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Old 3rd December 2011, 6:39 PM   #1
metamorphosis Thread Starter
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Thumbs up Quake - 15 years on, "Epsilon" build - free download for Win/Mac/Linux

I've been browsing the latest graphical/sound quake mods recently, and have managed to put together a pretty neat build using LordHavoc's darkplaces, rygel's ultra textures packs, the reforged packs and a variety of Seven's mods, to play the original Quake.
The problem comes when you have to browse the quakeone forums, stumbling to find the posts which detail what cvars and what configs/files you have to overwrite etc in order to get each mod to work. I literally spent as much time getting the mods working as playing the game!
So, with that in mind, I've built together a pretty happy-looking build of quake original called 'epsilon' for everybody to download without getting into the hassle of config files and reading every post in the quakeone forums.


Take a look at the screenies below:




Screenshots are from the 'High' graphics mode.

Vids:
====


http://www.youtube.com/watch?v=6sGQ9...hd=1&version=3
Ultra

http://www.youtube.com/watch?v=x64Kj...hd=1&version=3
High

http://www.youtube.com/watch?v=Lgg3R...hd=1&version=3
Medium

http://www.youtube.com/watch?v=6sGQ9...hd=1&version=3
Low


NEW BUILDS:
================================================== ==========================

All downloads/info/instructions/etc for new builds after 10-12-2011 are on the epsilon website:
http://www.xpfree.org/epsilon

Please go there for downloads and information.

For support for older builds, please read below.





OLDER BUILD SUPPORT:
================================================== =========================


For the older builds there were only two versions, one an 'Ultra' build for a halfway modern setup (dual core 2.5ghz and upwards, 2GB ram and upwards, geforce 7600GS and upwards) - essentially the same as the current 'ultra' build but without bump mapping enabled.
And the 'Medium' build which was a much less optimised version of the current medium build.



Installation and running:
========---------========

Just unzip the zip file to somewhere on your computer and run the "darkplaces" executable.
Go to options, go into video config and change your resolution to taste.
That's all!

I've included executables for Windows, Linux and Mac in these packs, so you should be able to run it on any of those (I've only tested in Windows- no guarantees for others).

Since these are multipart zip files, you'll need an unzipping program like 7-zip (freeware, Mac/Win/Linux) or similar to unzip.




Special instructions for installing under Linux:
==================-----------------=============

1. Linux is case sensitive, so you may need to rename a "ID1" directory to "id1" if it's currently uppercase, otherwise darkplaces gives you an error that it can't find any game data.
2. Zip files don't preserve which files are executable in linux, so you need to make the darkplaces program you want to run executable (eg "chmod 755 darkplaces-linux-x86_64-sdl" in a terminal).




Omitted Content:
=====----------

The download cannot include the full quake pak0.pak and pak1.pak files, for legal reasons (that'd be pra-riracy!), so I've put in the shareware quake pak0.pak (ie. the first quarter of the game) and you can buy full quake off of steam for about $5-$10 depending on the day, and grab the full-version pak0.pak and pak1.pak files from that. If you're using steam the pak0.pak & pak1.pak files will be in your steam/steamapps/common/quake/id1 folder.
Also for legal reasons, the download doesn't include the original NiN soundtrack, so I've included my own retrotastic "Diabolipak" music replacement pack which I hope you'll enjoy. You can always find the original soundtrack around if you really want it.



Performance notes:
========---------

If you're running the 'ultra' build and you get performance issues in areas with stained-glass lighting, delete the ID1\zreflecting_overload.pk3 file. You lose the stained glass stuff, but get your FPS back.
Otherwise if you get performance issues, try going into the game's options/video config and either dropping resolution, antialiasing, texture quality, anisotropic filtering down, or turn texture compression on.



Bugs:
==----

If you experience problems with black textures or black creatures, try turning off texture compression in options/video config - on some video cards, and with some video card drivers, it can cause problems.



