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#31 |
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Member
Join Date: Apr 2003
Location: Cool story, bro!
Posts: 6,122
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Yeah, unreal annihilation looks very impressive.
I think if you're keen for a game, then talk over MSN, and just create a TA group. |
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#32 |
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Member
Join Date: Jul 2001
Location: Newcastle
Posts: 7,309
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Just played a skirmish game to practise a bit (Havent played for two or three years).
Beat 3 computer opponents on easy, but it was way too easy. Built the Vulcan for the first time ever, it's a thing of beauty. I made sure I had enough power (50000 storage, and like 6000 production) and the auto radar targetting thing. It just kept firing, it got about 150 kills before all the enemy commanders died. (I forgot to turn that off) |
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#33 |
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Member
Join Date: Jul 2002
Location: [Vic]Melbourne
Posts: 5,586
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what exactly does the auto targetting facility do? its been bugging me for years
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#34 |
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Member
Join Date: Jan 2002
Location: Out and about...
Posts: 586
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Targetting facility allows your units to target enemy units by radar not by sight.
The heavy laser tower actually has a decent range but cannot see very far, which is its weakness. But with a targetting facility it can fire at its longest range without having to SEE the enemy as long as the enemy is on the radar. |
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#35 |
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Member
Join Date: Jul 2002
Location: [Vic]Melbourne
Posts: 5,586
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i guess you can still learn stuff about TA even after playing the game for over 7 years
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#36 |
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Member
Join Date: Jan 2002
Location: Out and about...
Posts: 586
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lol yeah i guess that proves that it was more complex than the starcraft players tend to admit.
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#37 |
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Member
Join Date: Apr 2003
Location: Cool story, bro!
Posts: 6,122
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Yeah, Build bertha's around the map, along with advanced radars near enemy base's.... Build a targeting facility, and set your guns to autofire....
Ahhhhhhhhhhhhhhhhhh...... |
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#38 |
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Member
Join Date: Apr 2003
Location: Cool story, bro!
Posts: 6,122
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Someone say online TA?
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#39 |
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Member
Join Date: May 2002
Location: Griffith
Posts: 357
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I Love the Experimental Units from TAUCP - They are so god damn huge. i normally play against my brother (who might i add is like 5 years younger than me) and he always kicks my arse!
i get an army of as many of the experimental Kbots as i can, and i love the Orcones the best
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#40 | |
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Member
Join Date: Apr 2002
Posts: 5,276
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Quote:
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#41 |
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Member
Join Date: Apr 2003
Location: Cool story, bro!
Posts: 6,122
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Game is starting soon, anyone want to join?
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#42 |
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Member
Join Date: Mar 2002
Location: Syd
Posts: 283
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this is so cool, i cant believe everyone is getting back into ta. i was so tempted to start this thread a few days ago but i have been too busy with uni.
anyone looking for games, go to ww.tauniverse.com and look at the irc options (the irc server is meant to be www.tauniverse.com) and join gnug. discovered it a few days ago. theres a fair australian community playing ta already and they base all their games from this. + if you look on tauniverse somewhere, i saw it the other day, someone has uploaded both original cds, + cc + battle tactics. So everyone hook in and get everything fuck this game rocks i have been playing non stop with mates on our college network when were meant to be working. its fucking sick
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People that don't actually own anything cool enough to be in a club club Member # 1984 |
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#43 |
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Member
Join Date: Jul 2003
Location: Melbourne
Posts: 188
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Only 3 days ago I upgraded to a AMD Athlon 3000+. I think it goes without saying that TA runs pretty good on it
Over the last few years I have been working to perfect the add on units that I have so as you get the best units without getting any over laps (using TA Mutator, it gets most of them fixed but never all) and most importantly a stable game. If you add too many Units the game can crash randomly and with some rather strange error messages. Right now I think I am sitting on a winner, my and CaveDog play it every day or so and the unit range is pretty good. And best of all its stable! We have to game slightly modded (as everyone should) so the unit limit is 1500. Most people think that this is impossible to hit but if you play 'Seven Islands' properly then you hit it way too quick. As a matter of fact I think I might bump it up to 2000 units tonight... *dreams of playing TA at work*
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[NB]Diablo |
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#44 |
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Member
Join Date: Jul 2003
Location: Melbourne
Posts: 188
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One other thing.
One of the reason TA keeps getting better is because of resolution. The first time I played it, many many years ago, I was playing the hardcore res of 640x480. As time went on I then got to use 800x600, boy was I excited because this is when I noticed that the higher your res is the more you can see, the menu at the sides uses the same amount of pixels as does the playing field, meaning you can then see more. I then progressed to 1024x768, thinking this was just insane, I could actually see the attacking unit and the unit it was attacking at the same time! I now run it at 1280x960 and CaveDog runs it at 1600x1200. I can't wait to get a better monitor. Other reasons it still rocks is because of the graphics, now don't laugh, I know the technology is nearly 8 or 9 years old, but it still rocks. Shadows, crazy explosions, the nanolathe. It all looks and plays good. I love TA. I better go home and play it now.
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[NB]Diablo |
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#45 |
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Member
Join Date: Apr 2003
Location: Cool story, bro!
Posts: 6,122
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Hmmm... TA @ 1600x1200
Is there a club for that? Remember, if you use MSN or ICQ, create a TA group. I'm keen for a game sooner than later. Although Monday night, we tried to play, but no one could see my game. Not too sure why though... jubhosking at hotmail.com ICQ: 20522721 |
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