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#16 |
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Member
Join Date: Jul 2002
Location: Queensland
Posts: 849
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i havent had a single issue with the game at all i think it is great i just wish i could find some better pinging online servers
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#17 |
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Member
Join Date: Aug 2001
Location: Melbourne
Posts: 508
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Try Gamespace SWBF server, its been updated to 1.1
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#18 |
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Member
Join Date: Jun 2001
Location: Canberra
Posts: 6,375
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The patch does improve things, especially the way you'd lose connection to the server during a map switch. Now it's smooth and fast.
However we need more server admins to enable the new spawn protect feature for starters. Also wish they would de-power some of the vehicles a little bit because entire games are being dominated by one pilot in a vehicle killing everyone.
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#19 |
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Member
Join Date: Apr 2002
Location: Sunny Melbourne
Posts: 428
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I found a huge bug in this game shortly after i went a brought it......it is total farking crap....i mean i've had more fun in a coma......
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#20 | |
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Member
Join Date: Jul 2002
Location: Queensland
Posts: 849
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Quote:
care to share what this huge bug is by any chane... |
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#21 |
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Member
Join Date: Jun 2001
Location: Canberra
Posts: 6,375
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There is no huge bug as far as I know.
Anyway the first patch is only an indication that at least lucasarts is supporting the game. I find it's a lot of fun to play, and while certainly not the greatest game in the world it may slowly live up to its potential (if any players are left by then )
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#22 |
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(Banned or Deleted)
Join Date: Oct 2004
Location: 192.168.0.3
Posts: 36
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#23 |
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Member
Join Date: Jun 2001
Location: Canberra
Posts: 6,375
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Who said it had to be anything like BF1942? If you want to play a game like BF1942, there are these games I know called Battlefield 1942 and Battlefield Vietnam you can play
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#24 |
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Member
Join Date: Apr 2002
Location: WA
Posts: 1,592
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^ LoL, well said PI
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#25 |
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Member
Join Date: Aug 2004
Location: Brisbane
Posts: 1,207
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It's not a bad game. I'm yet to convince people to install it at a lan. I can run it pretty much maxed out on my system and it runs fine. It's crashed a couple of times but not constantly enough to piss me off too much.
I find myself using nothing but the republic jetpack soldier at times. If he had the sniper rifle instead of the stupid 2 shot emp gun, itd be set for life. The patch has fixed pretty much every bug Ive seen so far. Anyone up for a game some time? |
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#26 |
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Member
Join Date: Jun 2001
Location: Canberra
Posts: 6,375
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Patch is pretty good, but it hasn't fixed three glaring game balance issues:
1. The new "hard" AI for bots has made them still dumb as dirt, but deadly accurate. In fact if there are enough bots in a game they can totally ruin the game for everyone by sniping people across the map, killing people in a couple of shots and generally behaving with superhuman accuracy. 2. The vehicles are still invincible when driven by a Pilot class - since the pilot regenerates vehicle health, I've seen entire games dominated by one good pilot in a vehicle camping at a spawn point taking out swathes of people. Most servers don't seem to have enabled spawn protect either. 3. Vehicles also have odd damage characteristics. I can shoot rockets at a vehicle all day long and it will take dozens of rockets to blow one up. However if I plant two mines in front of a vehicle and it runs over them it will blow up - very inconsistent. If they address these two issues, particularly number 2 and 3, then the game stands a chance. Still lots of fun, but fixing the above will make games more balanced.
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TweakGuides.com Last edited by PersianImmortal; 8th November 2004 at 5:40 PM. |
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#27 |
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Member
Join Date: Jun 2001
Location: Underworld or Ipswich.
Posts: 1,150
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1.2 patch is out.
Probably been out for a while anyways. http://support.lucasarts.com/patches/Battlefront.htm Seems to address a few networking issues.
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#28 |
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Member
Join Date: Oct 2002
Location: Ermington NSW
Posts: 97
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It runs perfectly fine for me havent had a single problem with it played it heaps when i first got it havent played it much lately must give it a bashing later but honestly havent had any issues with it at all
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#29 |
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Member
Join Date: Apr 2002
Location: brisbane
Posts: 27,206
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hmm played well on the 4 systems i've seen it on
P4 2.6/5900XT P4 2.0/Ti4600 Dual P3 1.0/r9200 Pentium-M/9100IGP dunno what you guys are on about i musta missed most of the bugs, oh and PI, i see mines as more effective than rockets pretty much all the time as in the underside of the vehicle is not armoured...
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#30 |
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Member
Join Date: Jun 2001
Location: Canberra
Posts: 6,375
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Yeah, there is some "logic" behind it, but it sure makes things unbalanced for teams which don't have many mine layers.
I personally always take the rocket launcher/mine layer character, but no matter how much I prompt the rest of my team to spawn more mine layers, everyone ignores me. Anyway I still play SWB every once in a while - it's great for some mindless Star Wars action.
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