John Guerrero Never try to argue with an idiot, they'll bring you down to their level and beat you with experience Originally posted by Irish Proverb When you are right, no one remembers. When you are wrong, no one forgets. Originally posted by Ben Franklin Once people realise they can vote themselves money, that will herald the end of the republic Last edited by irR4tiOn4L; 22nd July 2012 at 12:37 AM. |
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#1388 | |||
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Member
Join Date: Jan 2007
Location: Australia
Posts: 264
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However, since you changed your story and re-stated CSGO, i should tell you right now that CSGO does not honor the fps_max value. The lowest you can limit the framerate to is the current refresh rate. in my case any value below 60 will set the fps to 59. Quote:
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CPU:Intel i7 920 @ 3.8(D0), Mainboard:Asus Rampage II Gene, Memory:12GB Corsair Vengeance 1600
Video:EVGA Geforce GTX 275, Sound:Creative SBXFI Titanium Fatal1ty Pro, Monitor:BenQ G2400WD HDD:500GB Spinpoint F3, 1TB Caviar Black, 2TB Red Nas, 1TB Caviar Black Case:NZXT Guardian 921RB, PSU:Corsair 620HX, OS:Windows 7 SP1 Last edited by DiGiTaL MoNkEY; 22nd July 2012 at 6:52 PM. |
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#1389 | |
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is a dad at last :D
Join Date: Jun 2001
Location: Mt Martha,Victoria,Oz
Posts: 8,510
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Quote:
But I fail to see why game based material would use any form of pulldown when frames are basically displayed as they are rendered, if frames are being rendered faster than they are being displayed than extra frame buffer is used, but frames are still being displayed in the exact order they were rendered? Once again, I'm no expert, however I've been a HT enthusiast for many years now.
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Show us yer HTPC! 2700k @ 4.8 1.36v, 8GB Corsair Vengeance C8, ASUS Maximus IV Extreme Z, 2 x EVGA 670FTW @ 1231/3420, Sandisk 128GB Extreme SSD, OCZ 60GB Vertex 2, 5TB WD green storage, 3 x Acer V243HQ in Surround, 1 x Acer AL718 4th accessory display, Windows 7 Ultimate, Corsair H100, Heavily modded Zalman GS1000. |
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#1390 | ||
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Member
Join Date: May 2007
Location: Melbourne
Posts: 1,718
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Fluid, your TV is not running at 24hz, if it was it would be flickering. Yes it reports 24hz to show that its compatible with 24fps material input without pulldown. Its actually running at some multiple of 24, which is what you want.
Your projector on the other hand may very well be 24hz, but more than likely its using two refreshes per frame (48hz). Movie cinemas are the same, they play 24fps material at 48 or 72hz, by simply displaying each frame either 2 or 3 times in a row. Thats right, your TV cannot accept 120hz input, but that has nothing to do with its output. Its taking 24fps material in, then on a 120hz TV its displaying each frame 5 times in a row. My TV's are the same, they report 24hz input (for bluray) but they are running at 120 or 240hz. Quote:
I dont care what you were talking about, thats what I was talking about and you felt the need to (wrongly) correct me. I even posted screenshots for proof. Quote:
To be clear, so there's no more misunderstandings.. It is possible to run fps below the refresh rate with vsync enabled (ie 100fps @ 120hz & no TB) however the issue is motion is not smooth, even when using a frame cap and having a perfectly steady frame rate. Last edited by demowhc; 22nd July 2012 at 1:54 PM. |
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#1391 | |
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Member
Join Date: May 2007
Location: Melbourne
Posts: 1,718
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Quote:
If you use a 24fps cap on a 120hz display, each frame is displayed 5 refreshes in a row, and since its a consistent 5 refreshes per frame, motion looks smoother compared to 2:3 pulldown, which is why TV's and projectors use refresh rates that are multiples of 24, generally 48, 72, 96, 120 or 240. 120 and 240 being the most favoured for several reasons, but because they can also handle 30fps material without pulldown too. |
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#1392 | ||
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Member
Join Date: Nov 2004
Location: Carlingford, Sydney
Posts: 2,892
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So I was under the impression that 45fps with vsync really does mean 45fps, even if without vsync you might have gotten 57fps.
__________________
Originally posted by John Guerrero Never try to argue with an idiot, they'll bring you down to their level and beat you with experience Originally posted by Irish Proverb When you are right, no one remembers. When you are wrong, no one forgets. Originally posted by Ben Franklin Once people realise they can vote themselves money, that will herald the end of the republic Last edited by irR4tiOn4L; 22nd July 2012 at 2:38 PM. |
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#1393 | ||
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Member
Join Date: May 2007
Location: Melbourne
Posts: 1,718
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You did (wrongly) correct me, heres your post:
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Yes I agree, vsync is not worth it unless you can maintain a frame rate at or above your refresh rate, and even then its no good for online gaming due to input lag. I use it for single player games thoguh, where a little latency doesnt matter. As for motion judder, no its present at any frame rate below the refresh rate with vsync enabled, its just an unfortunate side effect of not having 1 frame per refresh and can't be avoided. Last edited by DiGiTaL MoNkEY; 22nd July 2012 at 6:52 PM. |
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#1394 | |
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is a dad at last :D
Join Date: Jun 2001
Location: Mt Martha,Victoria,Oz
Posts: 8,510
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Quote:
I think the biggest issue here is that very few low cost modern display devices display 24Hz material at 24Hz and use a multiple of 24Hz in order to overcome possible issues with such a low refresh rate - I'm fairly certain that my aging Hitachi Director Series plasma actually displays 24Hz at 24Hz, not too sure about my Epson the projector however. One thing I do know for certain though is that a quality display device using decent 2:3 pulldown to convert from 24p to 60p can actually do so with almost no discernible motion judder whatsoever. However, HT discussion is for the AV forums, back to the topic at hand.
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Show us yer HTPC! 2700k @ 4.8 1.36v, 8GB Corsair Vengeance C8, ASUS Maximus IV Extreme Z, 2 x EVGA 670FTW @ 1231/3420, Sandisk 128GB Extreme SSD, OCZ 60GB Vertex 2, 5TB WD green storage, 3 x Acer V243HQ in Surround, 1 x Acer AL718 4th accessory display, Windows 7 Ultimate, Corsair H100, Heavily modded Zalman GS1000. |
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#1395 |
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Member
Join Date: May 2007
Location: Melbourne
Posts: 1,718
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You're right, LCD tech doesnt flicker, but it does have its own set of issues at low refresh rates. Plasma on the other hand does flicker. In both cases a refresh rate that is a multiple of 24 is used.
2:3 pulldown is the same on any display at 60hz. |
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