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Old 17th April 2012, 2:27 PM   #31
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I've put about 3 hours into this and am really enjoying it. It's taken me back to the old Dungeon Master/Eye of the Beholder days.

-ZXR
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Old 17th April 2012, 7:54 PM   #32
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loving the game ... reminds me of good old days of Lands of Lore ...

Im down to lvl 4 now ... its bit easy but lets see how it goes next

I want my warrior to be best in swords but so far I have not found one!
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Old 18th April 2012, 11:02 AM   #33
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I just finished level 4 and the damn poison killed my characters a few times. Had to run to the crystal a few times....

And I even had poison shield on all the time
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Old 18th April 2012, 11:21 AM   #34
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Quote:
Originally Posted by Omarko View Post
loving the game ... reminds me of good old days of Lands of Lore ...

Im down to lvl 4 now ... its bit easy but lets see how it goes next

I want my warrior to be best in swords but so far I have not found one!
Spoiler below, highlight to read:
Shold have found a machete (sword) thing before now and there is a sword on 3.
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Old 19th April 2012, 1:53 PM   #35
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Yeah don't rush the levels gents. There's a fuck-tonne of secrets and shit each level. I've played a bundle, and only just got to level 5, but haven't missed a single secret yet. By level 5 you should have chitin gear, a longsword, a venom edge, a couple of maces, a serpent bracer, an axe, some tomes and enough herbs to choke a donkey.
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Old 19th April 2012, 3:05 PM   #36
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Quote:
Originally Posted by FerrisXB9R View Post
Yeah don't rush the levels gents. There's a fuck-tonne of secrets and shit each level. I've played a bundle, and only just got to level 5, but haven't missed a single secret yet. By level 5 you should have chitin gear, a longsword, a venom edge, a couple of maces, a serpent bracer, an axe, some tomes and enough herbs to choke a donkey.
How do you know whether you have found all he secrets or not?
I haven't seen anything in game showing how many secrets there are each level.
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Old 19th April 2012, 3:59 PM   #37
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tee hee wait until level 10
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Old 22nd April 2012, 9:41 AM   #38
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Balders Gate Portraits Into Grimlock? HELL YES!

Get it while its still there:

Quote:
Originally Posted by Dracorat @ http://forums.steampowered.com

I took the old BG portrait pack and resized cropped and saved to Grimrock format. You can get all the fancy new portraits at:

http://www.4shared.com/zip/-rgtij29/Grimrock.html?

Or... http://www.mediafire.com/?bnc18bh615ei8ex


Source

And Patch 1.1.4 was rolled out on steam, and then was rolled back, and then was rolled forward... rather like a nice juicy spliff.

Quote:
Originally Posted by ICryCauseImEmo @ http://forums.steampowered.com

Patch 1.1.4

As found on Almost Human's Blog updated today.
It states it is due to drop on steam in 24 hours. So possibly today or tomorrow.

Here is the complete changelog:

- vsync is enabled by default
- borderless windows are no longer topmost
- pressing ESC closes character sheet
- fixed unlimited frost arrow exploit
- improved display resolution auto-detection at first launch
- fixed a couple of typos and broken english
- removed check that disables high texture resolution setting when running low
on video memory (some graphics drivers seem to report available video
memory incorrectly)
- quick save/load
- volume sliders
- to avoid confusion autosave & quicksave slots can’t be renamed anymore
- adjusted gui layout and camera fov so that user interface elements do not
overlap with important screen areas on non-widescreen displays
- invert horizontal mouse option
- camera bobbing option (only available by editing the config file manually)
- configurable tooltip delay (only available by editing the config file manually)
- frame rate limiter (set to 120fps but can be changed by editing the config file)
- custom character portraits
- bug fix: very long map marker notes without spaces in them causes the automap
to crash
- bug fix: editing a map marker that is on the same exact spot as a marker on the
other map page edits them both at the same time
- bug fix: map labels are sometimes drawn partially underneath map symbols
- bug fix: topmost menu item doesn’t work reliably in high resolutions such as
2560×1440
- bug fix: wall text translations are not dismissed when right-clicking
- bug fix: inanimate objects can be backstabbed
- bug fix: projectiles go through doors in some very rare cases
- bug fix: saving the game crashes if all save game slots are full and the autosave
slot is deleted or unused
- bug fix: Fighter’s Challenge doesn’t open if there’s an item in front of the door
(only applies to new games, existing save games still have this bug)
- bug fix: saving the game just after the end fight creates a corrupted save that can
lead to crashes and the end sequence not getting triggered correctly
- bug fix: auto pickup doesn’t pick up the correct amount of ammo in some rare
circumstances
- bug fix: standing on stairs and turning with the mouse, followed by a turn using
q/e keys is buggy
- bug fix: when a monster is damaged, experience point text sometimes (very rarely)
flash in a square where a monster has been killed
- bug fix: trying to load a save game that has just been deleted manually from the file
system (e.g. in Windows explorer) crashes the game


