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Old 10th December 2009, 2:28 AM   #1
Shinanigans Thread Starter
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Default Benchmark request - 30" LCD owners only

Oh hai there,

A conversation popped up the other day which was questioning the performance difference between 1920x1200 with 4/8xAA and 2560x1600 with 0xAA.

I'm curious myself to see which requires more grunt. Anyone willing to run a few benchmarks would be blasted with piss praised to the highest.

Cheers
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Old 10th December 2009, 8:35 AM   #2
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What benchmark apps do you want?
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Old 10th December 2009, 10:17 AM   #3
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I'll run some benchmarks tonight, but you can take a look at this, which compares Res Evil 5 with and without AA at various resolutions:

http://www.tomshardware.com/reviews/...0,2474-13.html
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Old 10th December 2009, 1:21 PM   #4
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I don't really mind what benchmarks 3Dmark, Crysis, FC2, whatever you can get your hands on

Cheers for the link. So far looks like 25x16 is heavier.
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Old 10th December 2009, 1:38 PM   #5
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Thats an easy one!

1920 x 1200 = 2.3 megapixel
2560 x 1600 = 4.1 megapixel

That's 78% more pixels, turning on 4x AA reduces performance by less than 78%, thus 1920 x 1200 4x AA will render more frames than 2560 x 1600 no AA...
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Old 10th December 2009, 3:17 PM   #6
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Yeah i figured 25x16 would be heavier, but then again, some games really hate AA. I'm not actually sure how GPU's go about applying AA and what particular parts of the GPU need to be strongest to apply it effectively. Is it shader clocks? cores? memory bus/speed? etc etc
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Old 10th December 2009, 9:20 PM   #7
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Alright here are some quick tests...

My Rig
CPU: Intel i5 750 (stock speed)
GPU: Asus GTX295
RAM: 4GB Corsair DDR3 PC12800
MB: MSI P55-GD65

Crysis
1920x1200 8xAA = 50.2fps
2560x1200 No AA = 37.4fps



Modern Warfare 2
1920x1200 4xAA = 150fps
2560x1200 No AA = 135fps



I think 2560x1600 looks better, since it's my monitor's native res.

Last edited by nexx; 10th December 2009 at 9:28 PM.
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Old 10th December 2009, 10:43 PM   #8
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Quote:
Originally Posted by Shinanigans View Post
Yeah i figured 25x16 would be heavier, but then again, some games really hate AA. I'm not actually sure how GPU's go about applying AA and what particular parts of the GPU need to be strongest to apply it effectively. Is it shader clocks? cores? memory bus/speed? etc etc
AA doesnt hurt as much as it used to before nvidia and amd had 'AA engines' the limit is now framebuffer, 4x fsaa should be very little performance hit.
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Old 11th December 2009, 1:02 AM   #9
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Oh wow, thanks for those screenies/benches! Here i was thinking that 25x16 would be a sharper image than 19x12 4xAA

Cheers terra, i thought something along those lines had happened. So now it's all about how much VRAM you got eh? Interestings

Cheers guys! I guess i'll just hug my 24" and stay right where i am!
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