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#1 |
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Member
Join Date: Dec 2001
Posts: 2,330
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Well seeing as there isn't much 3D stuff i'll post some pic's to get the ball rolling.
Here is some stuff i did for a uni asignment in Maya 4.5 The lighting is all wrong if i can be bothered i will fix it up.. |
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#2 |
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Member
Join Date: Jul 2001
Location: Sydney AUS
Posts: 3,155
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hmm... nice. The lighting can be bettter as you said but still gives a good idea of what you're working on - was the assignment "produce a 3d object" ? If so I like your idea !!!
for my 3d design modellling visualisation course last session i had to do a 3d object for my assignmnet. I dont know why i chose to do a BBQ :-) I may post a link if I can find where it is online |
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#3 |
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Member
Join Date: Jan 2002
Location: Melbourne, Australia
Posts: 2,368
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#4 |
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Member
Join Date: Jun 2001
Location: Newcastle
Posts: 385
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heres a project im in the middle of, very much a WIP.. but i thought id post it here since its a pc.. look for it in the pcdb soon.. well maybe not soon but it'll get there
![]() pic of the pc and table .. no room detail as yet (early pic) pic from LHS with side panel of case removed showing cables and wall socket pic of mobo detail, sorry about lighting and glare (no lights as yet) u miss out on alot of detail on the mobo (chipsets/bios/capacitors/IC's).. oh yeah, i have 4ide sockets and one floppy :P give u an idea of the detail so far.. lights on keyboard/monitor/cdroms/power&hdd light, mouse is a two button mouse, buttons on monitor, keyboard fairly accurate, mobo has all features of a recent abit mobo, cept the extra ide (too lazy to make two drives come off one cable). wires go from psu to mobo and to all drives (molex), graphics and sound cards have ic's/bios/gpu/ram/capacitors and sockets for analogue and dvi and composite, soundcard is modelled on a sblive, with a few adjustments... will be modelling a room around the pc (if my computer can handle the scene) including a bed and window and chair obviously. i'll keep ya'll updated
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witty signature. |
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#5 |
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Member
Join Date: Jun 2001
Location: Melbourne
Posts: 503
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Some various 3d stuff from a project I'm doing, don't have much time at all to work on it so some things aren't as I would like them to be
![]() http://home.pacific.net.au/~gjrolfe/Terran/ |
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#6 |
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Member
Join Date: Dec 2001
Posts: 2,330
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Actually i study industralia design i had to create a product so i made some mags
![]() The only thing thats shits me about Maya is the lack of GI i would love to do a GI render of that wheel with caustic's
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#7 |
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Member
Join Date: Jun 2001
Location: Newcastle
Posts: 296
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Just fake it Kabab, there's a few good plugins over at highend3d like Sky which are pretty good at faking GI ...
or you could use this very basic script; directionalLight -n Light; move 0 0 10; xform -ws -piv 0 0 0 ; duplicate -n MASTER; rotate -r -90 0 0; connectAttr -f MASTERShape.intensity ("Light" + ".intensity"); connectAttr -f MASTERShape.color ("Light" + ".color"); connectAttr -f MASTERShape.dmapResolution ("Light" + ".dmapResolution"); connectAttr -f MASTERShape.useDepthMapShadows ("Light" + ".useDepthMapShadows"); connectAttr -f MASTERShape.dmapBias ("Light" + ".dmapBias"); connectAttr -f MASTERShape.dmapFilterSize ("Light" + ".dmapFilterSize"); connectAttr -f MASTERShape.useMidDistDmap ("Light" + ".useMidDistDmap"); connectAttr -f MASTERShape.useDmapAutoBias ("Light" + ".useDmapAutoBias"); select Light; for ($i=0;$i<3;$i++) { duplicate -ic; rotate -r -22.5 0 0; } select Light; select -add Light1; select -add Light2; select -add Light3; for ($i=0;$i<15;$i++) { duplicate -ic; rotate -r 0 -22.5 0; } it's just a simple script that creates a light dome with a "master" light at the top. When you change the master attributes all the other lights are also changed. The attributes or the master are intensity, color, dmapResolution, dmap Bias, dmapFilterSize, useDmapAutoBias, useMidDistDmap, useDepthMapShadows ... err that's all I think ;/ It's far from perfect, but it's a simple, quick way to fake GI ...
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axie |
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#8 |
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Member
Join Date: Dec 2001
Posts: 2,330
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I'll give it a go when i have some free time thanks
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#9 | |
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Member
Join Date: Jun 2001
Location: Sydney, AU
Posts: 678
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Quote:
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Assumption is the mother of all fuckups. |
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#10 |
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Member
Join Date: Jun 2001
Location: Melbourne
Posts: 503
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I will soon, I'm in the process of animating them at the moment.
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#11 | |
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Member
Join Date: Jul 2001
Location: Melbourne, Australia
Posts: 2,477
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Quote:
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OCAU Fishing Club Member #6 |
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#12 | |
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Member
Join Date: Jun 2001
Location: Melbourne
Posts: 924
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Quote:
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