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#1 |
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Member
Join Date: May 2007
Location: Sydney N.S.W
Posts: 1,751
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Firstly if any mods think this isn't appropriate or whatever please feel free to close, just please PM me with a reason if possible.
I was just in the MW2 thread and I noticed there was a bunch of people talking about MW2 being "out" on console. I then heard that both MW2 and DA: O are "out" on for console. That got me thinking, if game makers are trying so hard to cut out PC piracy and using measures like forcing people to use dedicated servers and even not releasing games on PC till months later or at all in some cases. Will all this push piracy on consoles? Because it's still PC users who put up all the console pirate versions of games. So will this in turn make them churn more games out in a hope that game developers see it isn't just the PC market that pirates games, or will it just force those who pirate on PC to buy a console and pirate there as it is getting easier and easier? I guess I don't think the measures taken by game developers will result in a reduction in piracy, mearly a shift in it. I could be wrong, but that's the way I see piracy going. Would just like to know if anyone thinks that the measures that game developers are taking to cut out piracy will work, or what other impacts they will have?
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In God we trust, all others we virus scan. |
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#2 |
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Member
Join Date: Mar 2007
Posts: 410
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I think the current solution, which is just to attempt to attach more and more copy protection to their programs, will certainly not be effective. Things like simultaneous release dates and better pricing for digital purchases of games would go far in curtailing some of the piracy problem. At the moment, being charged $100 to purchase some games digitally in Australia is nothing short of absurd.
The way I see it, the push to stop piracy (a push in the wrong direction) on the PC will not influence piracy on consoles. I think that the piracy on the Xbox is definitely showing signs of becoming worse, in which we see games being pirated an entire week or more before official release, but it doesn't really have anything to do with less focus on the PC versions. |
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#3 | |||
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Member
Join Date: Nov 2004
Location: Carlingford, Sydney
Posts: 1,178
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There are hardware key based methods that i believe can prevent piracy, period. For example, http://www.rs-computer.com/hardware_...le/rockey6.php, or http://www.audiomidi.com/iLok-USB-Smart-Key-P482.aspx. You can use software to generate a hardware key on any usb stick ( http://www.sharewareconnection.com/antiduplicate.htm )
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Given this i can only conclude that piracy does not cost developers enough to justify bundling a simple cheap usb stick with their software and forcing users to use it. I think most developers are well aware that piracy is more a display of free-loading than lost sales. What makes piracy so bad is that there are no physical elements that need to be copied, but the technology to introduce them exists. But nominally theres not a whole lot more lost sales and many developers are clearly aware of this ![]() Publishers are making more money from games than ever and record companies and film studios are still making boatloads of money. Its not about the survival of the industry. Its about big business and milking consumers for all their worth
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Last edited by irR4tiOn4L; 1st November 2009 at 3:23 PM. |
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#4 | |
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Member
Join Date: Dec 2007
Posts: 490
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But its only a few days / months till they are well n truely cracked.
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#5 |
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Member
Join Date: May 2009
Location: Ipswich
Posts: 116
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I don't think anything game developers put into practice will have any major affect at all on piracy. As long the internet exists, piracy exists.
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#6 |
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Member
Join Date: Nov 2005
Posts: 454
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I think game developers/publishers like to target piracy on the PC simply because it is more user friendly. The various scene groups provide a crack/patch with their PC game releases, and installation is usually a rather straight forward process. In addition, torrents have made scene releases extremely accessible to the average user.
