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#31 | |
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Member
Join Date: Dec 2004
Location: South NSW
Posts: 879
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Quote:
After 2 Minutes i was hooked, it wasn't much visual wise, but extremely impressive.
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Network Administrator, Rural Firefighter, and Terrible offroader |
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#32 |
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Member
Join Date: Jun 2001
Location: Brisbane, Australia
Posts: 137
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Hahaha I remember my girlfriend pointing out what a complete dick I looked like playing rise of the triad in replay brisbane CBD
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Even Monkeys Fall Out Of Trees |
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#33 |
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Member
Join Date: Dec 2001
Location: 3150
Posts: 531
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5 years on.........so are these mainstream yet?
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#34 |
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D'oh!
Join Date: Jan 2002
Location: Keep it up! :D
Posts: 89,957
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Closest I come to VR these days is just VR tours on the web.
I did like the concept.
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Co2 is weightless apparently. Be careful what you vote for. Howard on the economy: ''When the Prime Minister and the Treasurer and others tell you that the Australian economy is doing better than most – they are right,'' Asked how cash payments of baby bonus and school bonus are any different, Opposition Leader tony abbott says 'well look, they just are.'
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#35 |
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Member
Join Date: Dec 2001
Location: 3150
Posts: 531
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not quite the same - but the Natural Point TrackIR 5 looks like the closest I'm going to get. anyone tried them?
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#36 |
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Member
Join Date: Dec 2005
Location: SW Sydney
Posts: 2,026
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Wow, never realised this was a 5 yr old thread lol. But i would absolutely LOVE to be play something like a FPS in VR (At home of course so no one can see what a doofus i look like).
Not really into the 3d stuff like through a monitor but havent really experienced a 3d game just movies
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Main. i7 930 - TRUE 120 - Asrock x58 extreme3 - 12GB - GTX570 - 120GB SSD - 4TB - Fractal Define R2 - HX1000 HTPC. Phenom x2 550BE - Asrock 880gm-le - 4GB - Eco 550W - 1TB - Silverstone SG02 - CM Vortex Plus |
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#37 |
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Member
Join Date: Sep 2002
Location: Brisbane
Posts: 6,365
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VR has it's place in training scenarios etc.
But people dont want to wear heavy goggles (same applies with 3D movies) and would rather sit still while using technology :P |
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#38 |
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Member
Join Date: Jun 2002
Location: Mortdale, Sydney
Posts: 909
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We will just have to wait for neural jacks.
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*Insert Sig Here* Have traded successfully with: JeffK, RuBbErDuCk, DicKWeeD, rockuman_ex, Shad0w, BigAl, Donut, vinnY and Flanamacca, Digian, mountford, pingu, neo_ranga, ditch_101, KatatonicKwan, seven7, mindstormr, Paccus, seaQuest_AMD, Linton, warrenr, cyrax83. |
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#39 | |
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Member
Join Date: Feb 2002
Location: Mt Richon, Perth
Posts: 1,546
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Quote:
At work people are developing 3D stereo dome projection, I think that with some head tracking and decent input devices will give all of what VR offered. I don't think 3D game designers will need to change their way of doing things, it should all be done in the engine. Main problem with domes is they take up space. |
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#40 |
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Member
Join Date: Feb 2002
Posts: 6,567
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A lot of VR headsets were abandoned because of the testing they had to undergo. There was one for the dreamcast I think that failed testing. People would get headaches, loss of depth perception, nausea, etc for hours after using the headset. I think the tests were about 2hrs/day for several weeks so that is conservative given how much some people would play.
Some testing has shown similar things with 3d glasses, especially in a home situation where it might be used 2+hrs/day rather than a cinema where you might go once or twice a month.
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In a universe of infinite wonder humans have invented boredom
|i5 3570k|Noctua NH-D14|GA-Z77X-UD3H|8GB Corsair|SLI GTX460|Sandisk Extreme 120| |
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#41 |
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Member
Join Date: Oct 2005
Posts: 1,789
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I remember paying like $10 at luna park for 5mins in a VR thingo. Graphics were pretty dodgy. Immersion was quite good though.
I remember walking onto an elevator and hearing the guy say "look up" then thinking to myself wtf i am looking up. Then realising i had to actually tilt my head back to "look up". Then the elevator went up
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#42 |
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Old School Admin
Join Date: Jun 2001
Location: Sydney
Posts: 2,282
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Surely we are getting somewhere with it now???
Isnt ATI talking about how Eyefinity is the first step towards a holodeck? 5 years off total immersion with LCDs? Think about the graphics and LCD technology and how far its come! I guess a lot has to do with the cost and lack of adoption. Sure we would all love something, but the rest of the world now has expectations of technology and isnt amazed by much any more, they just get annoyed when it isnt perfect. Eg. My ex cant understand why i cant email her 20GB of raw digital photos... Eg 2. How is watching youtube over 3g any different than reading email? ![]() ![]()
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At least 13 years and $20k worth of trades.... |
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#43 | |
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Member
Join Date: Dec 2001
Location: 3150
Posts: 531
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Quote:
is it fairly accurate? I want to try it on race07......... I tried a wiimote once and just couldnt aim or nothing : I'm a mouse sort of guy - ![]() Did you get the trackir 5 pack? I'm still trying to work out the difference between the vector and the pro ultra pack.............From what I can see is I want the ultra for the sensor to sit on my headset - but I read on http://www.naturalpoint.com/trackir/...games-all.html that theres a new vector expansion? |
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#44 |
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Member
Join Date: Sep 2008
Location: in the computer
Posts: 621
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what about that yokels setup with the monitor stuck on top of the nerf gun a while back, that is as cool and efficient as you're gonna get. And because you're still aware of your surroundings you won't get injured. :s
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#45 | |
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Member
Join Date: Feb 2002
Location: Mt Richon, Perth
Posts: 1,546
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Quote:
I hadn't heard of the vector before, it looks like it's just the normal reflector but for the old trackir 3. |
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