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#2506 |
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Member
Join Date: Aug 2010
Location: Sydney NSW AU
Posts: 4,206
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Same. Do love this game. Lots of replay value. Didn't get my stealth achievement, but whatever.
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[Logitech 'G' Owners Club Member #9] Steam ID: 2SHY_N8 / Origin: N8HIAN OCAU Trades Computer Sepcifications |
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#2507 |
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Member
Join Date: Jun 2001
Location: taipei.tw
Posts: 11,959
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Ok 25 hours in, and this is really good. Loving Hengsha, so much more potential than Detroit, and the map is far more complex and satisfying. Multiple paths, lots of dead ends, and plenty of opportunities for stealth.
Edit: Almost at the end of Montreal, and 33 hours in so far. Still have four sections of the game to go, and will very likely end up getting well over 50 hours out of this game on the first playthrough.
Last edited by Fortigurn; 25th July 2012 at 5:32 PM. |
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#2508 |
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Member
Join Date: Jun 2001
Location: taipei.tw
Posts: 11,959
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I just finished 'The Missing Link' DLC; 10 hours of gameplay, and I managed to complete it without killing anyone, including the boss.
Pretty impressive for DLC; there are AAA titles which don't offer that length of gameplay (I'm looking at you, Crysis franchise). |
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#2509 | |
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Member
Join Date: Aug 2001
Posts: 3,706
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Quote:
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Intel PIII 550E/100 @ 803MHz/146 | Asus P3V4X | 128MB PC133 | Hercules GF2MX | Dell 21" |
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#2510 |
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Member
Join Date: Feb 2011
Posts: 751
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The story of this game is coming true.
A guy named Palmer Luckey is building the first true virtual reality headset and when you listen to him talk he looks like one of those guys who will end up ruling the world with his augmentations then suddenly turn evil and destroy everyone. |
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#2511 | |
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Member
Join Date: Jan 2002
Location: Sleepwithyourdadelaide
Posts: 23,617
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Quote:
How did you not kill the final boss? I played it a long time ago and can't get my head around how you would do it without killing anyone in that scene. Lots of cloaking I imagine?
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I like to construct strong views on random things, and then argue for absolutely no reason about them. |
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#2512 | ||
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Member
Join Date: Jun 2001
Location: taipei.tw
Posts: 11,959
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Quote:
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Spoiler below, highlight to read: After some false starts (I kept getting caught between the robot and the snipers, and mowed down quickly), I changed strategy. Since I didn't have any EMP grenades left, as soon as the scene started I ran straight at the box-bot and unleashed the Tornado (which I had upgraded to maximum). As soon as it was over I unleashed it again. By this time the robot's guns were firing directly through me, but the Typhoon sequence preserved me. The second burst of Typhoon destroyed the robot, and I ran for cover. ![]() I then spent a very long time disabling all of the enemies on the ground, the snipers overhead, and switched off the cameras and turret. This took a whole lot of patient sneaking and stealth take downs, since I didn't have any ammunition left for the dart gun, I was all out of gas grenades, and I only had half a dozen darts left for the stun gun. I used one concussion grenade to buy me some time so I could tackle a soldier in a particularly difficult spot. ![]() After that I made my way up the ladder to the control room where Burke was. I stunned the guy who was waiting there, then hacked the lock to the door of the control room. All I was about to throw in a concussion grenade when a figure stepped out of the door and I hit 'Q' instinctively. One punch laid him out on the floor, and I realized I had just knocked out Burke. ![]() After all that boasting and bragging, I had smacked him out with a single punch. Bit of an anti-climax given I was waiting to unleash the Typhoon to soften him up then gun him down with his own revolver to finish him off. ![]() That just left the heavy on the top of the control room, and once I had Quinn on the radio congratulating me and asking if Burke was dead. |
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#2514 |
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Member
Join Date: Jun 2001
Location: taipei.tw
Posts: 11,959
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Finally completed the main game; 51 hours of AAA gameplay. Add the 10 hours I spent on the DLC, and that's 61 hours of solid AAA gaming for US$23.76. Outstanding value.
The word which immediately comes to mind when considering my experience with this game is 'polished'. There was a professionalism, a smoothness, a general 'finish' to the game which was immensely satisfying. Everything just worked the way it was supposed to, and the highly detailed environments were deeply immersive. If I had one suggestion for improvement it would be more ambient noise. I play games with the music turned off, and ambient noise is an important part of the experience for me (FC2 is an excellent example of ambient noise done well). Glitches were almost completely non-existent. There was the occasional clipping, and some of the enemies suffered rag doll spasms after being knocked unconscious, but nothing game breaking. This curiosity was the most serious error I found during the entire playthrough; a headless body embedded in the floor. ![]() It was still possible to have a conversation with this civilian, but the rest of the room was empty of the other characters who were supposed to be there (one of whom I had to speak with in order to advance the plot), so I left and returned a while later, to find the game had sorted itself out. Combat mechanics were complex and well executed, though lacking something of the visceral feel of FC2 (which set the bar high in my view), and the gritty realism of Cryostasis (which was unrelentingly brutal). Naturally I enjoyed the option of playing through the game without having to kill anyone, though a game glitch did rob me of the Pacifist achievement (frustrating after 51 hours of careful gameplay). The conclusion was an anti-climax, to say the least. I entered the final stage massively over-powered for the token resistance which I met, and was left with a feeling of 'Is that it?' bewilderment. First I was like then I was like and finally I was like though I would still recommend the game highly to anyone.
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#2515 |
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Member
Join Date: Apr 2007
Location: Adelaide
Posts: 3,435
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I feel the same way. Overall the game was fantastic but I found the ending to be very anti climatic. The after game cutscenes were good it was just Spoiler below, highlight to read:
whole press a button to choose your ending that killed it for me. I'd still recommend it though.
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#2516 | |
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Member
Join Date: Jun 2001
Location: taipei.tw
Posts: 11,959
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Quote:
Like you, I would still recommend it, and will very likely play it again in six months' time. |
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#2517 |
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Member
Join Date: Jan 2002
Location: Sleepwithyourdadelaide
Posts: 23,617
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pretty much agree 100% with fortigurn
whilst the ending was a bit average it was less than 1% of the total gameplay so basically a non issue for me.
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I like to construct strong views on random things, and then argue for absolutely no reason about them. |
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#2518 | ||
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Member
Join Date: May 2006
Location: Sydney
Posts: 1,847
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Quote:
It sounds like nitpicking, which I suppose it is - this is a great game - but the XP system was a really bad fit for the game. The moral choice between lethal/non-lethal is somewhat masked, when you get explicitly and continually rewarded for choosing to go non-lethal. Worse, it's easier too - lethal take downs are noisy, so it's almost never a correct choice from a gameplay perspective to use them :/ Quote:
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#2519 | |
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Member
Join Date: Apr 2007
Location: Adelaide
Posts: 3,435
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Quote:
Was the the decision to get your chip 'upgraded'? By that time I didn't trust anyone in the game (even my boss was dubious) so I didn't get it done and thought it better the suffer to occasional spasm. I'm glad I made that decision because I found out later on what it was going to do and just laughed in the ladies face
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#2520 |
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Member
Join Date: Apr 2010
Location: Sydney 2017
Posts: 4,786
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The whole gameplay and cutscene stuttering thing killed the experience for me... i had torrent it before and enjoyed it, bought it on steam. Oh look everything stutters, no patch in months...
Great game though.
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