Overclockers Australia Forums
OCAU News - Wiki - QuickLinks - Pix - Sponsors  

Go Back   Overclockers Australia Forums > Specific Hardware Topics > Video Cards & Monitors

Notices


Sign up for a free OCAU account and this ad will go away!
Search our forums with Google:
Reply
 
Thread Tools
Old 18th December 2004, 2:25 PM   #1
fedex Thread Starter
Member
 
fedex's Avatar
 
Join Date: Mar 2003
Location: The Shire
Posts: 1,847
Default 128 bit vs 256 bit

is there much difference with the 128 bit cards and the 256 bit cards?
say x700xt vs x800xt?

just one last thing what is the x700 like does anyone have one?
and got opinions on the card
__________________
trades - sven76, Deltoid, tangcla x2, Daffy, kung-f00-kamel, thod898, raraku, erdum, Tomi360, ReaLaZy~*, Kogi

Stoneyroads.com
fedex is offline   Reply With Quote

Join OCAU to remove this ad!
Old 18th December 2004, 2:26 PM   #2
titan87
Member
 
titan87's Avatar
 
Join Date: Oct 2004
Location: Canberra
Posts: 234
Default

a 256bit card will be faster than a 128 bit card as the 256bit card can move ~twice the ammount of data as the 128. but i may be wrong
__________________
Traded with: Plunger, Maris, eva2000, /\/\r.Abdul, uneverno, ^catalyst, jedi jezz, the _rick, supraman, sven222
titan87 is offline   Reply With Quote
Old 18th December 2004, 2:27 PM   #3
AMD64
Member
 
AMD64's Avatar
 
Join Date: Jul 2004
Location: NSW
Posts: 2,956
Default

there is alot of differnce between 128 and 256 bit cards i dont know any of the technical stuff. but ppl will take 128mb 256 bit card over a 256mb 128 bit card
AMD64 is offline   Reply With Quote
Old 18th December 2004, 2:32 PM   #4
1234
(Banned or Deleted)
 
1234's Avatar
 
Join Date: Feb 2002
Posts: 364
Default

go google x700xt and read a few reviews. x700xt sits with 6600gt in terms of performance. 6600gt will outperform or match an x800pro in doom3. in simple terms an x800xt is far superior to an x700xt however, both would be good for current games. just depends how much you are willing to spend.

1234
1234 is offline   Reply With Quote
Old 18th December 2004, 2:36 PM   #5
ssX
Member
 
ssX's Avatar
 
Join Date: Dec 2003
Location: Melbourne
Posts: 1,403
Default

from wat a gather x700xt is canceled. x800 will replace it with x800xl the next card up from it.
(have a look on the news page for reviews.)
(tho i think that x700pro may still be around?)

as for the 128 vs 256 bit.
in modern games where there are thousands of textures, lighting etc to be processed a second, bandwidth is the key.
especially in high filtering, IQ and res environments.
wen the gpu is processing mass amounts of data, you want the data moving through ram as fast as possible. and as much data crammed down the 'pipe' as possible.


its not just that the x800xt has 256bit memory its that is also has 16pipes.

anyway someone may have a better explanation than that.
__________________
[SIZE=1]"God gave men both a penis and a brain, but unfortunately not enough blood supply to run both at the same time."
- Robin Williams
ssX is offline   Reply With Quote
Old 18th December 2004, 6:34 PM   #6
phextwin
Member
 
phextwin's Avatar
 
Join Date: Aug 2003
Location: Geelong Velocity:Unknown
Posts: 4,222
Default

256 bit eqauls twice the ram bandwidth for a given speed than 128bit ram.

More bandwith is good, as the gpu can acces the data needed for processing faster. Thus more fps.
phextwin is offline   Reply With Quote
Old 18th December 2004, 8:52 PM   #7
Fodder
(Banned or Deleted)
 
Fodder's Avatar
 
Join Date: Dec 2001
Location: Sunny Melbourne
Posts: 10,662
Default

The bandwidth is only useful however when the GPU is fast enough to make use of it. Example, X700 is ~500MHz 8-pipe core/~500MHz 128-bit memory, but is solidly faster at times than the ~400MHz 8-pipe core/~400MHz 256-bit memory X800SE. In GPU dependant stuff like pixel shading (which is getting more and more common these days) memory bandwidth really doesn't matter much at all, which is how the dirt-cheap low-end 64-bit cards (ie. 9600SE) still manage to turn in acceptable framerates. We're currently reaching a point where we have ample fillrate and memory bandwidth (example, the 6800/X800/6600/X700 have significantly less bandwidth available per-pipe than the 9800/5900, yet still perform admirably), and right now the biggest (and easiest) gains to be had will come from boosting shading grunt even more, which helps to explain the push towards unified shader architectures.

Last edited by Fodder; 18th December 2004 at 9:24 PM.
Fodder is offline   Reply With Quote
Old 18th December 2004, 10:23 PM   #8
Rzeractor
Member
 
Rzeractor's Avatar
 
Join Date: May 2003
Location: Cacapoopoopeepeeshire
Posts: 5,094
Default

wouldnt you need an extremely high fill rate for a high shading power?
__________________
http://www.mygranturismo.net/6144 GT5 Garage
Quote:
Originally Posted by siooma View Post
That website broke my brain
Quote:
Originally Posted by siooma View Post
My brain, its broken
Rzeractor is offline   Reply With Quote
Old 18th December 2004, 10:32 PM   #9
Fodder
(Banned or Deleted)
 
Fodder's Avatar
 
Join Date: Dec 2001
Location: Sunny Melbourne
Posts: 10,662
Default

Not necessarily, you can always include multiple shader units per pipeline. Not as effective as adding full pixel pipelines, but alot easier on the transistor budget.

