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Old 12th May 2012, 7:23 PM   #121
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Wow the game is pretty bad. I agree with everything you guys have said about it. I'm just going to wait out for gw2. I kinda feel sorry for these guys it was a good idea and sounded good on paper but this game is just boring.
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Old 13th May 2012, 2:10 AM   #122
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I've been in beta for about 5 months and the game is fine. Servers probably can't handle the influx of new players. That said, the game is boring as hell. Don't think it will hold many subs.

I've preordered gw2 amd thats where I'll be.
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Old 13th May 2012, 8:26 AM   #123
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Love the art, the UI, theme, maturity, quest system and polish isn't that bad.
However combat is a big clunky and isn't as smooth as AoC when that was first released.
I can see myself enjoying it, but not sure if it's worth the sub especially - not initially anyway.
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Old 13th May 2012, 8:01 PM   #124
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Loving it so far - have finished all of the content in the weekend beta. The main questline as far as is enabled, and pretty sure I've completed every other quest in the zone at least once.

The investigation missions, like Kingsmouth Code and the murder mystery ones are great. Tracking the hints through the game world is really rewarding - although I can see that it wont appeal to a lot of mmo players who are used to everything being presented to them on a platter and get frustrated if quest objectives are not immediately obvious and covered in sparklies.

The skill system is great, even locked at the first tier I was able to make a weakness debuffing evasion tank with primarily chaos magic but using a passive from claws for health regeneration and a passive from shotguns to trigger bonus damage whenever I debuffed an enemy.


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Originally Posted by Pinkeh View Post
Cant see any social interaction going on. I see people running around doing their own thing but i cant see how to group up or form a party or if anyone can even see my messages.
I typed /invite xxxx and was able to form a party straight away, also I'm pretty sure right clicking and choosing invite seemed to work. You also get credit for helping anyone doing an open world quest, like killing named mobs, without needing to group.

That said, there doesn't seem to be much happening to encourage grouping so far - in fact there are even a few solo quest instances in this zone that force you to go it alone. However it is a starting zone, and it's not unusual to let players get used to the game before pushing them together in groups, so maybe that's all thats happening.

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Originally Posted by Pinkeh View Post
I started healing a player having trouble with a boss type but then i couldnt figure out how to communicate with him to kite so i can top him up. He stood there taking the full damage so he died and then i ran.
The chat is a bit clunky at present as it defaults everything into the same window, but tells get their own tab and you can create custom tabs and channels like every other mmo.

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Cant figure out how to craft weapons/armor.
Press Y, drop an item into the disassemble box and it breaks it down into raw materials laid out in the pattern for that item - combine the raw materials together in stacks to get higher quality materials. Put the higher quality materials in the pattern of the item you want and press craft - fairly intuitive and more than a bit like minecraft. The only real difference is that you can only get materials from loot or disassembly and there's an extra slot for toolkits which govern the quality of the items you can make.

There's no real tutorial for it - but the beta intro does indicate that the weekend beta is for stressing the starting areas and lots of stuff isn't included.

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No guild interface?
Weekend beta stress test of a starting area, so the guild interface isn't enabled. It may not be in the closed beta either - but there's obviously guild content in the game, because everyone is flagged as "not in a guild".
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Old 14th May 2012, 10:16 AM   #125
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Quote:
although I can see that it wont appeal to a lot of mmo players who are used to everything being presented to them on a platter and get frustrated if quest objectives are not immediately obvious and covered in sparklies.
No not at all most people in these forums are after a challenge. The main problem with the game is its a free to play engine with a AAA pricetag.
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Old 14th May 2012, 11:19 AM   #126
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Very disappointing to hear. Glad I didn't waste time downloading it.

I didn't mind AoC honestly, I thought the combat was great, so I kind of had higher hopes for this game.