Source
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Old 22nd April 2012, 10:35 AM   #39
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The first patch (1.1.4) is now available everywhere for download. If you bought it directly from Almost Human or through GOG then you just need to redownload the full setup again which has the patch inbuilt. Steam will auto-update.
Patch won't break old saves which is a good start, here are the rest of the changes:

Quote:
http://www.grimrock.net/2012/04/20/p...1-1-4-released
- vsync is enabled by default
- borderless windows are no longer topmost
- pressing ESC closes character sheet
- fixed unlimited frost arrow exploit
- improved display resolution auto-detection at first launch
- fixed a couple of typos and broken english
- removed check that disables high texture resolution setting when running low on video memory (some graphics drivers seem to report available video memory incorrectly)
- quick save/load
- volume sliders
- to avoid confusion autosave & quicksave slots can’t be renamed anymore
- adjusted gui layout and camera fov so that user interface elements do not overlap with important screen areas on non-widescreen displays
- invert horizontal mouse option
- camera bobbing option (only available by editing the config file manually)
- configurable tooltip delay (only available by editing the config file manually)
- frame rate limiter (set to 120fps but can be changed by editing the config file)
- custom character portraits
- bug fix: very long map marker notes without spaces in them causes the automap to crash
- bug fix: editing a map marker that is on the same exact spot as a marker on the other map page edits them both at the same time
- bug fix: map labels are sometimes drawn partially underneath map symbols
- bug fix: topmost menu item doesn’t work reliably in high resolutions such as 2560×1440
- bug fix: wall text translations are not dismissed when right-clicking
- bug fix: inanimate objects can be backstabbed
- bug fix: projectiles go through doors in some very rare cases
- bug fix: saving the game crashes if all save game slots are full and the autosave slot is deleted or unused
- bug fix: Fighter’s Challenge doesn’t open if there’s an item in front of the door (only applies to new games, existing save games still have this bug)
- bug fix: saving the game just after the end fight creates a corrupted save that can lead to crashes and the end sequence not getting triggered correctly
- bug fix: auto pickup doesn’t pick up the correct amount of ammo in some rare circumstances
- bug fix: standing on stairs and turning with the mouse, followed by a turn using q/e keys is buggy
- bug fix: when a monster is damaged, experience point text sometimes (very rarely) flash in a square where a monster has been killed
- bug fix: trying to load a save game that has just been deleted manually from the file system (e.g. in Windows explorer) crashes the game
Bahaha we both posted the patch notes at the same time.
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Old 22nd April 2012, 11:06 AM   #40
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It's like, were in tune with the universe man....

*roll's another 'patch'*
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Old 22nd April 2012, 11:11 AM   #41
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Absolutely love this game (was a big fan of Eye of the Beholder and Ultima Underworld etc back in the day), played it yesterday up to level 7 (would have played more except I have been playing Diablo 3 BETA with friends).

Some of the secrets are quite tricky to unlock...and thank god they added "quick save/load" now...as I do tend to die alot/mess up .
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Old 23rd April 2012, 12:39 PM   #42
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Quote:
Originally Posted by bester View Post
and thank god they added "quick save/load" now...as I do tend to die alot/mess up .
ooooo ! I did not realize they added it in ! whats the shortcut to it ?
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Old 23rd April 2012, 8:02 PM   #43
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oh i fell down a hole

when is this patch coming out for the gog version? can i just get an update patch? can i haz cheezburger?
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Old 23rd April 2012, 8:03 PM   #44
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Quote:
Originally Posted by Clippit View Post
oh i fell down a hole

when is this patch coming out for the gog version? can i just get an update patch? can i haz cheezburger?
Re-download the whole game...
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Old 23rd April 2012, 8:06 PM   #45
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what if i refuse?
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