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#16 |
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Member
Join Date: Jan 2002
Location: Watsonia, Melbourne
Posts: 8,643
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100mbit here, bring it on.
its the future, we are going back to terminals again.....good thing is, cloud computing like this will let us run the latest stuff, without upgrading everytime, but also saves on power (think big, not 1 pc = 1 user) im looking forward to setting up an amazon ec2 account, then I can just pay for whatever cpu usage I need for my renders (very cheaply too) home pc's dont really need to get faster, and people just want smaller and more portable (hence laptops selling much more than desktops now)...wanna play crysis on your netbook? bring it on Edit: http://aws.amazon.com/what-is-aws/ have a read
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#17 |
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Member
Join Date: Jun 2004
Location: Sunshine Coast
Posts: 4,220
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Isn't this or something close to what Gizmondo tried and ultimately failed to do?
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#18 |
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Member
Join Date: Jul 2002
Location: Doncaster East
Posts: 650
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20MB here...................
BUT this is not going to work for aussies at all I'm sorry to say. It doesn't matter how good this product is cos we simply won't have the bandwidth quota to handle 720P streaming. I don't know how accurate this example might be but on apple.com/trailers - 720P trailers frequently are over 100MB worth of data for a minute and a bit.
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AMD x6 1055T @ 3.8GHZ | 2 X ATI RADEON 5970 | G-SKILL 4GB DDR3 | ASUS CROSSHAIR IV FORMULA | |
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#19 |
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Member
Join Date: Mar 2004
Location: Brisbane
Posts: 6,378
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Of course not but wh would they care about aussies we wouldn't make them any money. Stick a server in New York and Tokyo and watch the dollar dollar bills roll in, if they can market it well and it actually works.
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#20 | |
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Member
Join Date: Jul 2001
Location: Kellyville, NSW
Posts: 2,661
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Quote:
... ALSO... Apple uses one of the WORST encoders! They dont even compress all the data (mostly audio) when doing the trailer. Thats y when other studios do the encodes (like WB), u will find their filesizes a 1/4 smaller As for gaming, I see this as for the casual gamer. Thought this technology was about 10-15 years away. Movie streaming on demand @ home is still not 100%. As all u have pointed out, Australia telecommunication totally SUCKS ARSE!!!!! But........ im so not getting a console anymore!! Sitting to my Wii for the gimmick!
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/!\ Certified Bandwidth Abuser || ([)(]) Dolby Digital me bitch! || Alicia Keys || Game Trailers || FaceBook user || || All-time Favourite TV Shows: Battlestar Galactica (2003+), Dead Like Me, FireFly, Invader ZIM, Space: Above & Beyond, Veronica Mars || |
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#21 |
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Member
Join Date: Feb 2003
Location: NSW
Posts: 6,540
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this is what im trying to do with my cloud real time ray trace engine. its good to see other people trying it, im sure they have much more resources than I do.
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Democracy's greatest trick was convincing man he was informed. |
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#22 |
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Member
Join Date: Jun 2007
Location: Adelaide, Australia
Posts: 453
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erm, if you ping your isp its about 16-25ms. so to send our keyboard input/mouse movement takes say 16ms at best, 25ms at worst
it therefore takes at best 32ms and 50ms at worst to get a response back to you based on your input, if the game runs at 60fps it will take a further 16ms on thier end to generate a frame from your input, thats 48ms to 100ms all up, which is way to much for action games, especially first person shooters. considering i wont even join a multiplayer game if it pings above 80ms :P |
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#23 | |
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Member
Join Date: Jan 2002
Location: Watsonia, Melbourne
Posts: 8,643
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Quote:
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If at first you don't succeed, remove all evidence you ever tried. |
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#24 | |
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(Banned or Deleted)
Join Date: Dec 2001
Location: Melbourne
Posts: 1,011
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Quote:
I like the concept, but it'll be many years before it becomes commercial / practical to an internet backwater like us - there'd be too much lag (unless they had local aus streaming game servers). |
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#25 | |
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Member
Join Date: Apr 2002
Location: brisbane
Posts: 27,334
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Quote:
i can stream those 720p trailers with ease on just a TPG ADSL2+ connection.
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this is who we are. |
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#26 |
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Member
Join Date: Dec 2008
Location: NSW
Posts: 10,963
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What if something screws up on their end for extended periods of time? You can't play.
How will they deal with ALL those connections at once? No hard copy anymore? Can you mod games? Will they always upgrade their stuff straight away? Obvious lag issues. Everyone has them over the net every now and then with any connection, a game that could have been played locally can now stuff up at any time depending on one of the many things that can happen on their end. Sounds ok for consoles, leave PC's alone. Once tards can play PC games on their TV's, I wouldn't expect PC games to be challenging anymore. |
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#27 | |
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Member
Join Date: Jan 2002
Location: Watsonia, Melbourne
Posts: 8,643
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Quote:
do you care if your playing someone on a 17" crt, vs that of a 30" lcd?
__________________
If at first you don't succeed, remove all evidence you ever tried. |
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#28 |
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Member
Join Date: Oct 2003
Location: Brisbane
Posts: 8,052
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Interesting idea, but I query whether the infrastructure would be there for it to be liable. But let's wait and see!
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#29 |
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Member
Join Date: Jan 2003
Location: Canberra
Posts: 4,404
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even if this works it will dl @ like 500kb\sec there goes your monthly usage, quickly!
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My rig i7-2600k@4.6 | Z68X-UD7| 16 GIG | GTX 680 Direct CUII 4gig | 120 Intel 520 | Win 7 64-Bit | D5 & XSPC W/C | 800D | 24" ASUS 120hz I am the 120fps Nazi wanted: gtx 690 stock cooler to buy/borrow.
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#30 | |
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Inverted Monkey
Join Date: Jun 2005
Location: Melbourne, Victoria
Posts: 26,731
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Quote:
considering the download caps or lack of caps they have.http://www.onlive.com/beta_program.html I haven't bother to try and put fake US details, but if someone is keen post up your results. |
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