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#106 | |
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Member
Join Date: Mar 2004
Location: melburn
Posts: 2,102
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#107 | |
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Member
Join Date: Aug 2006
Location: Starfleet HQ, 2194
Posts: 10,005
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Quote:
Takes playing a ladder to really 'get' the game. Edit: To see Mecka on the other team was always worrying, and if he was on yours then you always rushed into his squad.
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Opinions expressed are my own, and generally unpopular with others. All rights reserved, some wrongs still available OCAU Folding Hall of Fame Inductee | 55 Million F@H Points for OCAU | 600K PPW Club | Folding Stats [TOG] Black Ops Server Admin - Over 25 and enjoy gaming? Join TOG Are you an OCAU Wet Shaver? Visit Paste & Cut Last edited by mitsimonsta; 18th June 2009 at 9:27 AM. |
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#108 |
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Member
Join Date: Mar 2004
Location: melburn
Posts: 2,102
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Nah squadding in pubs was easy - a mic was useful for that sorta thing.
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#109 |
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Member
Join Date: Aug 2006
Location: Starfleet HQ, 2194
Posts: 10,005
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I virtually always had a mic. They would not listen to you, they just wanted the Jets or Apache.
There really needed to be a 'block squad spawn' button for a squad leader. Basically switch it off and get into position (at a flag) at the start of a round, switch on, insta-cap. After a couple of weeks, players would 'get it' and you'd never have to use it again.
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Opinions expressed are my own, and generally unpopular with others. All rights reserved, some wrongs still available OCAU Folding Hall of Fame Inductee | 55 Million F@H Points for OCAU | 600K PPW Club | Folding Stats [TOG] Black Ops Server Admin - Over 25 and enjoy gaming? Join TOG Are you an OCAU Wet Shaver? Visit Paste & Cut |
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#110 | ||
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Member
Join Date: Jun 2001
Posts: 8,303
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BTW kit swapping WAS considered an exploit in the ladder from memory. How could it not be? "Oh look I'm out of nades, hey team mate, come kill me then revive me so I can kit swap to supply class". I also agree though that while +plus exploited, they were the were the better team, they had talented players and their ability to reorganise was second to none. Quote:
Also thought one of the reasons aK disbanded was because someone ran off with the money from one of their comps? And after playing briefly with Landaxe (sister hacks aside) I actually have a lot more respect for the guy. He was always trying to make gaming bigger in Australia and had to battle the devil of MMO's with his teams. A guy with good intentions but with a do anything at all to win no matter what attitude.
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2nd Place in the EA Play 08 Crysis Tounrnament in Singapore OCAU Weight Training Club Member #3 Over 40 Successful OCAU Trades |
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#111 |
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Member
Join Date: May 2006
Location: Sydney
Posts: 7,158
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BF2 for me was Sharqi with US Engineer. Shotgun rapage FTW!
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#112 | |||||
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Member
Join Date: Jan 2009
Location: localhost
Posts: 8,441
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Panther doesn't play WoW.
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Last edited by Tinian; 18th June 2009 at 11:24 AM. Reason: double post |
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#113 | |||
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Member
Join Date: Jan 2003
Posts: 116
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I did only mention bf2 specifically?
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- Player uses movement abilities to dodge fire. - Player uses C4 to kill people. - It isn't graphically pleasing to see this. Since it doesn't look 'real'. - It is unsportsmanlike to use C4 to kill people while dodging fire. - It is the player's fault since the developer's took over a year to change this. While hitbox detection is still below average. All is still within game mechanics. Other developers can hotfix, why can't EA/DICE? Quote:
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#114 |
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Member
Join Date: Jan 2003
Posts: 116
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Back on topic...
I do applaud EA/DICE this time around for delaying BF3 for greater quality testing... awhile back the original release date was summer 2008 lol. |
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#115 |
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Member
Join Date: Mar 2004
Location: Perth
Posts: 3,165
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I think he hacked to either experiment or see if he could get away with it, but was caught.
But I don't think he hacked generally, not after being caught out anyway. Thats just my opinion but. Tinian: after the Asia-Pacific loss, my understanding is that it was a 'mutiny' of sorts? Abbot was supposed to defend some bridge, and didnt - so he got booted. Laughable considering it was his own team. I suspect Binny had more to do with this than was released.
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Terebro - Cromlech - Coldstream Guards -
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#116 |
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Member
Join Date: Jul 2005
Location: Dubvegas NSW
Posts: 208
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I always considered vanilla BF2 to be a very conflicted game - on one hand, you have persistent stats, unlocks and awards - on the other, excellent teamplay potential, great voice comms and a good mix of roles.
The day I played BF2:PR, with no stats/unlocks/in-game awards for '27 knife kills' etc, I realised that persistent stats are entirely counter-productive to the type of game I want to play (teamplay, reward for good tactics vs twitch skills). I cant see myself going back to a similar type of game (assuming BF3 will have unlocks) but I'm hopeful that someone will mod it shortly after release to allow a more teamplay-based game option.
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2500K, GA-Z68Xp-UDD3, 8gb DDR3, MSI GTX460GTX Cyclone, Corsair HX-520, Stacker 830 Currently Playing: Project Reality BF2 mod http://www.bigdgaming.net/ Elemental: Fallen Enchatress (Beta) | GW2: Wokeye, Southern Cross Engi on the IoJ server |
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#117 | |||
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Member
Join Date: Jan 2009
Location: localhost
Posts: 8,441
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[edit]Found the post by LandaXe from Aug last year: Quote:
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#118 |
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Member
Join Date: Mar 2004
Location: Perth
Posts: 3,165
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Why not? For fear he may stab you in the back also?
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Terebro - Cromlech - Coldstream Guards -
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#119 |
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Member
Join Date: Jan 2009
Location: localhost
Posts: 8,441
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#120 |
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Member
Join Date: Mar 2004
Location: Perth
Posts: 3,165
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Howso? Why put Malth on such a pedestal?
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Terebro - Cromlech - Coldstream Guards -
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