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#121 | |
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Member
Join Date: Sep 2010
Location: Glen Waverley, VIC
Posts: 462
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Quote:
Two relatively powerful GPUs with a 4-/6-core CPU will require a very efficient cooling system until these parts undergo a die shrink or two.
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#122 |
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SLATYE, not SLAYTE
Join Date: Nov 2002
Location: Canberra
Posts: 25,832
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I think power will be okay. Start with a pair of HD 7770s (because 128-bit RAM is cheaper than 256-bit RAM), underclock them a little bit, add an 80W CPU, and you're at 200W - much the same as the original PS3.
Alternatively, it might be two different GPUs - for example a 7470 that handles all the 2D stuff and basic 3D games, with a 7850 that only gets used in "real" games that need the performance. Cpt.J.Sparrow may well be right with the Kinect stuff. Include a bit of Kinect processing hardware in the console, but keep the sensor separate.
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#123 | |
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Member
Join Date: Oct 2010
Posts: 5,528
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Quote:
"Sega Saturn". |
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#124 |
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Member
Join Date: Dec 2008
Location: NSW
Posts: 10,963
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I wonder, with all this new hardware + doubling up, if hardware failure will be even more common than with the current generation
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#125 |
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Member
Join Date: Nov 2009
Location: brizbun
Posts: 4,020
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Biggest issue with this gen of console was the move to lead free solder. They should have their way around it by now but you never know
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#126 |
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Member
Join Date: Oct 2010
Posts: 5,528
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![]() All I can say is that it better have a fuckton of RAM - I'm talking 12GB, at least, preferably more - and an SPU. And a fucking reasonable lifespan. |
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#127 | |
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Member
Join Date: Feb 2006
Location: Slicin' & dicin'!
Posts: 19,475
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Quote:
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#128 | |
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SLATYE, not SLAYTE
Join Date: Nov 2002
Location: Canberra
Posts: 25,832
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Quote:
However, it wouldn't surprise me at all if they took something like AMD's Fusion (ie a slow GPU and a decent CPU) for the basic stuff and then added a high-end GPU elsewhere on the mainboard. Edit: there's no reason to put them in "CrossFire" configuration. The whole point of CrossFire is that, from a game programmer's point of view, it looks like a single GPU. This makes it straightforward to write games that work on any PC. On a console, where there's one fixed set of hardware and the developers will put a lot of effort into making it work well, they'll get much better performance without using CrossFire.
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Main system: Phenom II X4 920 | 8GB (4x 2GB) DDR2-800 | Gigabyte M57SLI-S4 v2.0 | Leadtek Geforce 9600GSO 384MB | Enermax Modu82+ 525W | 1TB Hitachi HDD | 3.5" + 5.25" FDD Laptop: Compal EL80 | C2D T7200 | 320GB Fujistu HDD | 2GB DDR2-667 | GF Go 7600 Last edited by SLATYE; 3rd April 2012 at 9:55 PM. |
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#129 | |
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Member
Join Date: Feb 2006
Location: Slicin' & dicin'!
Posts: 19,475
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Quote:
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#130 |
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SLATYE, not SLAYTE
Join Date: Nov 2002
Location: Canberra
Posts: 25,832
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Quite possibly, I haven't been paying close attention to the PS4 thread.
If both systems end up using an AMD Fusion chip plus a dedicated AMD GPU, that's going to make porting games rather straightforward. It'd also make comparing specifications very easy.
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#131 |
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Member
Join Date: Jan 2002
Location: Kalgoorlie
Posts: 1,758
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There are more and more reports coming that Sony is heading down the x86 route for CPU, those same reports are saying AMD for both cpu and gpu. I suspect the Xbox will retain its PowerPC CPU, however a much upgraded unit, and retain an AMD GPU, in whatever form it comes in.
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#132 |
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Member
Join Date: Feb 2006
Location: Slicin' & dicin'!
Posts: 19,475
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would be nice to see the adoption of x64 over staying with x86 as x86 is getting old now.
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#133 | |
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SLATYE, not SLAYTE
Join Date: Nov 2002
Location: Canberra
Posts: 25,832
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Quote:
POWER advantages:
x86-64 advantages:
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#134 |
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Member
Join Date: Feb 2006
Location: Slicin' & dicin'!
Posts: 19,475
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interesting, there's nothing to do than wait for the official announcement then.
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#135 |
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Member
Join Date: Jan 2002
Location: Kalgoorlie
Posts: 1,758
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Yep was referring to a 64bit chip.
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