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Old 5th November 2011, 5:03 PM   #76
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Have anyone measured how much downloads you have to do? I did 7Gb yesterday (according to the local proxy server), and this morning it was still asking to do another 1.3Gb update.
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Old 5th November 2011, 10:33 PM   #77
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Ahh man, need some sleep now. Been playing most of the day LOL
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Old 6th November 2011, 10:02 AM   #78
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Hey

So far the game has alot of potential but they are going to need to fix a few things.

Skiing feels ok but they really need to get rid of the speed cap.
Energy on packs is useless need to last a bit longer
Map walls suck, Best part about tribes for me was making up capping runs and with map walls it severely limits your options
Oh they need to fix the aus servers redirecting to UK and giving 300 ping !

Fix those things and this game will win me over.

Its good to be playing tribes again!

Ingame name is ArTeesT if anyone wants to add
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Old 7th November 2011, 12:00 PM   #79
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Have had some awesome moments playing this. Some great caps and midair discs. Sucking up all my spare time though LOL.

ArTeesT I have only seen you there once and was chasing you down in the tropical map as you took the flag on a sideways run. Got into a fight with someone else though so had to let you go
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Old 7th November 2011, 12:57 PM   #80
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I'd love if I got selected for beta... but $30 for a game from HiRez is a bit steep, regardless of the IP.
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Old 7th November 2011, 1:15 PM   #81
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You don't get selected for beta, if you pay the $30 you're straight in regardless.
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Old 7th November 2011, 1:59 PM   #82
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Quote:
Originally Posted by Oppressa View Post
You don't get selected for beta, if you pay the $30 you're straight in regardless.
There is also a registration for beta, outside the guaranteed slots for pre-orders.
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Old 7th November 2011, 2:12 PM   #83
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I paid so I assume I can play? Damn bf3 temptation!

How longs beta go for?
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Old 7th November 2011, 7:26 PM   #84
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Quote:
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How longs beta go for?
Until release which is next year. They have also stated that any character progression you do in the beta will carry over to the release version.
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Old 10th November 2011, 5:31 PM   #85
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I have some extra beta keys if anyone is interested.
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Old 10th November 2011, 5:41 PM   #86
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Quote:
Originally Posted by NEMESIS-X View Post
I have some extra beta keys if anyone is interested.
Yes please, if you still have them. Cheers.
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Old 10th November 2011, 7:03 PM   #87
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Quote:
Originally Posted by Sundance View Post
Yes please, if you still have them. Cheers.
PM sent, 2 left.
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Old 11th November 2011, 7:45 AM   #88
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Nov. 10, 2011: Tribes Closed Beta Version 0.1.523

Quote:
Major Highlights since Version 0.1.504
Removed speed cap. Implemented various falling, skiing, and jetpack physics changes.
Changes also include a variety of modifications to Skills to better fit into the new movement system. XP will be refunded for those skills that have been deprecated.
New Map added to Rabbit Rotation (Drydock Night Map) .
New Map added to CTF Rotation (Drydock Day Map) .
Variety of improvements to server stability and disconnects (may still be several issues outstanding -- please report them if you find them).
Variety of UI improvements and cleanups (most significantly to the death camera and to the Skills and Perks screens).
Large number of bug fixes.
Additional Items
Adjusted flag throwing physics to improve throwing in specific directions.
Players who leave or disconnect from a match will now receive XP and Tokens for their time in game, once that match has ended. [NOTE: Some issues remain if you are offline when the match you were in has ended. These are being researched and should be fixed in an upcoming patch].
VIP Experience now properly awarded to VIP players on Free Servers (while VIP Servers are not in function). Rank Experience is not increased by VIP or Boost anymore.
New tooltips for Skills and redesigned layout for the Skills popup window.
Added two-step process for selecting both class perks at the same time.
Added new death camera info box, displaying killer’s name, remaining health, class, rank, weapon used, and perks equipped.
Adjusted Light/Med/Heavy flight characteristics at high speeds.
Help text ignores are now properly saved.
Fix for zoom breaking if zoom was enabled while a player died (this only happened when the Toggle Zoom feature was enabled).
Support for “Borderless Window” option. Removes border from window (best use is to run at monitor’s full-screen resolution -- allows for faster Alt-Tabbing in and out of the game).
Picking up a repair tool from a repair station now replaces the player's currently equipped weapon rather than always replacing the secondary weapon.
When a player enters an inventory station, they begin health regen immediately.
Fixed hit indicator being on the opposite side for the back side hits.
Fixed mipping issues on many hand models as well as the spinfusor and sniper rifle
Separated input release time and animation time from inventory stations.
Fixed bug with call-in cooldown not behaving properly.
and a shitload more!

Props to the developers for removing the speedcap and fixing a lot of things that I and I"m sure others had asked for. Can't wait to have a play tonight. The update is an 800Mb download.

Inventory stations now repair you too.
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Main: Cooler Master Elite 342, i7 3930K, Corsair H80, Rampage IV GENE, Corsair 4x4Gb 2133Mhz DDR3 Dominator GT, 5870, OCZ Vertex 3 MAX IOPS 120Gb, 1Tb Western Digital Green, 2 x Pioneer DVR-212
HTPC: Silverstone SST-GD01S-MXR, i3 540, Scythe Big Shuriken, ASRock H55M-GE, 2 x 2Gb DDR3 1333, 7Tb of storage, Pioneer Bluray BDR-206

Last edited by Oppressa; 11th November 2011 at 7:48 AM.
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Old 11th November 2011, 8:56 PM   #89
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argh, all that good news, then they go and wreck the heavies
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Old 11th November 2011, 9:32 PM   #90
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I'm really really bad at this. But its scifi. Its a twitchy fps. And the servers are local
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