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#31 |
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Member
Join Date: Nov 2008
Location: Sydney
Posts: 7,247
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i loved theif 3
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#32 |
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Member
Join Date: Aug 2005
Posts: 305
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#33 |
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Member
Join Date: Jul 2004
Location: Sydney, NSW
Posts: 2,313
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In that case, what are the amazing alternatives you're comparing it too? That must also be why there are so many shit games built on the source engine...oh wait.
I doubt Thief would go near the source engine though, it wouldn't suit it at all.
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#34 |
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Member
Join Date: May 2006
Location: Right There->
Posts: 2,125
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I only just noticed that they re-released Thief 2 and 3 together in the budget title section.
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#35 |
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Member
Join Date: Mar 2007
Posts: 567
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I really enjoyed Thief 3. It had awesome atmosphere and my favourite 'level' in any game i've played thus far: Shalebridge Cradle.
If they can do the same again, i'm looking forward to a Thief 4.
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#36 |
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Member
Join Date: Dec 2001
Location: Darwin
Posts: 5,100
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I think the Unreal Engine 3 (or what ever version is currently being used) is a good candidate for the right engine. Has a good proven track record, scales well and has all the right bells as whistles. It also runs well across all three primary platforms. While the Source engine could be used, it still is basically a DX7 engine at heart. Thief honestly needs an engine that supports per-pixel lighting and dynamic shadows.
I think Thief 4 will work better than Thief 3 did in terms of technology. The whole loading area in Thief 3 was a turn off. Give these are newer generation consoles, I don't think were are going to run into that issue as much or at all.
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Currently Playing: StarCraft 2: Heart of the Swarm (PC) | Call of Duty: Black Ops 2 (PS3) Last edited by PsychoSmiley; 15th May 2009 at 5:23 PM. |
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#37 |
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Member
Join Date: Mar 2002
Location: BrisVegas
Posts: 1,734
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To me the gameplay+story is way more important than what engine is used. Hell, even if it was built on the same engine as Thief1 ran on (whatever that was), but had new gameplay+story I'd be happy.
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#38 | |
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Member
Join Date: Dec 2001
Location: Ferntree Gully
Posts: 6,389
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Quote:
Granted it is unrecognisable from the Quake engine but still it is based on tech from 1996. I agree the loading error bugged me, and I always considered a bit of a cheat to the game, if you were getting chased you could just find the load area and you would be free.
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CPU Intel Core i7940 Mobo: Gigabyte X58A-UD3R RAM: 6GB Patriot Gamer PC3-16000 DDR3 GFX ECS GTX470 Born 10/08/2010 Say da baby do you wanta lay down by me Collingwood WILL WIN the grand final in 2011 |
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#39 | ||||||||||
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Member
Join Date: Jun 2001
Location: taipei.tw
Posts: 11,959
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#40 |
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Member
Join Date: Dec 2001
Location: Darwin
Posts: 5,100
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I am proud and ashamed to say that the Shalebridge Cradle stopped me playing the game. I just couldn't handle it. Ascending that staircase at the start with the thumping was a killer.
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Currently Playing: StarCraft 2: Heart of the Swarm (PC) | Call of Duty: Black Ops 2 (PS3) |
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#41 |
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Member
Join Date: Aug 2005
Posts: 305
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#42 | ||
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Member
Join Date: Jun 2001
Location: taipei.tw
Posts: 11,959
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throw yourself through a five story window to apparently certain death was utterly inspired. I've never played anything like it. ![]() Some lovely cinema here for those who missed out on this classic moment of gaming history. |
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#43 | |
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Member
Join Date: Dec 2006
Location: Somewhere in Canada/USA
Posts: 1,243
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In the wake of the recent Thief 4 announcement, here is an excellent article titled Retrospective - Thief: The Dark Project, the original ground-breaking game in the series.
Quote:
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#44 |
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Member
Join Date: Nov 2005
Posts: 1,882
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Shalebridge Cradle was the scariest gaming moment for me easily, and most of it was simply due to great ambient sounds. Looking forward to the next addition in the series.
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#45 | |
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Member
Join Date: Apr 2007
Posts: 51
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New Thief!!!! OMG!
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"Great....it's still warm..." |
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