Bump-mapping:
==========----

If you have a REALLY FAST MACHINE and an older (7-12-2011 and prior) build of epsilon you may enable bump-mapping (newer 'ultra' builds have bump-mapping enabled by default). You'll take a massive performance hit - we're talking FPS being decimated by half or even 3 quarters - but it does look different - better, more "organic", somehow. To do so, go to http://icculus.org/twilight/darkplaces/index.html and download the most recent 'auto-build' (not the most recent stable version). Extract that into your quake directory, then edit your id1/config.cfg file and add the following line:
"r_glsl_offsetmapping" "1"

Then you'll have bump-mapping - for better or worse. Personally I don't feel it makes an enormous amount of difference, or at the very least not enough to offset the performance damage. But to each their own. To offset the performance decrease, try turning 'texture compression' on in video config.

The difference? Before and after (click for larger image):

_



Sources & Thanks to:
=====--------------

Darkplaces: http://icculus.org/twilight/darkplaces/index.html
Lava mod: http://quakeone.com/forums/quake-mod...va-thread.html
Sky replacement: http://quakeone.com/forums/quake-hel...html#post80673
Mindgrid Audio upgrade: http://quakeone.com/forums/quake-hel...rid-audio.html
Explosive barrels upgrade: http://quakeone.com/forums/quake-mod...e-barrels.html
Small mod compilation: http://quakeone.com/forums/quake-mod...mpilation.html
Environment effects: http://quakeone.com/forums/quake-hel...arkplaces.html
Pretty water: http://quakeone.com/forums/quake-mod...er-update.html
Reflecting overload: http://quakeone.com/forums/quake-mod...-overload.html
Reforged (bestiary): http://quakeone.com/reforged/
Quake shareware: http://www.quakeone.com/q1files/down...p-beta099a.exe
Rygel's texturepacks: http://quakeone.com/forums/quake-tal...arkplaces.html
Diabolipak music replacement: http://quakeone.com/forums/quake-mod...ack-quake.html
Shambler remodel: http://fredrikh.deviantart.com/art/Q...r+quake&qo=369
Pentagram remodel: http://quakeone.com/forums/quake-mod...n-remodel.html
Laser remodel: http://quakeone.com/forums/quake-mod...odel-skin.html
Effect-enabled powerups: http://quakeone.com/forums/quake-mod...-powerups.html
Inkub's RTLights: http://quakeone.com/forums/quake-mod...-rtlights.html

Enjoy-

Last edited by metamorphosis; 13th May 2012 at 9:43 PM.
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Old 3rd December 2011, 6:40 PM   #2
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Mission Pack 1 - Scourge of Armagon - Epsilon Build Addon pack
==========================================----------------------

I've done a lot of work to make sure that this and the other mission pack, dissolution of eternity, look a little different to Quake Vanilla.
There's different enemy models, different water, sky effects, a different (transperant) heads-up display and menu graphics. Hope you enjoy it!
Thanks in particular to the QRP Team (Quake Revitalisation Project) for the great wall/floor/etc textures for MP1!

This addon pack for Mission pack 1 requires both the Quake epsilon build above, the download below and a full version of Quake Mission pack 1 (Scourge of Armagon) - there are no shareware versions of the mission packs.


Screenies:






Screenshots are from the 'High' build.


NEW BUILDS:
================================================== ===========================

All downloads/info/instructions/etc for new builds after 10-12-2011 are on the epsilon website:
http://www.xpfree.org/epsilon

Please go there for downloads, torrents and information.

For support for older builds, please read below.





OLDER BUILD SUPPORT:
================================================== ===========================


Installation and running:
========---------========

As mentioned you'll need the Quake epsilon build installed to your computer.
Download the addon pack zip above that matches your build (ultra or medium).
Unzip the zip file to your quake root directory (ie. not into the ID1 directory).
Copy the pak0.pak file from the "hipnotic" folder in your scourge of Armagon mission pack (which you (of course) own, having downloaded it through steam or ID software) to your quake epsilon build's "hipnotic" folder.
Then run the game by starting darkplaces with -hipnotic after the executable name. I've included a batch file (quake - scourge of Armagon.bat) to do this in windows, if you're on mac/linux, you'll need to figure it out for yourself.
Taadaa!



