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#1546 |
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Member
Join Date: Jun 2007
Location: Melbourne
Posts: 370
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i thought open beta starts @ sept 7 th
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#1547 |
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Member
Join Date: Dec 2002
Posts: 1,061
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#1548 |
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(Banned or Deleted)
Join Date: Dec 2002
Location: Rockhampton
Posts: 4,591
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Not really for me. I was pulling 200KB/sec on that torrent half the time.
As far as first impressions go, I think I can safely say that this is going to be the next MMO I truly call home. Especially since there's an aussie server. It'll be amusing, if I do take it up, to see how many hours I rack up over a given time. I'd shudder to see a full figure of the hours I spent in UO. It'd not surprise me if I managed to get close to 8000-9000 hours. That's close to a year of playtime. First impressions suggest I could possibly look at this to be similar. I'd like to try RvR more first, though. Last edited by Assasinator_2; 24th August 2008 at 11:26 PM. |
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#1549 |
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Member
Join Date: Mar 2002
Location: sydney sydney sydney
Posts: 1,845
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Had heaps of fun today playing ironbreaker, when I got healed. Did some fighting on a bridge somewhere and was just running into groups of greenskins and taking them down. Lots of fun. Till I got shot down by a siege weapon or for 30k damage. hahaha
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#1551 |
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Member
Join Date: Sep 2006
Location: Brisbane
Posts: 254
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I am starting to doubt how well casters are going to fit into this game. At lower levels tanks don't have that many more hitpoints to make them indestructable but at level 8 they have 500 more than casters. So by level 40 I take it they will have thousands more plus exceptionally good armour and also I am betting a very good chance to disrupt spells. I think tanks are going to rule the higher levels. The only thing the casters can do is in an organised team stand behind the tanks while they push forward.
also has anyone else noticed how long it takes to cast spells. It sais 3.0s cast time but it actually takes 6 seconds between you starting the spell and when it comes out.
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#1552 | |
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OCAU Sponsor
Join Date: Dec 2001
Location: Surrounded by headphones
Posts: 6,273
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Quote:
Actually, it's more likely to be the other way around. eg: My sorcerer at higher level taking out 8-9 players simultaneously with some focus AoE. Healers, clothies and mdps fall first. Tanks may be the last ones standing on the battlefield, but without some dps on their side they'll be fodder for the dps classes left over. Get 2-3 sorcs that are AoE specced to coordinate with some healers and you'll turn any battle pretty fast. The same goes for the BW. True tanks have staying power, but once the rdps burns down their healers, the mdps and rdps can make short work of any tank without breaking a sweat. |
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#1553 |
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Member
Join Date: Jun 2001
Location: Kalgoorlie
Posts: 2,608
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but magic doesnt use there armour it uses there saves, and isnt that the rock paper scissors with the 3 types of saves?
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#1554 | |
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Member
Join Date: Mar 2002
Location: Sydney
Posts: 2,221
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wow, this game was exactly what i was expecting it to be.. a whole heap of "abso-freaking-loutely nothing new"... seriously... 100% disappointing...
this comes from an old tabletop Warhammer player who was dying for this game to not be another WoW and actually be something different... if nobody told me i would seriously have thought i was watching and playing WoW with this... so so soooo dissapointed. the PQ is a bit of fun, but really... its a whole heap of nothing new... god i am unhappy. p.s. i am only lvl 9 so will give it till the end of the weekend before i cancel my preorder...
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#1555 | |
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Member
Join Date: Jun 2006
Location: Sydney
Posts: 1,193
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The PvE is very similar to WoW (except PQ) but the RvR is a lot different (better). |
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#1556 | |
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Member
Join Date: Sep 2006
Location: Brisbane
Posts: 254
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Quote:
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#1557 |
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Member
Join Date: Jun 2001
Location: Brassall, 4305
Posts: 1,173
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what exactly were you expecing? all rpg games are ripoffs of the previous generation. and it's not like war is a complete 100% carbon copy of wow. although the parts that it did copy made it slightly easier for me to jump in and play.
personally, I sound it only similar enough to wow for me to feel home, but it varies a hell of alot. the the whole ui and questing thing is pretty much the same. but how can you argue with a ui and questing system that is proven to work? |
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#1558 |
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Member
Join Date: Feb 2008
Location: 3145
Posts: 2,375
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The games got a built in quest helper for crying out loud. That itself is enough to make PVE feel better than wow.
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#1559 | |
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Member
Join Date: Dec 2002
Posts: 1,061
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Quote:
Hmm what am I trying to say - people generally have more survivability in WAR so I'm not doing as much nuking/killing as I thought I would. And if someone does wander into my range in battle, I take em to about half way then they run off and I can't do much to stop em. Still fun though :P just, different. Got my tier 2? renown set for my rank/renown level, dam sweet edit: also, with respect to combat - there is something 'off' about combat via the hotkeys. Anyone noticed? I end up mashing/spamming my abilities a lot because I find the UI unreliable - the UI feedback to the user when spells are ready, successful, casting, finished casting is just not crisp/clear enough I find. They really need to fix this considering combat is the major game element Last edited by ominae; 25th August 2008 at 7:39 AM. |
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#1560 |
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Member
Join Date: Jun 2001
Location: Hobart
Posts: 1,081
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Ominae - the servers are all coming down after the preview weekend and won't be back up untill open beta.
All characters will be wiped after the preview weekend and also after open beta. Also noticed their pet AI is a bit off, bloody pets won't attack when you tell them and they get lost/caught up on things very easy. During closed beta got a Black Orc to lvl23, Sorcerer to lvl18 and during preview weekend a squib Herder to lvl12, White Lion to lvl8 (pet problems with both but the lion was worst) and a Shadow Warrior to lvl12. I probably liked the Shadow Warrior best with the Black Orc next.
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