Overclockers Australia Forums

OCAU News - Wiki - QuickLinks - Pix - Sponsors  

Go Back   Overclockers Australia Forums > Software Topics > Programming & Software Development

Notices


Sign up for a free OCAU account and this ad will go away!
Search our forums with Google:
Reply
 
Thread Tools
Old 13th August 2002, 9:43 PM   #1
kabab Thread Starter
Member
 
Join Date: Dec 2001
Posts: 2,330
Default Some 3D

Well seeing as there isn't much 3D stuff i'll post some pic's to get the ball rolling.

Here is some stuff i did for a uni asignment in Maya 4.5




The lighting is all wrong if i can be bothered i will fix it up..
kabab is offline   Reply With Quote

Join OCAU to remove this ad!
Old 13th August 2002, 10:02 PM   #2
slick
Member
 
slick's Avatar
 
Join Date: Jul 2001
Location: Sydney AUS
Posts: 3,155
Default

hmm... nice. The lighting can be bettter as you said but still gives a good idea of what you're working on - was the assignment "produce a 3d object" ? If so I like your idea !!!

for my 3d design modellling visualisation course last session i had to do a 3d object for my assignmnet. I dont know why i chose to do a BBQ :-) I may post a link if I can find where it is online
slick is offline   Reply With Quote
Old 13th August 2002, 10:38 PM   #3
Wizardx8
Member
 
Join Date: Jan 2002
Location: Melbourne, Australia
Posts: 2,368
Default

<minipimp>

http://members.optusnet.com.au/wizardx8/3d.html

</minipimp>

Wizardx8 is online now   Reply With Quote
Old 13th August 2002, 11:49 PM   #4
Bennys4mg
Member
 
Bennys4mg's Avatar
 
Join Date: Jun 2001
Location: Newcastle
Posts: 385
Default

heres a project im in the middle of, very much a WIP.. but i thought id post it here since its a pc.. look for it in the pcdb soon.. well maybe not soon but it'll get there

pic of the pc and table .. no room detail as yet (early pic)

pic from LHS with side panel of case removed showing cables and wall socket

pic of mobo detail, sorry about lighting and glare (no lights as yet) u miss out on alot of detail on the mobo (chipsets/bios/capacitors/IC's).. oh yeah, i have 4ide sockets and one floppy :P

give u an idea of the detail so far.. lights on keyboard/monitor/cdroms/power&hdd light, mouse is a two button mouse, buttons on monitor, keyboard fairly accurate, mobo has all features of a recent abit mobo, cept the extra ide (too lazy to make two drives come off one cable). wires go from psu to mobo and to all drives (molex), graphics and sound cards have ic's/bios/gpu/ram/capacitors and sockets for analogue and dvi and composite, soundcard is modelled on a sblive, with a few adjustments... will be modelling a room around the pc (if my computer can handle the scene) including a bed and window and chair obviously. i'll keep ya'll updated
__________________
witty signature.
Bennys4mg is offline   Reply With Quote
Old 14th August 2002, 2:58 PM   #5
DuKe
Member
 
DuKe's Avatar
 
Join Date: Jun 2001
Location: Melbourne
Posts: 503
Default

Some various 3d stuff from a project I'm doing, don't have much time at all to work on it so some things aren't as I would like them to be

http://home.pacific.net.au/~gjrolfe/Terran/
DuKe is offline   Reply With Quote
Old 14th August 2002, 3:46 PM   #6
kabab Thread Starter
Member
 
Join Date: Dec 2001
Posts: 2,330
Default

Actually i study industralia design i had to create a product so i made some mags

The only thing thats shits me about Maya is the lack of GI i would love to do a GI render of that wheel with caustic's
kabab is offline   Reply With Quote
Old 14th August 2002, 4:14 PM   #7
Axie
Member
 
Join Date: Jun 2001
Location: Newcastle
Posts: 296
Default

Just fake it Kabab, there's a few good plugins over at highend3d like Sky which are pretty good at faking GI ...

