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Old 14th September 2017, 11:09 AM   #721
^catalyst
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Quote:
Originally Posted by Bertross View Post
yeah the biggest issue i had was my Screen would lock up but i could hear everything. So forced closed the game and rejoined as i was in a squad which let me resume which was awesome.
Fullscreen or Fullscreen Windowed?
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Old 14th September 2017, 11:13 AM   #722
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Originally Posted by Bertross View Post
Holy SH#T bought this yesterday and had about 6-7 games. I LOVE IT!!!!



New patch it out today i heard! Hopefully improve 1080ti performance I'm hoping.
Whats your performance like? I've got an almost identical system with a 1440/144 monitor and will hover between 100 and 144fps depending on environment. I still get a few dips in poorly optimised areas but mostly over 100fps. I dont bother maxing everything out though...
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Old 14th September 2017, 11:19 AM   #723
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Originally Posted by ^catalyst View Post
Fullscreen or Fullscreen Windowed?
I got that in FX Windowed. I switched to FS and it seemed to be better.

Quote:
Originally Posted by shmity View Post
Whats your performance like? I've got an almost identical system with a 1440/144 monitor and will hover between 100 and 144fps depending on environment. I still get a few dips in poorly optimised areas but mostly over 100fps. I dont bother maxing everything out though...
im on Ultra was getting around 55-75 frames at 3440x1440. I was expecting around 100 though.
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Old 14th September 2017, 11:42 AM   #724
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Originally Posted by Bertross View Post
I got that in FX Windowed. I switched to FS and it seemed to be better.



im on Ultra was getting around 55-75 frames at 3440x1440. I was expecting around 100 though.
I reckon the game is losing focus; the video sticks on the last frame when it had focus and the sound continues.
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Old 14th September 2017, 12:52 PM   #725
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Originally Posted by ^catalyst View Post
I reckon the game is losing focus; the video sticks on the last frame when it had focus and the sound continues.
im not quite sure 100% what you meant sorry dude. You think its locking on the last frame of sight focus?
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Old 14th September 2017, 1:51 PM   #726
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Originally Posted by Bertross View Post
yeah the biggest issue i had was my Screen would lock up but i could hear everything. So forced closed the game and rejoined as i was in a squad which let me resume which was awesome.
Sounds like the issue I'm having, the screen will lock, but I can still hear people on discord and the ambient PUBG sounds still play, however I don't terminate the App, I wait until it releases me from the Screen lock, which can be up to 3 minutes, (you couldn't rejoin the server in the early days and I wanted to see what happens if i left it)

After that, I never see this issue until the Computer is rebooted

Your specs are way powerful, so I guess this isn't hardware related, however I'm using Win 7 with a Nvidia GFX Card with shadow play enabled and Steam overlay Disabled
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Old 14th September 2017, 1:59 PM   #727
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Originally Posted by MikHail View Post
Sounds like the issue I'm having, the screen will lock, but I can still hear people on discord and the ambient PUBG sounds still play, however I don't terminate the App, I wait until it releases me from the Screen lock, which can be up to 3 minutes, (you couldn't rejoin the server in the early days and I wanted to see what happens if i left it)

After that, I never see this issue until the Computer is rebooted

Your specs are way powerful, so I guess this isn't hardware related, however I'm using Win 7 with a Nvidia GFX Card with shadow play enabled and Steam overlay Disabled
Ah yep sounds pretty much what i had.

Not sure about my performance played smooth for the most part. I have my LCD at 80Hz and cant complain. Ill check on YouTube for performance on UW soon.
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Old 14th September 2017, 2:14 PM   #728
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Bertross-if you have fast internets then you'll have a good time, if it's slow then jus hide in a bush, like me.
So you prob running WIN10+AMD could be issues.
In early days everyone had Crash to Desktop everyday at random times, I did using Z77+1080ti until my ram died, now on Z87+1080ti+WIN7 and all good....PUBG uses ARMA engine so that's XP/VISTA era.
Tried playing on OC, ugh had a 30shot/6 reload potato fight in a house, I wanted to die to get out there from shame, I won with tactics but FM.
I noticed something, on OTHER servers the game clock is faster, like 1 sec real = 0.7 sec game time, as a measure of lag/sync.
OC shows me 1sec = 1sec, although gameplay wise i'm swing for the fences
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Old 14th September 2017, 2:18 PM   #729
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Originally Posted by Bourke View Post
Bertross-if you have fast internets then you'll have a good time, if it's slow then jus hide in a bush, like me.
So you prob running WIN10+AMD could be issues.
In early days everyone had Crash to Desktop everyday at random times, I did using Z77+1080ti until my ram died, now on Z87+1080ti+WIN7 and all good....PUBG uses ARMA engine so that's XP/VISTA era.
Tried playing on OC, ugh had a 30shot/6 reload potato fight in a house, I wanted to die to get out there from shame, I won with tactics but FM.
I noticed something, on OTHER servers the game clock is faster, like 1 sec real = 0.7 sec game time, as a measure of lag/sync.
OC shows me 1sec = 1sec, although gameplay wise i'm swing for the fences
Hey man yeah my net is pretty good. NBN and usually my ping is under 20.
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Old 14th September 2017, 2:23 PM   #730
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Quote:
Originally Posted by Bourke View Post
PUBG uses ARMA engine
Its UE4