Special instructions for installing in Linux:
==================-----------------=============

Linux is case sensitive, so you may need to rename the "HIPNOTIC" directory to "hipnotic" if it's currently uppercase, otherwise darkplaces gives you an error that it can't find any game data.



Omitted Content:
=====----------

For legal reasons I obviously can't include the scourge of Armagon pak0.pak or soundtrack in this pack. Usually it's about $2.50-$5 on steam, depending on sales. If you're using steam the pak0.pak file will be in your steam/steamapps/common/quake/hipnotic folder. The soundtrack is not included with the steam download but can be found around the net.



Bugs:
==---

There is one bug that I am aware of with the darkplaces engine, which is the gold door at the end of the first level. If you do not approach it in the correct manner, it will not open.
Workaround is: if you move to the left side of the door and slide slowly to the right while pushing into the door, you'll get it to open.
The bug also occurs in HIP3M4 (The Gauntlet) on the Silver door. If you approach it running or to the left of it, it won't open. Approach it slowly and from the right. These are the only two bugs I have encountered in quake and it's mission packs under the darkplaces engine.




Additional Sources & Thanks to:
=====---------------------------

SOA QRP textures and normal maps: http://qrp.quakeone.com
SOA weapons pack: http://quakeone.com/forums/quake-mod...pons-pack.html
Rain and fog for SOA: http://quakeone.com/forums/quake-mod...g-mp1-soa.html
Transperant HUD: http://quakeone.com/forums/quake-mod...-hud-menu.html
Moondrunk Water and slime shader: http://quakeone.com/forums/quake-mod...me-shader.html
Kingennio and Seven lasergun: http://quakeone.com/forums/quake-mod...-lasergun.html
RTlights for SOA: http://icculus.org/twilight/darkplac...lights_soa.pk3
Alt-Bestiary Skins: http://quakeone.com/reforged/bestiary.html
Pre-release SOA Reforged skins: http://www.megaupload.com/?d=QRDNKWO6
Alt Shader-animated Rocketboxes: http://quakeone.com/forums/quake-mod...id1-rogue.html

Last edited by metamorphosis; 19th December 2011 at 6:04 PM.
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Old 3rd December 2011, 6:40 PM   #3
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Epsilon Build Addon pack - Mission Pack 2 - Dissolution of Eternity
==========================================---------------------------


I've tried to make this mission pack a completely different experience to Quake Vanilla and Mission Pack 1, with different models and textures for as many elements as is humanly possible. I've even changed the sound setup to a slightly different set (Seven's). Personally I think Dissolution's a great mission pack, much more inventive than the first one. Don't know why people didn't like it initially!
Having said that, there're still some textures that haven't been redone - mainly some wall/ground textures.
Thanks especially to Seven for the interesting ghost-sword death animations, amongst other things!


This addon pack for Mission pack 2 requires both the Quake epsilon build above, the Quake MP1 addon pack above, the download below and a full version of Quake Mission pack 2 (Dissolution of Eternity) - there are no shareware versions of this mission pack.



Screenies:






NEW BUILDS:
================================================== =====================

All downloads/info/instructions/etc for new builds after 10-12-2011 are on the epsilon website:
http://www.xpfree.org/epsilon

Please go there for downloads, torrents and information.

For support for older builds, please read below.





OLDER BUILD SUPPORT:
================================================== =====================


Installation and running:
========---------========

As mentioned you'll need the Quake epsilon build installed to your computer.
Download the addon pack zip above that matches your build (ultra or medium).
Unzip the zip file to your quake root directory (ie. not into the ID1 directory).
Copy the pak0.pak file from the "rogue" folder in your Dissolution of Eternity mission pack (which you of course own having downloaded it through steam or ID software's site) to your quake epsilon build's "rogue" folder.
Then run the game by starting darkplaces with -rogue after the executable name. I've included a batch file (quake - dissolution of eternity.bat) to do this in windows, if you're on mac/linux, you'll need to figure it out for yourself.
Taadaa!