or you could use this very basic script;


directionalLight -n Light;
move 0 0 10;
xform -ws -piv 0 0 0 ;
duplicate -n MASTER;
rotate -r -90 0 0;

connectAttr -f MASTERShape.intensity ("Light" + ".intensity");
connectAttr -f MASTERShape.color ("Light" + ".color");
connectAttr -f MASTERShape.dmapResolution ("Light" + ".dmapResolution");
connectAttr -f MASTERShape.useDepthMapShadows ("Light" + ".useDepthMapShadows");
connectAttr -f MASTERShape.dmapBias ("Light" + ".dmapBias");
connectAttr -f MASTERShape.dmapFilterSize ("Light" + ".dmapFilterSize");
connectAttr -f MASTERShape.useMidDistDmap ("Light" + ".useMidDistDmap");
connectAttr -f MASTERShape.useDmapAutoBias ("Light" + ".useDmapAutoBias");

select Light;

for ($i=0;$i<3;$i++)
{
duplicate -ic;
rotate -r -22.5 0 0;
}

select Light;
select -add Light1;
select -add Light2;
select -add Light3;

for ($i=0;$i<15;$i++)
{
duplicate -ic;
rotate -r 0 -22.5 0;
}



it's just a simple script that creates a light dome with a "master" light at the top. When you change the master attributes all the other lights are also changed. The attributes or the master are intensity, color, dmapResolution, dmap Bias, dmapFilterSize, useDmapAutoBias, useMidDistDmap, useDepthMapShadows ... err that's all I think ;/

It's far from perfect, but it's a simple, quick way to fake GI ...
__________________
axie
Axie is offline   Reply With Quote
Old 14th August 2002, 4:59 PM   #8
kabab Thread Starter
Member
 
Join Date: Dec 2001
Posts: 2,330
Default

I'll give it a go when i have some free time thanks
kabab is offline   Reply With Quote
Old 14th August 2002, 7:09 PM   #9
funkychild
Member
 
Join Date: Jun 2001
Location: Sydney, AU
Posts: 678
Default

Quote:
Originally posted by DuKe
Some various 3d stuff from a project I'm doing, don't have much time at all to work on it so some things aren't as I would like them to be

http://home.pacific.net.au/~gjrolfe/Terran/
Those look great, Duke. Have you got any animation clips? I'd love to see those in motion.
__________________
Assumption is the mother of all fuckups.
funkychild is offline   Reply With Quote
Old 14th August 2002, 8:51 PM   #10
DuKe
Member
 
DuKe's Avatar
 
Join Date: Jun 2001
Location: Melbourne
Posts: 503
Default

I will soon, I'm in the process of animating them at the moment.
DuKe is offline   Reply With Quote
Old 14th August 2002, 9:14 PM   #11
THE_SHIZZ
Member
 
THE_SHIZZ's Avatar
 
Join Date: Jul 2001
Location: Melbourne, Australia
Posts: 2,477
Default

Quote:
Originally posted by DuKe
I will soon, I'm in the process of animating them at the moment.
awesome , they look great dude
__________________
OCAU Fishing Club Member #6
THE_SHIZZ is offline   Reply With Quote
Old 14th August 2002, 9:54 PM   #12
Tanus
Member
 
Tanus's Avatar
 
Join Date: Jun 2001
Location: Melbourne
Posts: 924
Default

Quote:
Originally posted by DuKe
Some various 3d stuff from a project I'm doing, don't have much time at all to work on it so some things aren't as I would like them to be

http://home.pacific.net.au/~gjrolfe/Terran/
Ever thought of doing some models for, hmm, I dunno, a mod for UT2003 at all? Cause I know this guy who is looking for modellers that have some talent at that sort of thing .
Tanus is offline   Reply With Quote
Reply

Bookmarks

Sign up for a free OCAU account and this ad will go away!

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +10. The time now is 2:20 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2013, Jelsoft Enterprises Ltd. -
OCAU is not responsible for the content of individual messages posted by others.
Other content copyright Overclockers Australia.
OCAU is hosted by Internode!