![]() |
![]() OCAU News - Wiki - QuickLinks - Pix - Sponsors |
|
|
#91 | |
|
Member
Join Date: Nov 2004
Location: Carlingford, Sydney
Posts: 2,895
|
Quote:
It seems pretty hard to argue that making 5v5 play the only option is going to improve the game when - even if 5v5 is the only way to play competitive (which i wouldnt know about, im a 'pug') - the 16, 20 and even 32 player options were so popular. Its not just a game for competition - its supposed to be enjoyable for the average player and i just dont think itll look like a step forward with smaller servers, maps and infinite ammo Its kind of the same thing on differentiating terrorists and CT's, including with guns. It might just be rose tinted glasses but i swear the early betas had a larger differentiation between CT's and T's then CS1.6 and CSS. Closing the gap - by making the guns behave similarly and giving equal equipment - is good for competition, but imho differentiation and map design can be used to good effect to make CT's feel more 'special forces' than T's. In thinking 'tactical' i think of maps like assault - im the kind of player that liked the more 'tactical' feel in the early betas (although i dont think assault was in them) and feel the game works when doing the smart thing - like holding the building if you are T's and sneaking in and feighning assaults if you are CT's - actually brings some advantage and that it doesnt really work if T's run out of the building in assault all the time to harrass the CT's. The way i see it, CS is not about competitive play in the first place - its about a semi realistic portrayal of real world combat with addictive and balanced maps, respawn and game modes. Imho a lot of 'competitive' players get so good that the game pretty much breaks - it becomes a series of headshots rather then a tactical shooter. Maybe it wouldnt be good for competition, but bringing back a more 'tactical' feel would, imho, revive some of the old CS magic - then again, maybe its just rose tint
__________________
Originally posted by John Guerrero Never try to argue with an idiot, they'll bring you down to their level and beat you with experience Originally posted by Irish Proverb When you are right, no one remembers. When you are wrong, no one forgets. Originally posted by Ben Franklin Once people realise they can vote themselves money, that will herald the end of the republic Last edited by irR4tiOn4L; 22nd August 2011 at 11:58 AM. |
|
|
|
|
| Join OCAU to remove this ad! |
|
|
#92 | |
|
Member
Join Date: Mar 2011
Posts: 176
|
Quote:
Have you ever seen top level netball? That's when the game breaks from players getting too good.
__________________
HP Pavilion dv6-6023tx (Laptop): i5-2410M | Radeon HD 6770M | 4 GB 1333 DDR3 | 640 GB SATA (5400 rpm) | 15.6" (1366 x 768) | Win7/Ubuntu
|
|
|
|
|
|
|
#93 | |||||
|
Member
Join Date: Nov 2004
Location: Carlingford, Sydney
Posts: 2,895
|
Quote:
Quote:
Quote:
The discussion on the last few pages began because there was uncertainty about whether public servers would be more than 5v5 and some people then started arguing about 32 player servers (whether they should be considered the 'norm' for public play or whether they are worthwhile at all). It roughly began with this post back on page 5 Quote:
Quote:
Imho those 'real world' tactics have little to no value once you get to upper level play, but CS was originally designed to be a semi realistic 'tactical shooter'. Thats why i reckon the game 'breaks' - it no longer requires real world tactics. To be fair, this happens on pub servers probably just as much anyway - but back in the betas, people used to be more careful and tactical in how they played. And no, i have never seen ultra competitive netball (but i bet i know why you watch it!)
__________________
Originally posted by John Guerrero Never try to argue with an idiot, they'll bring you down to their level and beat you with experience Originally posted by Irish Proverb When you are right, no one remembers. When you are wrong, no one forgets. Originally posted by Ben Franklin Once people realise they can vote themselves money, that will herald the end of the republic Last edited by irR4tiOn4L; 25th August 2011 at 1:57 PM. |
|||||
|
|
|
|
|
#94 | |
|
Member
Join Date: Mar 2011
Posts: 176
|
Quote:
__________________
HP Pavilion dv6-6023tx (Laptop): i5-2410M | Radeon HD 6770M | 4 GB 1333 DDR3 | 640 GB SATA (5400 rpm) | 15.6" (1366 x 768) | Win7/Ubuntu
|
|
|
|
|
|
|
#95 |
|
Member
Join Date: Jun 2005
Location: Gold Coast
Posts: 1,178
|
Three Ingame videos and Screenshots:
http://au.pc.ign.com/articles/119/1190745p1.html Not as good as I was expecting... But it'll do. Some of the weapon models look crap, there are better ones in CSS (Community mods). Map and player models look pretty good.
__________________
Rig: Intel i7-3770 @ 3.9Ghz | Asus P8Z77-M PRO Motherboard | Geil 16GB Kit DDR3 Enhance Plus C9-9-9-28 1750MHz | Gainward GTX 580 1536MB GDDR5 | OCZ Vertex LE 160GB SSD | LGE 27" LCD 2ms Monitor | Antec High Current Gamer 900W Steam: the_antipop -- Origin: AntipopAU -- PSN: funkus_beef |
|
|
|
|
|
#96 |
|
Member
Join Date: May 2007
Location: Perth
Posts: 2,488
|
Thanks for the share anti-pop, brings back so many good memories.