https://www.unrealengine.com/ja/show...e-royale-crown
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Old 14th September 2017, 2:38 PM   #731
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Originally Posted by shmity View Post
Whats your performance like? I've got an almost identical system with a 1440/144 monitor and will hover between 100 and 144fps depending on environment. I still get a few dips in poorly optimised areas but mostly over 100fps. I dont bother maxing everything out though...
Ryzen 1700 + 1080Ti = Ultra everything 80-100 FPS while in game.

Also, what program can I use to run a FPS benchmark that doesn't conflict with the game? I had Fraps before and it use to crash my system
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Old 14th September 2017, 2:43 PM   #732
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Use Steams in game fps counter to get an idea of in-game fps.
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Old 14th September 2017, 3:08 PM   #733
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Originally Posted by ChinoPD View Post
Use Steams in game fps counter to get an idea of in-game fps.
Yup i ended up using that in the end.
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Old 14th September 2017, 4:15 PM   #734
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Haven't played with the new patch but the game is still horribly optimised. 55fps in Mylta on Ultra-Low 1440p on my system is disgusting.

Want that 144 flat.
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Old 14th September 2017, 5:34 PM   #735
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Patch notes, ~5GB :

Quote:
Vaulting – Update on progress
We are aware that many players have been looking forward to trying it out. Our Action and Gunplay Lead Pawel Smolewski has addressed this in his interview but there are some challenges to introducing the feature as soon as people are requesting. First of all, our vaulting system is not built on predefined objects or locations in the map. There are tens of thousands of objects that should be vaultable or climbable in Erangel. To perform the action, the geometry and properties of each object have to be dynamically detected and analyzed. The algorithm is quite complex and requires rigorous testing and fine-tuning of the map. Testing it for only a couple of days before deployment on the Live servers won’t be enough for us to identify all bugs and side effects. Therefore, we are planning to test it for a longer period of time in early November. If needed, we may roll it out on test servers for a certain amount of time even before November. Until then, we will be working on the feature internally. Please stay tuned for an update on the testing schedules for vaulting.

Idle players earning BPs
We have implemented rules that will not allow idle players to earn BPs. We will monitor this and improve the current system going forward.

Adding FPP servers
We have recently added first-person only servers for DUO on OCE servers. For SOLO and SQUAD, we will continue to monitor player data in the region and determine when we can add another game mode.
After looking into data and adding FPP to OCE servers, we have also found that the number of FPP players in South America and Southeast Asia has increased recently. We will continue to monitor data and provide an update as soon as conclusive results can be reported. We would definitely like to provide a better FPP experience to players in SA and SEA servers. However, we must look into this with more detail to ensure that adding another game mode does not hurt the user experience for the player base as a whole.

The entire team is hard at work to stay on track with the current roadmap and move out of Early Access before the end of Q4 2017, and we hope to share more details about the official launch later this month. While we would like to provide updates as soon as we can, we want to take some time to finalize all the details and give you the full picture.

• Test servers: This week, test severs will be up for at least 2 days
o KST: Tuesday evening
o CEST: Tuesday morning
o PDT: Tuesday early morning
• Live server update: Later this week – TBD

Below are the patch notes for this week’s update.

Client Optimization
• Optimized shadows
• Improved performance on low-end PCs by optimizing buildings
• Optimized client and server performance when there are multiple vehicles in a close vicinity
• Optimized UI

World
• Added Foggy weather
o The foggy weather effect will hinder player sight on the map. This weather effect has a low probability to occur
o In order to test the weather effect, the foggy weather will have a higher chance to occur during test server gameplay, but will be reduced for Live servers
• Enhanced graphics of the sky in pre-existing weather effects
• Added a new town, East of Stalber

UI/UX
• Added new Option to change Crosshair color
• Added new Double Tap feature in control options for leaning (Default keys set to Q and E)
• Added new option to improve the visual effect of going from free look back to character's line of sight
• Added new key binds when using Consumables
• Teammates' names are now representative of their current postures (IE Crouching, Prone, etc)
• Added new key bind to mark your current position on the map (Default key set to Insert)
• Added a new key bind to center the map around the character's current position (Default key set to Space)
• Added a new key bind to use the Consumables in the order of Med Kit, First Aid Kit, and Bandage (Default key set to "-")
• Added a new feature to reset the zeroing distance using Mouse wheel click
• Adjusted the position of the Report window
• Added a new feature in Settings, called “Inventory screen character render” to turn off character rendering in Inventory screen to improve performance.

