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#16 |
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Member
Join Date: Apr 2007
Location: Melbourne 3028
Posts: 4,230
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OCAU MetaL Club Member #203 xbox live gamertag: soulblade64 Trades- More than I can remember |
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#17 |
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Member
Join Date: Nov 2010
Posts: 194
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#18 | |
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Member
Join Date: Sep 2005
Location: West Sydney
Posts: 3,128
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Quote:
![]() you can have up to four weapons equipped once you earn the unlocks you can already do that... http://forums.gearboxsoftware.com/sh...ad.php?t=85874 |
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#19 | |
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Member
Join Date: Apr 2007
Location: Melbourne 3028
Posts: 4,230
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Quote:
Gearbox will hopefully make the PC version a little more PC friendly though. Wonder if they're going to use the same Unreal engine or maybe move to something a bit better? Unreal engine blows at doing shadows, and they look terrible in Borderlands.
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OCAU MetaL Club Member #203 xbox live gamertag: soulblade64 Trades- More than I can remember |
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#20 |
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Member
Join Date: Aug 2001
Location: Melbourne
Posts: 1,922
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Loved the first one, hope the 2nd one has more upgradable items (such as armor, trinkets)
basically a fps version of diablo.......with guns
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#22 |
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Politburo
Join Date: May 2007
Location: Adelaide
Posts: 19,484
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I loved the first game and excited about a sequel. Had a really unique style to it - I had fun even when grinding for XP.
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#23 | |
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Member
Join Date: Nov 2006
Location: Sydney
Posts: 2,849
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Quote:
Critical Bitch. |
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#24 |
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Member
Join Date: Mar 2010
Location: Brisbane
Posts: 664
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exactly. i bloody loved it. crank the music and volume and blast the shit out of things.
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'Super' Cool Case Worklog - Completed |
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#25 | |
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Member
Join Date: Oct 2009
Location: Newcastle
Posts: 1,888
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Quote:
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Rig: i7 : 5850 : 6gb Playing:BF3 Listening:Cloud Nothings, Japandroids Steam: Steve84__84 Origin : Goldcrow |
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#26 | |
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Member
Join Date: Jan 2005
Location: AU
Posts: 1,807
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Quote:
edit: FUCK just lost my edit, of changes id like to see. no gamespy, steam friendslist will do. all weapons viable. No more repeaters being the spare prick at the party when revolvers come along, or rpgs just sucking. adjustable fov stronger ending for primary campaign, although i'm with sebstar, its not a dealbreaker. bigger inventory, or more option for storing good guns. I spend a lot of time squirreling away good guns for friends when they come to play. more class skills, and bigger skill tree. more than 4 person multiplayer. even 8 player would be cool. more vehicle weapon choices and the biggie... a vehicle large enough to house everyone, just as fun as the original cars.
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MWO Mercs Pilotname: fez Last edited by FerrisXB9R; 4th August 2011 at 9:56 PM. |
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#27 |
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Member
Join Date: Nov 2010
Posts: 194
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The story is about on par for the action RPGs it is modeled after. What was the story in Diablo? It's Heaven vs Hell and a demon is on the loose... go get 'im tiger!
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#28 |
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Member
Join Date: Jul 2006
Location: Brisbane, Australia
Posts: 217
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any chance of random areas (like diablo random maps) instead of repeating the same old boring places in new games ? Hopefully more types of enemies too.
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Play Up Pompey ! |
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#29 |
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Member
Join Date: Nov 2008
Location: Sydney
Posts: 7,252
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I really liked driving in Borderlands
If you cant kill them, run'em over!
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#30 |
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Member
Join Date: Feb 2010
Location: Sutherland Shire, NSW
Posts: 3,397
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Pros
-Nice replay value, on my 5th playthrough2 atm with almost 200 hours played -large selection of weapons - weapons double as the games cashflow, cash found or given as rewards is never enough to cash someone up, but the unlimited number of useless guns make for a great cashflow -never any issues with running out of ammo (just started playing Just cause 2 and Im puling my hair out looking for a fucking bullet to shoot someone with) it also stays the same price from lvl 1 to lvl 69 which is GREAT when you have 10,000 bullets between all your weapons and dont want to spend a million dollars on ammo -4 player campaign - makes replay value even better, when you finish playthrough2 by yourself, you can start all over again with a mate and it changes the whole dynamic of the game Cons -4 player campaign (the game's campaign is not designed to be played by more than one person when it comes to health ammo and weapon drops in crates and skag piles, new games with 4 player co-op relies heavily on money between level 0-10 which is also scarce) I always end up getting into never ending arguments over not letting someone have a weapon from a crate, it needs a terraria piggy bank style of crate payload I think, different weapons for each player only visible to them. - lack of adequate fast travel network in DLC's, this shit me hard, you want to reallocate skill points, change characters colour or return to another location at the end of the crimson highway in general knoxx, and it ends up being quicker to quit the game, restart it and load from the NewU station, then select another location rather than drive all the way back. -missions, I couldn't stand entering the rust commons from new haven, finding the middle of no were bounty board, then being told there are new missions available for the rust commons at the new haven bounty board, then going back to new haven to be told after I left that there are now new missions at the middle of no were bounty board...that kind of fucking around wasting my time shit was annoying. -the story line was horrible, I still think its the worst of any game ive ever played.
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You cant fool all of the people all of the time, but if you fool the right people, the rest will follow.
-There is no sense crying over every mistake, you just keep on trying till you run out of cake. [Trades= 5, Total = $4630] |
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