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#76 |
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Member
Join Date: Jul 2001
Location: Wagga Wagga
Posts: 2,172
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so playing a resto shaman as a main since BC, im loving the new talents thus far....
![]() its ok, ill just stay in the fetal position and hope it gets better as development continues |
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#77 |
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Member
Join Date: Jan 2007
Location: Caloundra, Sunshine Coast
Posts: 5,187
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not only is the new talent system TOTALLY SHIT. it also somehow manages to have useless talent tiers when there's still only 6 to pick from? what the fuck blizzard.
actually, screw that, out of 6 there's ONE truly useful one great way to take one of the coolest features of the entire game... dumb it down.. then remove its usefulness entirely. |
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#78 |
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Member
Join Date: Jul 2005
Location: Booragoon, Perth
Posts: 262
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Yeh I was keen to resub (mainly in order to get D3 for free mind), but I also wanted to join some mates who had started a guild and are raiding (why couldn't they do this when I first got them into the game and was still raiding?!). Then I see the ridiculous new talent tree, and now I'm not going to bother.
I know they need to mix it up every expansion and keep things fresh, but not by REMOVING choice from the best thing about WoW - the talent trees! |
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#79 |
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Member
Join Date: Sep 2004
Location: Melbourne
Posts: 3,838
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qq, now we have the choice of 3 different cookie cutter specs from 18 talents, instead of 3 different cookie cutter specs from 100 talents... no difference, move on, nothing to see here.
Only thing is, now they can more easily balance pvp without affecting pve and vice versa
__________________
i7 920 / 6gb / 460gtx OC Completed trades ($3,750+ total) - Hotdog_Hotdog, mecka, dimsyrak, MotoMan, [MadHatteR], melbnut, crag_v, jimmytim903, Quittersss, Azzan [/URL] |
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#80 | |
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Member
Join Date: Aug 2001
Location: 백두산
Posts: 4,619
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Quote:
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#81 |
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Member
Join Date: Jul 2005
Location: Booragoon, Perth
Posts: 262
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Hehe yeh yeh. But the lack of choice just makes the talent tree seem so...bland. Probably make it easier to balance internally and with the other classes though.
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#82 |
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Member
Join Date: Feb 2007
Posts: 61
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#83 |
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Member
Join Date: Jun 2004
Location: SE QLD
Posts: 1,640
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#84 |
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Member
Join Date: Aug 2001
Location: 백두산
Posts: 4,619
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I'll admit, the new trees aren't perfect (I'm a shaman, so I got fucked hard). But it's pre-alpha - shit's got a long way to go.
I still like the structure though - especially the part about being able to change it on the fly. |
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#85 |
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Member
Join Date: Jun 2004
Location: SE QLD
Posts: 1,640
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I like the concept but it needs a huge amount of work. As a ret paladin, there's bugger-all PvE benefit from most of the talents.
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#86 |
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Member
Join Date: Sep 2004
Location: Melbourne
Posts: 3,838
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Best part of it. Now they'll be able to add more fights where utility from dps players comes into play more, rather than just straight dps.
__________________
i7 920 / 6gb / 460gtx OC Completed trades ($3,750+ total) - Hotdog_Hotdog, mecka, dimsyrak, MotoMan, [MadHatteR], melbnut, crag_v, jimmytim903, Quittersss, Azzan [/URL] |
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#87 |
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Member
Join Date: Jun 2004
Location: SE QLD
Posts: 1,640
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Doubt it. To make talent trees to give players more "choice" and then pigeonhole them to specific talents to get the appropriate utility for certain fight mechanics would be counter-productive.
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#88 |
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Member
Join Date: Aug 2001
Location: 백두산
Posts: 4,619
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Well, 4.3 has been out for over a month now, so I would expect a lot more Panda info to come out soon.
I'll update the OP when the beta is announced - I'm still guessing late Feb/early Mar. Now that Cata is done (no more content patches, says Blizz), how do people now about MoP? |
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#89 | |
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Member
Join Date: Oct 2004
Location: Melgoon
Posts: 11,749
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Hunter changes look interesting at the first tier, then it just goes to shit
.I quit WoW awhile ago and it looks like I wont be returning
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#90 |
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Member
Join Date: Jun 2004
Location: SE QLD
Posts: 1,640
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