However, very rarely can you play pirated PC game releases online without a legitimate key/serial, hence, if a user wants to play online (i.e. multi-player) they will have to at least purchase a key/serial (resulting in the developers/publishers making a sale to some degree). Piracy has been around on consoles for a while now and was quite common on the original versions of the Playstation and Xbox (there may even be earlier examples I don't know about). As you have mentioned, piracy on the Xbox 360 is currently very popular. In my opinion, piracy on the Xbox 360 will result in bigger reductions in profit (at least in multi-player games) for developers/publishers than on the PC. Why? Because when you pirate a Xbox 360 game, you can use all of the online (i.e. multi-player) functionality without having to spend more than $2 AUD on a DVD+R DL. On the PC, you at least have to purchase a key/serial. I don't have the statistics, but I'm assuming that the overall amount of downloads relating to pirated games would be greater on the PC than on the Xbox 360. This (I assume) would be due to the Xbox 360 being harder to modify to play copied/pirated games than the PC. However, anyone who can disassemble their Xbox 360, plug in a SATA device to a PC motherboard, follow a tutorial, run an executable, and burn a DVD+R DL will have no problems playing copied/pirated games on their Xbox 360. The solution (in my opinion) for developers/publishers in regards to piracy on the PC is to create a game that users want to play which will continually be supported through updates. The solution (once again, in my opinion) for developers/publishers in regards to piracy on the Xbox 360 (or other consoles) is to use a disc format such as Blu-Ray where the media is quite expensive and the game file size would deter some users. |
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#7 |
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Member
Join Date: Dec 2008
Posts: 100
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the only solution to PC piracy is a hardware modification, similar to the console way, of course it'll be circumvented but the mere difficulty of it will most likely repel 80% of casual pirates.
if microsoft makes a software check for the intact hardware, it'll reduce piracy even further, after all, if the OS will start giving the user shit (like XP did when it phoned home and found it wasnt legit) it'll be annoying enough to just spend the 50 bucks on the game. the industry needs to wake up to this fact, motherboard makers need to start including it on their new boards.
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#8 | |
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Member
Join Date: Nov 2002
Location: 3122
Posts: 3,628
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#9 | |||
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Member
Join Date: Nov 2004
Location: Carlingford, Sydney
Posts: 1,178
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Plus i dont support it. I think theres a big lesson in piracy about the value of free riding goods. About new distribution and pricing methods and cheaper music. I think corporate markups are too big (not necessarily in games but definitely with movies and music) and these companies undermine too many aspects of our justice systems. They also undertake many illegal or wrongful actions while bending rules to their will. Even if we want to do something about piracy, i dont think we should listen to the RIAA or coercive hardware manufacturers to do it. Its like wall street policing itself; the public ends up getting robbed. Piracy is undertaken on such a large scale that a proper discussion should take place. Simply taking the interest groups at their word and wiping out a giant proportion of unofficial national wealth (free-ridden goods) with it is not the best option
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#10 |
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Member
Join Date: Nov 2005
Posts: 454
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#11 |
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Member
Join Date: Dec 2005
Location: WA
Posts: 1,457
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i don't see ps3 games being anymore then xbox360 ones.
As for the size deterring people. That only happens in Aus. In many places overseas, the broandband connections are so good, sucking GBs worth of content is easily done and so fast that file size is never a matter of concern, plus you'd never hit a cap. |
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#12 | |
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Member
Join Date: Dec 2008
Location: Near Sydney
Posts: 1,959
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#13 | |
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Member
Join Date: Nov 2002
Location: 3122
Posts: 3,628
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using a proprietary media format is the only way to avoid that issue, but that will drive up costs. |
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#14 | |
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Member
Join Date: Feb 2002
Location: St Lucia
Posts: 2,398
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In fact, they already exist. I can think of at least one application that requires a dongle but there is a work-around for the pirated release.
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#15 |
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Member
Join Date: Dec 2003
Location: Perth W.A.
Posts: 1,274
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i have no hesitation buying blu-ray movies because they are worth it.
do the same for games, and there will be no piracy. Take applications for example. They are all over priced because, business's can claim it for tax return. Buy Windows7 Ultimate retail for $4xx and that $4xx can be tax deductable. Adobe CS4, $3000+ for software, that's ok, you can tax deduct most of that. But what about non business users. We can't claim for tax return. And we don't make money off this software either. i see a market parasite at work in this software industry. Needs major overhaul. Otherwise, the warez will continue.
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