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Old 3rd June 2010, 11:58 PM   #1
Broden Thread Starter
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Default Shogun 2: Total War


Title: Shogun 2: Total War
Publisher: SEGA
Developer: The Creative Assembly
Format: PC DVD
Players: 1 - 8
Ratings: ESRB Teen, PEGI 16, OFLC M, USK 12 - All provisional
Release Date: March 15, 2011

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In 2000, the Creative Assembly re-invented the strategy genre with Shogun: Total War, an unprecedented blend of 3D real-time battles and turn-based management game and the first offering in the multi-award winning series. With over 7 million units sold and universal acclaim from the press and community, Total War has consistently been at the cutting edge of the genre and is today one of the most successful PC franchises of all time.

In 2011, the makers of Rome and Empire: Total War will release the sequel to the game that started it all. Shogun 2: Total War will take long-time veterans and newcomers alike to the next level of strategy gaming on PC. Based on 10 years of experience in making Total War, Shogun 2 is the perfection of the series with a new Artificial Intelligence (AI), revolutionary multiplayer modes, brand new campaign map options and epic 3D real-time battles.

It is the middle of the 16th century in Medieval Japan. The country, once ruled by a unified government, is now split into many warring clans. The player takes on the role of one Daimyo - the clan leader - and will use military engagements, economics and diplomacy to achieve the ultimate goal: re-unite Japan under his supreme command and become the new Shogun - the undisputed ruler of Japan.

Set during the golden age of Samurai warfare, Shogun 2 brings to life the most turbulent period of Japanese history.

Key Features:

Total War Redefined: Shogun 2 is the ultimate refinement of the original formula with a new, cutting-edge AI, more polish and online functionality than ever before. The result is the perfect mix of real-time and turn-based strategy gaming that invites both veterans of Total War and new players to experience the enjoyment and depth of the series.

New Character Progression: Choose from 9 different clans and compete on and offline for the undisputed supremacy of Medieval Japan. Gain experience to level up your own character-warlord as well as your generals and agents.

A Complete Single And Multiplayer Offering: Play through the Main Campaign in single player or invite a friend online to play competitively or cooperatively in Campaign Multiplayer mode. Join 8-player multiplayer battles with your own upgradable avatar and climb the online Leaderboard to show the world who reigns supreme. Also including exciting new modes of team play for clans, a first in the Total War series.

New Generation AI System: Developed according to Sun Tzu's principles in the Art of War, the Artificial Intelligence constantly analyses its situation and reacts to your every move with greater precision and variety.

Improved Land And Naval Battle Gameplay: Land battles never felt so realistic with new multi-staged castle sieges and terrain features changing according to the weather and time of the day - turning each engagement into a tactical challenge. Set buildings on fire to force garrisoned troops out and use your units' special abilities to turn the tide of the battle.

Naval combat also offers more variety with the addition of coastal battles. Islands can work as effective cover for your ships, while sand bars and reefs can be used as traps against an enemy fleet.

Accessible And In-Depth Empire-Building Gameplay: A streamlined User Interface makes management of your kingdom much easier. Build and govern cities, recruit and train troops, conduct diplomacy and manage your agents - each feature is now introduced with comprehensive tutorials, gradually revealing the depth of the Shogun 2 campaign map - the heart and soul of the Total War experience.
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After the excesses of Empire, Shogun 2 is taking a Zen approach. Though the word "accessible" is often code for "plain," in the case of Shogun 2, it's clear that the designers want to maintain a tighter focus on the core elements and not give in to feature creep. The unit roster is a great example of this. Rather than massive roster of units found in Empire, Shogun sticks with just 30-40 basic units (20 or so per faction), each of which has a clear and obvious purpose. This should give the player a chance to focus more on tactics than on the slight variations between similar unit types. If you need to keep an enemy at bay, for instance, you'll know to call on your Ashigaru spearman. To help add a bit of variety, units will upgrade over time.

