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#2806 | |
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(Banned or Deleted)
Join Date: Dec 2008
Posts: 2,987
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The team is split into squads. Each squad should have their own objectives to ensure the teams overall objective is met, basically that they win. Rush doesn't need any communication or teamwork, it's fairly straight forward and no decisions are required. Attack or defend depending on what side you are on is basically it, unless you're just observing the action from a scope. All you need to win at rush is suicidal team mates. Those happy to die and distract or take out as many defenders as they can. Actually if your whole side is like that, then you'll roll most teams. Conquest requires teamwork. No matter what side you are on, some need to attack, some need to defend, some need to be a roving squad in reserve providing backup or flanking the lines to take rear flags to disrupt spawns etc. The problem with conquest is not the mode, but the lack of communication and teamwork in and between squads. BF2 had decent communications. I rarely hear anyone talking in BC2. Last edited by praytella; 3rd July 2011 at 4:57 PM. |
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#2807 |
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Member
Join Date: Jan 2005
Posts: 2,037
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Conquest in BC2 is pretty lame, it's a really poor imitation of whats found in BF2.
However, Conquest in BF2 was really awesome. Worked very well and more often then not you ended up with Rush style attacker/defender battles at each flag...just a bit less suicide chargy and more tactical which is good. |
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#2808 |
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Member
Join Date: May 2004
Location: Melbourne
Posts: 1,728
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The idea of Rush is good. I just think the maps they use are wrong. They seem to cramped.
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“I choose a lazy person to do a hard job. Because a lazy person will find an easy way to do it.” ― Bill Gates
“Be nice to nerds. Chances are you'll end up working for one.” ― Bill Gates |
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#2809 | |
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Never a frown..
Join Date: Jun 2001
Location: Sydney
Posts: 4,404
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http://www.pcgamer.com/2011/06/27/ba...ame=0&ns_fee=0
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#2810 | |
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Member
Join Date: Jan 2011
Location: Adelaide SA
Posts: 602
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Quote:
I think the full conquest maps with rush mode would be pretty cool. The Mcom stations are placed in different areas of the map, once two are destroyed the next ones activate. You could either have it a random order, similar to headquarters in COD, or have them in a set order to give it a little bit of linearity. Although the issue there is that with larger maps people could camp the next mcon station etc.. Maybe just have two that are really strong... Or not, ahh I dunno what i'm taking about haha In regards to above post. It's awesome that there's a serperate co-op. Just hope it didn't take too much attention from the main single player campaign.
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#2811 | |
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Member
Join Date: May 2004
Location: Melbourne
Posts: 1,728
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Quote:
__________________
“I choose a lazy person to do a hard job. Because a lazy person will find an easy way to do it.” ― Bill Gates
“Be nice to nerds. Chances are you'll end up working for one.” ― Bill Gates |
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#2812 | |
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Member
Join Date: Mar 2008
Location: Perth
Posts: 3,526
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#2813 | |
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Member
Join Date: Jan 2011
Location: Adelaide SA
Posts: 602
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Quote:
I thought that at first, but to be honest, i'll be playing proper multiplayer more often anyway.
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#2814 |
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Member
Join Date: Jul 2006
Location: Country WA
Posts: 12,965
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I also think that Rush is awesome with fewer players. In general I prefer maps with only half the players because it changes the whole dynamic of the game.
Something like Rush, but with 2 or 3 "tunnels" might work well. I liked how BF2142 combined conquest (on the ground) and rush (on the titan). |
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#2815 | |
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Member
Join Date: Aug 2001
Posts: 7,662
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#2816 |
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Member
Join Date: Jan 2002
Location: Brisbane
Posts: 9,892
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Squat rush? Is that what you have to do after eating a hot curry?
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#2817 |
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Member
Join Date: May 2007
Location: Melbourne
Posts: 1,793
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I'd like to see a gametype where both teams have objectives to destroy and defend, with all vehicles available for each team. Kind of like Rush in two directions on wider maps.
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#2818 |
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Member
Join Date: Jan 2011
Location: Adelaide SA
Posts: 602
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That'd be cool.
And i'd like to see the aircraft carrier being driven like in 1942 and bring back submarines, torpedos and depth charges!
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i7 2600K |ASUS P8P67 LE |HIS Radeon HD6970 2GB |Ripjaws 8GB DDR3 |Corsair HX-850W PSU |120G Vertex 2 SSD |2TB SATA HDD |
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#2819 |
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Member
Join Date: Jul 2006
Location: Country WA
Posts: 12,965
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I would also love to see some servers with no snipers. Infantry only or something like that.
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#2820 |
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Member
Join Date: May 2006
Location: Perth
Posts: 2,110
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What about conquest on one of the long rush maps but only the closest flags can be capped at any one time. It would be like a tug-of-war.
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