Meh, this year is full of good stuff anyway; Tera and GW2 will keep me occupied for a very long time I imagine.
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Old 14th May 2012, 11:22 AM   #127
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Here is my summary of the public weekend open beta (Not subject to NDA)

There were two concurrent betas. The closed beta and public weekend beta. Only the closed beta is subject to Non Disclosure Agreement.

--------

In the Public Weekend Beta players have a separate client to those in the closed beta. Many important features appear to be limited or disabled. Not really sure why this is the case but it could have been handled a better - and impacts on the way i view the game as it currently stands. I cant review content not available in the open beta and closed beta players cant talk about it.

Character customization was limited in the PWOB. Can't say i'm surprised but they promise more will be available at launch. Regardless the customization appears to be very basic. You pick and choose presets and try to aim for a character that doesn't look shit (down to personal preferences and i just picked the default one and logged in).

The introduction to the game was... confusing. Not entirely sure if there is a missing segment of narration or something - or perhaps i was suppose to do my homework about the secret world (which i hadn't). Nothing in the opening cinematic or subsequent combat area made much sense. It doesn't explain why i should care about the factions (templars in this instance), the story/problems arising in their world and why my character even have special powers (apart from a bee flying in to your mouth and subsequent inner-self discoveries).

I had to watch this 3 times to understand what was going on.

I didnt realise the three NPCs with you at Tokyo... were the "hero" characters in the trailer i.e. the Illuminati dude, the hot chick and well the other one i must've not watched the trailer for.

Thumbs down in the story-telling department.

Following the opening drama, you'll load in London. You're instructed to visit the HQ of your faction (Templars). You get the first look into the game world. The environment, backgrounds, lighting and atmosphere all look spectacular (if you turn up the settings). But the character animations, movement and combat and face-time cinematography are average. Movement is clunky. Jumping in particular look pretty shit. Depending on the choice of weapons, combat animations range from shit to average. They're promising more animations soon but what are they waiting for? Launch time to test them?

You're guided in to a the tutorial section known in the game as "The Crucible". It's basically a weapons and magic training simulator to test different skills and weapon combinations. Very simple. Very buggy. Only two of the 4 weapons appear to work. None of the magic weapons could be picked up. The quest system requires you to activate the quest, and then pick u the weapon from a table. No matter which angle or distance i approached the item on the table/floor i couldn't click on the fucking thing. Fail.

Frustrating. I leave the instance and carry the only weapon i could use.

You're sent through the "Agathar" - which is a map with interdimensional gates to different areas around the Secret World. Think of it as the Asura Gates in Guild Wars or the Stargate. It's essentially the same thing. You get a little item that takes you back here where ever in the world which serves as a transit between your faction HQ and the mission areas you will be visiting throughout the game. This area is quite pretty compared to the mission area available to open beta players. I could spend hours mesmerised by the big daddies guarding the place.

The moment you enter Kingsmouth (the only area available in the open beta). You meet an NPC that advises you that zombies have overrun the area and there is some strange shit going on. I wont spoil the story so i'll just get on to the game mechanics.

Combat
The button mashing... Use macros if you can.. It was hurting my fingers so i macroed an auto attack for melee charge building, one for finishers and another for heals. Less mistakes and much more efficient.

Attack animations and sounds need more work. It's stiff and clumsy. This is down to personal preferences but i went with 2H hammers because the attack animations/sound actually feel like i'm swinging something solid down on a golem's feet. If you get the chance, pick up the elite skill "Shockwave". Freaken cool interrupt. The cooldown is stupidly long though, so timing one between fights is vital.

Blood healing... additional character attributes down the healing tree didnt add additional tier bonuses. So broken. It works ok as a secondary heal stat for a melee scrapper especially the blood shield. But i'd like it do a bit more healing. Now i cant see much advantage in a dynamic skill tree that lets you mix and match different things if you're still limited by role specific gear.

The hammer damage attribute bonuses add increments of 3% per tier (up to 10). It's a bit pointless when you're only doing 200-400 damage early on. Will make a bigger impact later possibly.