The scale is also different in terms of the presentation of the story. Empire was a game about a global war. Shogun 2 is about eight warring fiefdoms. So if Shogun 2 won't have the epic geographic scale of Empire, it will have to compensate by emphasizing character and story. During its time in Europe (through Medieval, Rome and Empire), Total War has gradually shed some of the narrative that provided context for the battles and campaigns. Shogun 2 will focus directly on the daimyo, or clan leaders, like Takeda Shingun or Chosokabe Motochika. Instead of being the impersonal force guiding the destiny of your faction, you'll actually play as a person who has to negotiate the treacheries and loyalties of family politics, which can sometimes be as deadly a battlefield as any you can find. Your generals will also be more important this time around, not just due to the return of their pre-battle speeches, but also because you can choose which upgrades they get as they develop. It makes it much easier to get attached to them than the sometimes random characters you've recruited in previous Total War games.
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More info here:
http://forums.gametrailers.com/threa...otal-w/1075262
http://pc.ign.com/articles/109/1093664p1.html
http://www.totalwar.com/
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Old 4th June 2010, 2:52 AM   #2
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After the excesses of Empire, Shogun 2 is taking a Zen approach. Though the word "accessible" is often code for "plain," in the case of Shogun 2, it's clear that the designers want to maintain a tighter focus on the core elements and not give in to feature creep. The unit roster is a great example of this. Rather than massive roster of units found in Empire, Shogun sticks with just 30-40 basic units (20 or so per faction)


I started reading that and thought 'YES! Back to the roots' ... then read '40 basic units'. 40.

The original had what, 9? 10? It provided plenty of depth.

If you've got 40 units, they can hardly all have some 'clear purpose'.
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Old 4th June 2010, 3:05 AM   #3
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^^^
maybe total number including upgrading units?
OMG!!! Bring back the old time!!! Must buy must buy!!! My memory of playing two fav clans (Mori and Nobugawa) is still FRESH! And ninja scene is fun as well.
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Old 4th June 2010, 3:17 AM   #4
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YES!


they will soooooooooooo fuck it up
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Old 4th June 2010, 7:27 AM   #5
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they will soooooooooooo fuck it up
Maybe. But they haven't fucked up any of them yet, so we can only hope it'll be good.

Jeff van Dyck is working on the soundtrack too. He's a legend.
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Old 4th June 2010, 9:15 AM   #6
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Got the email as well.

Sooooooooooooooooooo excited =)

Woohoo!
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Old 4th June 2010, 11:16 AM   #7
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I almost had a joygasm reading this, but that 20 basic units per faction blue balled me.

I really hope that's including upgrades for a limited set of unit types like the original.

I preferred STW over MTW because of it's smaller scope and things like the harvest reports made it more engaging, so it sounds promising.
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Old 4th June 2010, 11:23 AM   #8
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Sounds great. Lets hope it does go back to its roots a little as the last few havent really been as good/as satisfying imho.
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Old 4th June 2010, 1:04 PM   #9
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sweeet been waiting for this for years. Finally something on the horizon worth waiting for. Never thought they'd get around to it.
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Old 4th June 2010, 1:08 PM   #10
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Shogun Total War was awesome, can't wait for this.
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Old 4th June 2010, 1:12 PM   #11
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omg. SUPERNINJAS/GEISHAS!

How i loved having a dozen shinobi houses generating about 100 shinobi's to infiltrate enemy territory.

and geishas...
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Old 4th June 2010, 1:15 PM   #12
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There better be a pre-order with a full suit of Samurai armour.
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Old 4th June 2010, 2:04 PM   #13
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20 units won't be so bad, particularly if most of them are unique to specific factions. It would make it a bit more interesting. Plus, it looks like ships will be there too so that's probably a dozen or so units
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Old 4th June 2010, 2:39 PM   #14
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Maybe. But they haven't fucked up any of them yet, so we can only hope it'll be good.

Jeff van Dyck is working on the soundtrack too. He's a legend.
Empire was pretty poo
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Old 4th June 2010, 3:03 PM   #15
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Empire was pretty poo
It wasn't as good as the others, but it definitely wasn't a 'fuck up'.
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