Last edited by Fodder; 18th December 2004 at 10:40 PM.
Fodder is offline   Reply With Quote
Old 19th December 2004, 11:48 AM   #10
phathag
Member
 
phathag's Avatar
 
Join Date: Sep 2002
Location: Sydney
Posts: 805
Default

generally speaking a 256 bit card with 128MB mem should outperform a 128bit of the same same card with 256MB of memory; problem is most people choose the other way around...

thus some manufacturers out there make cheap cards, stick 256 MB of memory in and droves of people end up misinformed and buy the entry level 256MB card than the better performing 128MB mainstream/high end cards.
__________________
EP45-UD3P || E8400 @3.6GHz || Zalman 7700Cu || G.Skill 8800CL5D-4GBPI || XFX 4890 1GB|| Raid 0 250GB 7200.8 [OS] || Raid 1 WD 1.0 TB Sata [storage] || Antec P160|| QFan 850W|| 24" LCD|| Win 7 64bit Ult
DeviantART photo gallery website || Folding@Home 2 Million Points Milestone
phathag is offline   Reply With Quote
Old 10th October 2005, 10:36 PM   #11
philip_pc
Member
 
Join Date: Mar 2004
Location: Bankstown, Sydney
Posts: 310
Default

if what is beign said here is true about 256bits being better than 128bits.....
then shoudlnt the old 9800XT/9800pro cards with 256bit beat the current 6600GT cards with 128bit............
or is it because the 6600GT's have been better refined and therfore perform better.......
i'm just not sure on this thing.....
philip_pc is offline   Reply With Quote
Old 10th October 2005, 10:44 PM   #12
fedex Thread Starter
Member
 
fedex's Avatar
 
Join Date: Mar 2003
Location: The Shire
Posts: 1,847
Default

woah old tread alert close peeps
__________________
trades - sven76, Deltoid, tangcla x2, Daffy, kung-f00-kamel, thod898, raraku, erdum, Tomi360, ReaLaZy~*, Kogi

Stoneyroads.com
fedex is offline   Reply With Quote
Old 10th October 2005, 10:48 PM   #13
XST
Member
 
XST's Avatar
 
Join Date: Jan 2005
Location: Bris
Posts: 1,258
Default

Quote:
Originally Posted by philip_pc
if what is beign said here is true about 256bits being better than 128bits.....
then shoudlnt the old 9800XT/9800pro cards with 256bit beat the current 6600GT cards with 128bit............
or is it because the 6600GT's have been better refined and therfore perform better.......
i'm just not sure on this thing.....
woah, big bump.

its because theyre more refined. and bigger clocks.

similar to the geforce fx case, between 5800 and 5900. 5900 was more or less equal to 5800, in performance. better architecture and 256bit mem compensated for speeds.
well, in a nutcase that is
__________________

Awesome Traders: mr_mordred2095 (x7), CD, Duck_Boy, comtechman911, Lem0n, Megido Flame, Volnhar, xb99, DraYTox, IceWind, MiniDisc, Leggit, Smokin Whale, dembones, JonBanez, chk, daehenoc (x2), MomijiTMO, Myst, akaminki, billet, mr_wrxman, _slappy_dn_, maarty, Raverz, Ash_Williams, Kevlarman
XST is online now   Reply With Quote
Old 11th October 2005, 11:35 AM   #14
Circastes
Member
 
Join Date: Mar 2004
Location: Melbourne, 3058
Posts: 434
Default

I thought there was a large difference between 128bit and 256bit cards, until I read Fodder's post. I looked into some benchmarks, and it seems the bus width difference becomes more obvious when you enable IQ settings. I'm seeing a (128bit) 6600GT losing 17.2 FPS by enabling 4XAA (which, by the process that AA is, uses alot of memory bandwidth) in Doom3, while a (256bit) 9800XT only loses 5.4 FPS.

It cannot be put down to ATI's superior handling of AA modes, as when 4XAA is enabled, the two 256bit flagships (at the time of this review) the 6800U and X800XT PE trade places, with the 6800U taking the lead. The 6600GT is on the same core architecture as the 6800U.
Circastes is offline   Reply With Quote
Old 11th October 2005, 3:56 PM   #15
itsmydamnation
Member
 
itsmydamnation's Avatar
 
Join Date: Apr 2003
Location: Canberra
Posts: 8,419
Default

well on my x800 overclocking my mem to 550ddr form 500ddr had very little difference. overclocking my GPU from 392 to 440 had about 1000points 3dmark 03 and very noticeable in games.

So this would suggest that bandwidth doesn't seems as important as raw clock speed.
__________________
OCAU Guitar Players Club #22
xp2500 @2310 210x11 stock hsf |asus a7n8x deluxe | 1024mb ddr400 | X800 445/515
Get a grip adolf, you lost the war, and you can't kill any more jews.
Rhythm in jump. dancing close to you
itsmydamnation is offline   Reply With Quote
Reply

Bookmarks

Sign up for a free OCAU account and this ad will go away!

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +10. The time now is 1:49 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd. -
OCAU is not responsible for the content of individual messages posted by others.
Other content copyright Overclockers Australia.
OCAU is hosted by Internode!