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Old 12th January 2016, 10:12 AM   #151
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Unless you are running QUAD-SLI GTX980Ti 's I don't see how you expect to have high FPS gaming on dual 4k screens, let alone 8k, no matter how small they are in size, the power required is the same..
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wow i would love to see what specs your pc is in order to hold 50-60fps at 8k res. 4k and 8k will kill VR in a heartbeat when word gets out you need a $4000 pc in order to use them properly.


but in saying that, the price alone for the new rift is enough to make me not want to buy one, no way will i be paying over 1000 for an item i will probably get over in 48 hours.

i will wait till they all start to hit the 2nd hand market.

but as others have said, at a price point of over $1000 its not for the masses in general. that price point alone is enough to kill the VR scene.
I never said I could run it But you are also thinking about playing normal games in VR. It would work for purpose built games that are simpler.

I think it's safe to assume the CV1 will be just the 2K screen, I think the stuff I was reading was not correct as OculusVR know no-one has a PC to run 4K 90hz yet.

But with the new fab size in GPU's and what not, I see in the next couple of years VR with 8K screens, it's just not going to be great until we can do that. (imo of course)
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Old 12th January 2016, 9:28 PM   #152
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Looks like the shit Aussie pricing has garnered attention in the U.S:



Feel free to file a complaint with the ACCC.
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Old 13th January 2016, 7:00 AM   #153
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Looks like the shit Aussie pricing has garnered attention in the U.S:

hd movie

Feel free to file a complaint with the ACCC.
im just happy zero latency got a quick mention
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Old 13th January 2016, 7:30 AM   #154
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Looks like the shit Aussie pricing has garnered attention in the U.S:

hd movie

Feel free to file a complaint with the ACCC.
Its interesting (and a huge dick move) that you can buy a plane ticket and fly to Melbourne for the cost of getting it shipped FROM Melbourne.

Honestly thought, Oculus probably couldnt give a goddamn shit about aussies. We are such a small market they wouldnt bother going out of there way to make things cheaper.
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Old 13th January 2016, 8:26 AM   #155
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I preordered... $670 with tax.

Big expense, but for what I work hard anyway?
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Old 13th January 2016, 8:33 AM   #156
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I'm peeved, my friend cancelled his preorder and I was hoping to have a play with it when he bought it
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Old 13th January 2016, 8:47 AM   #157
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I'm peeved, my friend cancelled his preorder and I was hoping to have a play with it when he bought it
What an asshole.

Tell him to re-order so you can use it
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Old 13th January 2016, 8:51 AM   #158
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Anyone know how many games are supported by this? Cos $1000 a lot of its only a handful of games.
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Old 13th January 2016, 8:55 AM   #159
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Anyone know how many games are supported by this? Cos $1000 a lot of its only a handful of games.
Not alot of "Built for VR" games.
You will probably find people modding games to work with VR after the fact, but those will probably be average at best.

If you are worried about software support, i would wait for Rift v2.
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Old 13th January 2016, 9:05 AM   #160
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http://focustaiwan.tw/news/ast/201601120023.aspx
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Old 13th January 2016, 9:10 AM   #161
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If the HTC Vive sells for $1500 USD then they have failed.
It doesnt matter what features it has, $1500 USD is an amount only the 1% of the 1% would even consider paying.

They need it to be the same as the Rift or less.
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Old 13th January 2016, 9:29 AM   #162
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I know I'm going against the grain here, and I'm not trying to troll. However years and years ago when I imagined VR at home, I thought they would cost thousands of dollars. Maybe 5k minimum. I actually think this is a great concept, but possibly introduced too soon, due to the video card power required to power high res screens at a realistic frame rate, and the cost of those cards. Just my opinion.
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Old 13th January 2016, 9:40 AM   #163
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I know I'm going against the grain here, and I'm not trying to troll. However years and years ago when I imagined VR at home, I thought they would cost thousands of dollars. Maybe 5k minimum. I actually think this is a great concept, but possibly introduced too soon, due to the video card power required to power high res screens at a realistic frame rate, and the cost of those cards. Just my opinion.
I dont think you are going against the grain here, and definitely not trolling.
You are pretty well spot on.

However i dont think its too soon, its the right time for early adopters.
We are just at the right time that PC's can handle the high res requirements and the tech is cost effective enough.

Its by no means possible for the average gamer, but those who are early adopters its well within their means to get it.

To be clear, VR at the moment is aimed at those people who spend 800-1k on GFX cards alone.

Its an exciting time, however i am one of those people who just doesnt have 1k to drop on new hardware (over and above whats required to upgrade my PC).
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Old 13th January 2016, 10:06 AM   #164
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Its by no means possible for the average gamer, but those who are early adopters its well within their means to get it.

To be clear, VR at the moment is aimed at those people who spend 800-1k on GFX cards alone.

Fair point, and to be clear I haven't tried these at all so I'm just spit-balling. Any technology has to make a start and then improve from there. This is definitely ground breaking.

I guess the point I wanted to make was, I think they can make these things to any spec. They could make something so phenomenal the user literally couldn't tell the difference between the headset, and reality. However it comes at a cost and surely business sense took priority and they made these to run on consumer hardware.

When I saw the price I was both impressed and disappointed at the same time, the price is in the realms of new-gen games consoles on release. This is fucking virtual reality, not just a toy to buy with next week's pay packet.
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Old 13th January 2016, 10:11 AM   #165
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Fair point, and to be clear I haven't tried these at all so I'm just spit-balling. Any technology has to make a start and then improve from there. This is definitely ground breaking.

I guess the point I wanted to make was, I think they can make these things to any spec. They could make something so phenomenal the user literally couldn't tell the difference between the headset, and reality. However it comes at a cost and surely business sense took priority and they made these to run on consumer hardware.

When I saw the price I was both impressed and disappointed at the same time, the price is in the realms of new-gen games consoles on release. This is fucking virtual reality, not just a toy to buy with next week's pay packet.
Agreed.
I was hoping it wouldnt be so expensive, but not suprised that it is.

The fact that we have a consumer grade VR headset is mind blowing.
Looking forward to the reviews of it. If they are all super positive i MAY need to have a serious discussion with the wife and cash in all my rainy day brownie points.
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