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#1 |
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Member
Join Date: Jan 2003
Location: Canberra
Posts: 4,323
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Anyone know how to make one? I got a simple idea but I think would make some money, got a mate who thinks he can make one but never has so somebody with experience would be good
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My rig i7-2600k@4.6 | Z68X-UD7| 16 GIG | GTX 690 | 120 Intel 520 | Win 7 64-Bit | D5 & XSPC W/C | 800D | 24" ASUS 120hz I am the 120fps Nazi
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#2 |
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Member
Join Date: Sep 2007
Location: Sydney
Posts: 3,585
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AFAIK you need to know C++ and have (at least) $2000 handy to be a registered Apple app developer.
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#3 |
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Member
Join Date: Nov 2007
Posts: 421
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#5 |
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Member
Join Date: Nov 2010
Location: Wee Waa, NSW
Posts: 305
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how do you go about developing in house apps for the icrap? do you still need to use the app store?
(as in i make a app for our business stuff only) |
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#6 |
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Member
Join Date: Jun 2002
Location: Adelaide
Posts: 2,408
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Not necessarily Objective C anymore, you can develop IOS apps using C# and Java (have a look at monotouch, marmalade, etc).
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#7 |
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Member
Join Date: Feb 2003
Location: Ye Olde Melbourne Town
Posts: 3,245
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Google it, there are tonnes of good tutorials!
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#8 | |
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Member
Join Date: Jun 2001
Location: Adelaide
Posts: 67
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Quote:
After that you can choose to release your App on the App store or for "In-House (Enterprise)" use. A newer Business 2 Business model has been deployed (not sure if its available in Oz yet) which lets Business sell other Businesses their apps without having to go through the store (well that how I understand it). There are platforms to make the Enterprise Distribution of App's easier, some even provide you with a means of configuring your own App Store on your own network. The first one that springs to mind is Apperian Also you don't have to know Objective-C either. Early abstration layer restrictions have since been removed from Apples Policy. Which means you can now develop App's using 3rd party programs. Note: a Mac and Xcode are still required to build and run your apps on a iOS Device. Otherwise you'll have to pay for their pro service which lets you use their servers to compile your code, the upside to this is that Corona is available for Windows and it has a built in Simulator. Try out Corona which lets you use LUA Scripting to generate Apps for iOS or Android (some SDK restrictions apply). Cheers, Hubert |
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#9 | |
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Member
Join Date: Apr 2004
Location: Perth
Posts: 53
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*jumps into topic, small hijack*
Quote:
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#10 |
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Member
Join Date: Jun 2001
Location: Adelaide
Posts: 67
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The short answer is you need a developer license to "Provision" your device for testing. To do that you need Xcode... to use Xcode you need a Mac.
But you should be able to spend nothing and use a PC to simulate what your create using Carona for Windows. Cheers, Hubert |
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#11 |
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Member
Join Date: Nov 2010
Posts: 292
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Also you can write it in HTML5 and use something like PhoneGap
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#12 |
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Member
Join Date: Dec 2008
Location: NSW
Posts: 10,958
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That's cool. I just watched the intro vid. Is it really that easy if you know HTML/jQ/CSS? I could do tonnes of stuff with this.
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#13 |
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Member
Join Date: Nov 2010
Posts: 292
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There are extra functions you need to learn to use phone specific features like location services etc, but those are all documented at PhoneGap. The biggest selling point for the service is that you can essentially code once for multiple platforms.
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#14 |
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Member
Join Date: Jun 2001
Location: Adelaide
Posts: 67
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Phone gap is great if your are a web developer. However, not all API in iOS can be used and the app is basically a locally hosted website running in a WebView (iFrame for non Xcode folk). It is still far from being a native app. Although it is great for simple apps you could make as a Web App but want to release it on the app store to make some $$$
Cheers, Hubert |
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#15 | |
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Member
Join Date: Nov 2010
Posts: 292
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Quote:
That is a MASSIVE advantage for developers. |
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