AI is stubborn and poorly implemented. If you use terrain either the AI will run the long way round to get to you - or ignore terrain altogether and teleport into your face. If you run away from them - they'll follow you for miles and then elastic-band back to their spawn area, ignoring everyone in between them.

AI attacks are predictable. If you can avoid it, get out of it. If you cant, knock them on the ground. TERA and GW2 has implemented dynamic combat much better than TSW. TERA is much smoother too. Most of the mobs in TSW are so stubborn and predictable it doesn't take much to learn how to farm multiples at a time (example being the golems).

Questing
Quests are much easier with a group. But I couldn't understand why the quests were not able to be done as a group. Most of the public weekend beta quests would either drop you into a solo instance or force you to fight your team members and open world players for quest nodes with stupidly long cool-downs. I've also discovered several instances where missions would bug because you + someone else click on the quest node at the same time, but the other person scores the kill and you miss out (cant complete quest).

Investigation missions are challenging. It forces you to think, not just hand you the next thing to follow/click on. But very frustrating if you run across a known bug. And your ignore list is going to get pretty full fast if people in public chat keeps blurting out spoilers or spood fed instructions on doing those missions.

Finished most of the open beta quests and got to the point where i was just grinding high exp golems on my own. Grinding AP and SP points are pretty quick if you find a nice farming area. Golems at the scrapyard are excellent. An optional quest would take 15-30 minutes (most of it running around doing fetch/kill quests) and net me 25k EXP. I killed 6x4000EXP golems in about 5 minutes.

Social
Had a blast with 2 TOGs over the weekend running point on golems near the Kingsmouth scrapyard - and the scattered quests in that area. Three of us had melee 2h hammer builds. An excellent scrapper build that works in both solo or group play.

Guild interface not available. Friends list feature limited functionality. Chat interface is rubbish. We did most of our communications through team speak.

Investigation missions require you to look for clues on the web. The inbuilt browser triggers malware warning. It's also lacking in performance. Just alt+tab and pick your own browser.

Investigation missions are going to be good fun with a group of inquisitive minds. But they are somewhat buggy and what may work for one player will not work for another. We got stuck on a chain and gave up because it worked for two out of four in the group - the other two couldnt get the necessary quest update to continue the mission. (Annoying).

Crafting
Unnecessarily complicated with little benefit until later in the game. The crafting wasnt worth the time in open beta but i did successfuly make a Glyph from several runes, and a nice warhammer. Then i tried to combine them for a magic hammer but then my mats disappeared and no weapon in the inventory. Forum bug feedback seems to indicate some crafting recipes are broken. Fail.

Found the character items in this game somewhat unique. I like the trinklets and all that which is change from standard armor in other games. Depending on your build you can swap out different kinds of gear for various builds - but the inventory management system is rubbish.

Crafting materials clutter your inventory and there doesnt seem to be a way to auto sort of filter items - and your inventory does get cluttered with a lot of crap rather quickly (mostly things you're unsure of what to do with).

Freezes/crashes
Memory leaks all over the place. Random crashes or freezes. Especially when you reach the edges of the mission areas or instances, the game dumps a ton of new data for your cpu to unpack/read. It's a beta, not expecting too much optimization at this stage but players are reporting running out of memory. Make sure you're running 64bit OS and making full use of your available RAM as the game is CPU intensive. My GPU ran cool throughout the beta so the game wasnt making it work all that much.


Overall
Overall, not enough to convince me to put money down at launch. Most of my miff is the lack of polish across the board. I'm in the opinion that the game is not ready for launch next month in its current state. They should be doing more testing but its Funcom - you will be beta testing another Funcom game post launch.