Special instructions for installing in Linux:
==================-----------------=============

Linux is case sensitive, so you may need to rename the "ROGUE" directory to "rogue" if it's currently uppercase, otherwise darkplaces gives you an error that it can't find any game data.



Omitted Content:
=====----------

For legal reasons I obviously can't include the MP2 pak0.pak or soundtrack in this pack. Usually it's about $2.50-$5 on steam, depending on sales. If you're using steam the pak0.pak file will be in your steam/steamapps/common/quake/rogue folder. The soundtrack is not included with the steam download but can be found around the net.




Additional Sources & Thanks to:
=====---------------------------

DOE weapons pack: http://quakeone.com/forums/quake-mod...magun-fix.html
RTLights for DOE: http://quakeone.com/forums/quake-mod...rnity-mp2.html
Multi-grenade Ogre skin: http://quakeone.com/forums/quake-mod...nade-ogre.html
Andrew Joll Shambler: http://quakeone.com/forums/quake-mod...drew-joll.html
Eel retexture: http://quakeone.com/forums/quake-mod...-eternity.html
Lava Supernailgun model: http://quakeone.com/forums/quake-mod...-type-1-a.html
Moondrunk's additional MP2 textures: http://www.box.com/shared/zmd6pz1v9x
Transperant HUD and different menu graphics: http://quakeone.com/forums/quake-mod...-hud-menu.html
Alt-Bestiary Skins: http://quakeone.com/reforged/bestiary.html
Alt-Monster skins from Seanstar: http://quakeone.com/forums/quake-mod...ter-skins.html
Arioch Water and slime shader: http://quakeone.com/102391-post158.html
Improved sound files: http://quakeone.com/forums/quake-mod...und-files.html
Pre-release DOE Reforged Skins: http://quakeone.com/forums/quake-mod...tml#post104668
Alt Shader-animated Rocketboxes: http://quakeone.com/forums/quake-mod...id1-rogue.html
Taub's Enforcer: http://quakeone.com/forums/quake-mod...-enforcer.html

Last edited by metamorphosis; 19th December 2011 at 6:04 PM.
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Old 3rd December 2011, 10:59 PM   #4
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... hlycrp.

NICE WORK!!!
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Old 4th December 2011, 12:04 AM   #5
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ahhh nostalgia. I'll be interested to give those mods a try
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Old 4th December 2011, 8:54 AM   #6
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Quote:
Originally Posted by Hyram View Post
... hlycrp.

NICE WORK!!!
Thanks
Is not mostly my work though, but the work of others I managed to cudgel into some working order.... but I'll take come credit for the music, cudgelling and uploading/organising
Cheers-
M@
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Old 4th December 2011, 11:02 AM   #7
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Wow! Thanks heaps for this.

I actually started paying Q1 and QW Team Fortress again a few months ago using Fuhquake and ezQuake so this looks fantastic.

It's so sad that there's no community anymore - i remember the days of playing TF with a large Aussie community. Was great fun - and the skill cap was astronomically higher then the dumbed down TF2.
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Old 4th December 2011, 6:14 PM   #8
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Apologies to anyone who's had troubles downloading-
I've updated the above posts with secondary download links for all files
Enjoy-
Matt
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Old 4th December 2011, 9:38 PM   #9
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Now this is awesome awesome work. Must download it and try. Thanks very much .
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Old 4th December 2011, 9:43 PM   #10
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Amazing work. has anyone tried this on a Mac?

When I have some data allowance, I think I’ll be giving this a shot.

Thanks!
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Old 5th December 2011, 6:33 AM   #11
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Once the bloody thing finishes download, I intend to
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Old 5th December 2011, 6:46 AM   #12
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metamorphosis, if I DD'ed you five bucks would you consider burning Ultra edition + both mission packs to a DVD and posting it to me?

Also... I'm not one to nitpick but it's Armagon, not Argamon
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Old 5th December 2011, 7:16 AM   #13
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must try this when I get some time, thanks for putting it together
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Old 5th December 2011, 7:39 AM   #14
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Just finished played Quake II last month.

Thanks for this
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Old 5th December 2011, 7:45 AM   #15
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That looks a little better than I remember it at 320x240...
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