New Item
• Added a new weapon, the Mini-14. The Mini-14 is a lightweight and compact 5.56 semi-automatic marksman rifle
o The weapon uses sniper rifle attachments for both the muzzle and magazine slots, and can take any type of optic sight
o This weapon has lower damage stats than other DMR's, which is compensated by very high muzzle velocity and low bullet drop

Gameplay
• Distance at which shadows are rendered are now synchronized across all graphics settings to ensure fair play
• Characters who are knocked out while underwater will now have a breath gauge as well as take additional damage over time
• Adjusted the balance of several weapons:
o Increased the Crossbow reload speed by 35%
o Tommy gun has been removed from Care Packages and become a world spawn. It now supports attachments such as the Silencer, Vertical Foregrip, and Magazines
o Horizontal recoil scale has been clamped for greater consistency for weapons with high horizontal recoils
• You may now holster grenades by switching to another weapon or unarmed state unless the grenades have already been cooked
• The firing mode of weapons will now remain consistent with the firing mode that was selected, after dropping a weapon and picking it back up again
• Adjusted the collision damage of Motorcycles

Actions
• Recoil animations are updated for all weapons
• Adjusted animations and balance of throwables
o Decreased fuse time of the Flash Grenade to 2.5 seconds
o Increased the lethal and injury ranges of the Frag Grenade
o Improved the animation for throwing grenades to allow for increased speeds and more accurate trajectories, but decreased visual trajectory distance of throwables
o Cooking of grenades is now manual (Default key set to R)
o You may now toggle the throwing mode between overhead and roll (Default key set to Right Mouse Click)
o The movement speed of a character affects the trajectory of throwables
• Improved leaning animation; leaning on the left side to expose less of the body
• Sprinting will no longer prevent regeneration of breath gauge and will stop leaning state automatically
• You may change your stance while reloading without cancelling the reload

Sounds
• Added new sounds when using Consumables
• Adjusted the audible ranges of reloading and window breaking
• Added a new sound for collisions between vehicles and characters
• Added new sound for the animation of removing the grenade safety pin

Bug Fixes
• Characters that fall or glitch underneath the map will now be reset to the ground automatically
• Fixed a bug where FOV slider value would be improperly set inside of vehicles in FPP mode, regardless of FOV slider setting
• Fixed a bug resulting in clients freezing when changing controls in the options
• Corrected the descriptions of certain weapon attachments
• Fixed animation bugs of other characters after reconnecting to a game
• Fixed several bugs related to the Spectator mode
• Fixed a bug of the breath gauge appearing at zero at the start of the game
• Reloading will now cancel if a character loots an item with Right Click during reload
• Fixed a bug with the honking sound remaining persistent when opening the map or performing other actions while honking
• You may no longer set different features on a single key bind in the Options
• Fixed a graphic bug of the Magazine position on the weapon in the Inventory screen when switching to a different weapon

Others
• Revised the BP methodology to prevent BP farming and idle users from gaining BP
• Added FPP Leaderboard for all regions with FPP
• NVIDIA ShadowPlay Highlights™ now works on Window 7 and Window 8 (However, if Windows Aero is disabled it may not work)

Quote:
Originally Posted by Bourke View Post
Bertross-if you have fast internets then you'll have a good time, if it's slow then jus hide in a bush, like me.
So you prob running WIN10+AMD could be issues.
In early days everyone had Crash to Desktop everyday at random times, I did using Z77+1080ti until my ram died, now on Z87+1080ti+WIN7 and all good....PUBG uses ARMA engine so that's XP/VISTA era.
Tried playing on OC, ugh had a 30shot/6 reload potato fight in a house, I wanted to die to get out there from shame, I won with tactics but FM.
I noticed something, on OTHER servers the game clock is faster, like 1 sec real = 0.7 sec game time, as a measure of lag/sync.
OC shows me 1sec = 1sec, although gameplay wise i'm swing for the fences
Dead wrong about the engine, uses UE4 so not even close to ARMA (thank fucking god)

Can you elaborate on the timing thing? Where are you seeing a clock in-game?
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