Graphics - environment lightin atmosphere = great. Character animations, movement, combat, style (personal preference) = shit.
Music - didnt really notice it, no annoying character sounds in combat and the combat music wasnt really that noticeable.
Combat - repetitive, stubborn AI, button mashing.
Controls - clunky, stubborn, basic, lacks fluidity in combat.
Crafting - unnecessarily complicated, trial and error, lacks necessary information unless you spend hours reading wiki/forums.
Questing - lots of solo content. No reason to group up unless it is a difficult challenge i.e. boss. Investigative missions are challenging but buggy. Doesnt work in groups even if they are being done as a group. Lacks replayability. Redoing it only gives XP. Farm some high exp monsters - its faster.
Social - limited functionality, no guild interface, no party search interface, basic chat interface, limited use.
Story - basic, non-existent, confusing, lack of direction.
Replayability - None. If i'm understanding this right, there is no difference in which faction you pick in the TSW and share the same skillset. Asking if i would replay the Kingsmouth mission area again at launch the answer is no. I made two characters and replayed the same mission area, by the second time through i was literally skipping the cutscenes and making a beeline towards quest markers.
The grind - they've taken away the level indicator but you're still grinding XP for skill and attribute points. This is going to be a grindy game to keep you subscribed.
PVP - didnt test.


Give it about a year or two. Iron out all the problems if Funcom doesnt reallocate the dev team on something else before that.
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Last edited by Pinkeh; 14th May 2012 at 9:43 PM.
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Old 14th May 2012, 5:45 PM   #128
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Nice writeup Pinkeh, even if it seems you had a very different experience to me.

I played through the whole OB with a friend on mumble and we didn't have any issues with missions not triggering correctly (except for one escort quest). Both of us noticed that the blood weapon in 'the crucible' wasn't clickable, but everything else worked.

The skill point tiers seemed mostly useful for unlocking higher tier weaponry and armour - the small buffs you got, like the 3% damage bonuses, were just gravy.

Not all the skills are limited by gear - quite a lot of passives are viable to mix and match without having their specific "weapon" equipped.

Agree on the memory leaks and stupid AI though, especially the pathfinding.

Quote:
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The main problem with the game is its a free to play engine with a AAA pricetag.
Free to play engine? Why, because it's built on the dreamworld engine and AoC is free to play?

I find that reasoning hard to believe, I don't expect every source engine game to be free just because tf2 is. For me whether the game is enjoyable enough to spend free time on is far more important than quibbling over a few bucks a month.
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Old 14th May 2012, 9:11 PM   #129
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I agree. For the money and subscription, the cost is trivial to the hours of entertainment you could potentially be having (with friends).

But if you're looking out for the next thing to drain your game time, this wouldn't be the game i put at the top of the list. I would easily put TERA in front of TSW based on the beta experience, and GW2 miles ahead.

There are still existing games like Rift, TOR, Eve, WoW and range of F2P options if you're indeed looking or waiting.
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Old 16th May 2012, 9:00 AM   #130
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Sorry what I meant was it "feels" like a f2p type game. I mean it just doesn't seem to have to polish of other AAA titles I have played. I know its only a beta but I have played many other betas and combat didn't feel as clunky or as unrefined as this does.

Hopefully it will be improved as I really like the idea they have here. Oh well I have pre ordered it so I will have a chance to explore it more, but right now its not very appealing.
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Old 3rd June 2012, 9:32 AM   #131
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nvidia are offering beta keys for the weekend after (15th-17th)

http://www.geforce.com/games-applica...als-promotions
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Old 3rd June 2012, 1:29 PM   #132
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cheers for the heads up, got a key
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Old 16th June 2012, 8:59 PM   #133
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anyone else in this weekends beta?

The download is terribly slow
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Old 16th June 2012, 9:02 PM   #134
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Quote:
Originally Posted by .Radiant View Post
anyone else in this weekends beta?

The download is terribly slow
Started mine on Thursday. Already bored. Horrid, unrewarding grind fest. Visuals are great though, sometimes the enemies are too challenging though.

GW2 has nothing to worry about in comparison to TSW.
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Old 16th June 2012, 9:43 PM   #135
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I don't think i've ever felt more distant to the combat...


back to tera i guess.
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