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Old 5th December 2004, 4:10 PM   #1
Starstreams Thread Starter
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Question I don’t know if these are working right or not?

I don’t know if these are working right or not?


Could anyone please help me understand what is happening with this although I've installed over 100 video cards in my life?

I have a Gforce4 Ti4800-8x
Now I know most people say to use older 30 and 40version drivers but with XP’s service pack2 your forced to use DirectX 9c and I’m worried about using older drivers that are not compatible, Plus I use 3dsMax7 now.

Here is the problem:
I put the latest v66.93_WHQL nvidia drivers on, when I run the directX diagnostic utility that is part of windows that spinning cube spins so fast that you can’t even see it and it chokes and freezes a few times during the test. Same thing is happing with the white bouncing box during the test. It chops up and freezes yet my game Unreal-2004 and 3dsMax7 seems to be working just fine with these drivers: Doses that DirectX diagnostic test even matter or is that just something old that comes with XP?

Secondly, when you extract the drivers there are two .inf files to choose from, -
nv4disp2.inf
nv4_disp.inf

The readme file says nothing about which one to use, so I picked the first one. Why do manufactures put two .inf driver files in the archive and then they don’t say which one you should use? Or is this something I should just know?

Last edited by Starstreams; 5th December 2004 at 4:15 PM.
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Old 5th December 2004, 4:46 PM   #2
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yeah i know at your problem is...
you got vsync turned off

i know this cos i did those tests with it off and the thing is that the tests are capped to 30fps ... but if vsync is forcefully turned off, they'll run at like 1000+FPS ... lol ... mines going ballistic... its spinning so fast it doesnt even look like a cube anymore... looks like a butterfly painting.
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Old 5th December 2004, 6:24 PM   #3
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Yep, V sync is off: I get way better performance in the view ports of 3dsMax with it off.

By the way, I don’t know what the hell happened here but every since I installed these new nVidia video drivers the sound in my two games Unreal-UT2004 and OFP are repeating. The music in the game is actualy repeating and skipping, I have never had this happen before.
Can a video driver really cause this to happen? it's like something in the sound driver is broke.
I tried uninstalling and putting the old Detonators on but the sound is still messed up I the these games. I even deleted the .ini files of the games to reset them to the new drivers but something is really messed up.

Last edited by Starstreams; 5th December 2004 at 6:27 PM.
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Old 5th December 2004, 6:30 PM   #4
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i have no idea why its doing that...
maybe its some kind of sound sync problem like the sound is in sync to the framerate so when the frame rate is too fast the music skips?
thats just a theory...
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Old 5th December 2004, 7:27 PM   #5
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Well the thing is, the sound card in my system is not a gamming card like the sound blasters. It’s a full duplex studio sound card used for recording real guitar and mic line levels, which I could see it not being tested for games.
But the thing is I’ve never had this problem before.

Last edited by Starstreams; 5th December 2004 at 7:28 PM.
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Old 6th December 2004, 2:16 PM   #6
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Get a load of this $hit.

"In refrence to my second post down"

If I turn FSAA 4XS on, the problem with the sound goose away completely.
If it turn FSAA back off, then the problem comes back. I tested this about 4 times and every time it was the same deal.

This is crazy, I have never had to keep FSAA on, but for some reaon turning it on must be changing something else under the hood. the new drivers I had on must have f...cked something up real bad.
I have no way of explaining why this is happening, all I know is that FSAA fixes the sound problem.

Last edited by Starstreams; 6th December 2004 at 2:17 PM.
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Old 6th December 2004, 2:27 PM   #7
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have you tried testing the frame rate?
maybe having FSAA on lowers the framerate so like, the sound doesnt skip...
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