I will be keen to try it out! |
|
|
|
|
|
#97 |
|
Member
Join Date: Mar 2004
Location: Brisbane
Posts: 6,330
|
If they can easily port CSS content to it I'll definitely pick it up. Most of the CSS I play is for gun game, break floor, surf maps. It'd be nice to have the more intense 5v5 match making there but with the option like CSS of just dicking around on a 32 player gungame map.
Gabe wants to get pc/ps3 play working with it? Best of luck with that, MS tried it in the past and we know it just doesn't work in a shooter. I can't see it happening. It might work alright in portal 2 because you're working together but not with a game that requires such fast and accurate aim as CS. |
|
|
|
|
|
#98 |
|
Member
Join Date: Jun 2005
Location: Gold Coast
Posts: 1,178
|
I reckon it could work. As long as they have filters for it. So you can choose to play Cross Platform, or just on your standard platform. So if you have a mate on PS3 etc you can occasionally play with him, but then can easily switch back to your platform.
__________________
Rig: Intel i7-3770 @ 3.9Ghz | Asus P8Z77-M PRO Motherboard | Geil 16GB Kit DDR3 Enhance Plus C9-9-9-28 1750MHz | Gainward GTX 580 1536MB GDDR5 | OCZ Vertex LE 160GB SSD | LGE 27" LCD 2ms Monitor | Antec High Current Gamer 900W Steam: the_antipop -- Origin: AntipopAU -- PSN: funkus_beef |
|
|
|
|
|
#99 |
|
Member
Join Date: Mar 2004
Location: Brisbane
Posts: 6,330
|
You're right it might work for the more casual scene so long as you could filter it out if you're not interested in that. I certainly wouldn't object to the addition of the feature so long as I can disable it.
|
|
|
|
|
|
#100 |
|
Member
Join Date: Mar 2011
Posts: 176
|
Please make the game look more professional Valve :T
__________________
HP Pavilion dv6-6023tx (Laptop): i5-2410M | Radeon HD 6770M | 4 GB 1333 DDR3 | 640 GB SATA (5400 rpm) | 15.6" (1366 x 768) | Win7/Ubuntu
|
|
|
|
|
|
#101 |
|
Member
Join Date: Dec 2010
Posts: 89
|
^ This
I don't like the look of the guns, looks too much like COD. The Ak sounds shit as well.
__________________
Tooheys: Asus P5QL pro | Intel Core 2 Duo E8400 @ 3.8Ghz | Noctua NH-C12P SE14 | ATI 4870 1GB | 4GB DDR2 | 500GB 7200 RPM | 1TB 7200 RPM | 650W Extra: Asus P4P800-E | Intel Pentium 4 (2 CPU's) @ 2.8GHz | NIVIDIA FX 5700 256MB | 2GB DDR2 | 300GB 7200 RPM | 680W Dry: Toshiba M700 | Intel Core 2 Duo T725 @ 2GHz | Mobile Intel 965 Express 356MB | 2GB DDR2 | 120GB |
|
|
|
|
|
#102 |
|
Member
Join Date: Jun 2001
Location: Melbourne
Posts: 7,645
|
Will do almost anything for beta key!
__________________
http://www.irontanks.com.au/ |
|
|
|
|
|
#103 |
|
Member
Join Date: Jan 2003
Location: Canberra
Posts: 4,331
|
molotov and stun gun and more noob friendly maps? nothing to exciting
FOV looks crap and guns too small.
__________________
My rig i7-2600k@4.6 | Z68X-UD7| 16 GIG | GTX 690 | 120 Intel 520 | Win 7 64-Bit | D5 & XSPC W/C | 800D | 24" ASUS 120hz I am the 120fps Nazi
|
|
|
|
|
|
#104 |
|
Member
Join Date: Jan 2002
Location: Goldcoast Queensland
Posts: 316
|
the one thing i HATE, is that tf2 shit where 'x killed you' , and 'your nemesis is'. but looks like it'll be in it, will have to deal, maps look good though!
|
|
|
|
|
|
#105 | ||
|
Member
Join Date: Apr 2010
Location: Sydney 2017
Posts: 4,787
|
Quote:
I can see elements from CS and some COD-like things as well, from my brief experience with that game (SP only though!) I'll probably stick with Source for the majority and play a little GO until the game is up to scratch before switching over. I do hope they polish up the guns, models, textures, etc. Overall the weapons look a lot like L4D2. And praise jeebus that they actually have correctly modeled guns now! They still have that slapping the side of the gun to release the bolt nonsense, it's less effort just to pull the charging handle... But at least he isn't pulling the forward assist!! Quote:
cl_disablefreezecam 1 I agree maps look awesome, but I want to hear how it all sounds. Molotov and stun gun add new elements as well.
__________________
i5 3570K @ 4.4GHz- ASRock Z77 Fatal1ty Professional - 16GB G.Skill Trident X 2400MHz - GTX670 2GB - Essence STX (2xLME47920, 1xLM6172) - Beyer DT880 - Corsair Force 3 120GB - WD Caviar Black 2TB - Silverstone Strider Plus ST60F-P 600W - Corsair C70 Military Green - Trades = $5811 |
||
|
|
|
![]() |
| Bookmarks |
|
Sign up for a free OCAU account and this ad will go away! |
| Thread Tools | |
|
|