WOW WoW: Warlords of Draenor

Discussion in 'MMOs' started by sjaeger172004, Nov 9, 2013.

  1. sjaeger172004

    sjaeger172004 Member

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    Well it has been announced the Fifth Expansion of World of Warcraft is going to be Warlords of Draenor.

    Something that were announced at Blizzcon 2013.

    Details posted by Blizzard so can change at any time.

    DAY 1

    Story
    Garrosh will be put on trial and escape before a verdict. He is going back in time, altering the current timeline slightly.
    Garrosh's goal is to stop the Orcs from drinking the blood of Mannoroth and building the Iron Horde using technology from the present.
    The end of this expansion is going to spill over into the next one. Many more expansions are lined up now.

    Draenor
    Homeworld of the Orcs, heart of the Draenei, lots of giants, seven new zones.
    The Iron Horde is here to take an army into Azeroth and your job is to stop them.
    Grommash has united the Orc clans.
    The Alliance will defend Karabor (Black Temple) and make it their main city this expansion.
    The Horde will defend the Bladespire Citadel and make it their main city this expansion.
    Catacylsm changed up the zones, but WoD zones are rebuilt from scratch, not just modifying Outland.
    Azeroth has had many different empires over time, but Draenor is a more savage world with just the Ogre empire in decline.
    Netherstorm will be used in a future patch, not at launch.
    The Frostwolf Clan, Shadowmoon Clan, Blackrock Clan, Warsong Clan, Bleeding Hollow, and Shattered Hand Clan will make an appearance.
    Kargath led the Shattered Hand Clan out of slavery and chopped off his own arm to do so.
    Grommash will play a major role in the story to come. Will his anger get the best of him?
    Kilrogg Deadeye leads the dark shamanistic Bleeding Hollow Clan, which is located in the jungle that becomes Hellfire. They gouge out their own eye to obtain a vision of their death, which helps guide their clan.

    Creatures
    Lots of opportunities to create new creatures.
    Dragonfly mount.

    Zones
    There will be an expansion introduction similar to the Death Knight starting experience.
    Launch event will set up a suicide mission, Dark Portal will turn red.
    After intro, Horde go to Frostfire Ride, a Tundra with volcanoes. You meet up with the Frostwolf Clan and help them defeat the Thunderlord Clan.
    After intro, Alliance go to Shadowmoon Valley, where it is always night time. You save Karabor (Black Temple) and turn it into your main city. Home of the Shadowmoon Orc Clan.
    Gorgrond has lots of steam vents that are being capped to power the Iron Horde war machine. Blackrock Foundry is one of the raids in WoD.
    Talador has a much larger Shattrath city and Auchindoun before it was destroyed. Auchindoun is a dungeon in WoD.

    New Player Models
    New models have lots of facial detail, teeth, tongues, smiles, and animations.
    Dwarf, Orc, and Gnome models are ready to preview.

    Garrisons
    Build your own base on Draenor, WoW version of Housing.
    Your friends can come and see it, trade resources.
    Collect followers and send them on missions. Name them!
    Customize your base. Pick the zone and buildings
    Offline progression (days to weeks)
    Integrated into the world, no loading screens.
    Allows you to get epic gear, your own land, limited access to professions you don't have.
    You can build a mine in your base and go and mine, or send followers to go mine for you.
    Your garrison can be expanded over three tiers. Each expansion gives you more plots of land.
    You can move your garrison later.
    Collect trophies and build monuments. Access them by completing achievements. Mount a rare spawn's head in your Town Hall.
    Buildings have unique bonuses, such as reducing the recovery time for your followers after a mission or a free resurrection in the world once a day. These can be upgraded and customized with specializations after three tiers of upgrades. This is like talents for your building.
    The Inn lets you find new followers every day. It comes with a kitchen that has a cooking NPC. The specializations let you pick Tank, DPS, or Healer followers.
    There are three tiers of art for every building, inside and outside change with each upgrade.
    Alliance and Horde get unique art for buildings.
    Many ways to collect followers, bribe or recruit them.
    Followers level up by doing missions. Even after the level cap, followers can increase their item level.
    Followers have quality or rarity and can be customized and named.
    Send them on Raids, Dungeons, and Quests. Matching up followers and their traits with missions is almost a minigame.
    There are also specialized missions, which are unlocked by owning certain buildings. These have bonuses that are unique.

    Boost to Level 90
    Warlords of Draenor will boost one of your characters to Level 90 for free.
    The boost will clean up your bags, quest log, and action bar to reduce the mess.

    Inventory Updates
    Pets and Mounts are collected now, but WoD will be adding Heirlooms, Toys, and maybe Tabards. All of these are Account Wide!
    You can flag items as Favorites and summon a Favorite mount.
    Bags are now auto sortable in the default UI.
    Bags highlight items that were added since you last opened them.
    Bags highlight the quality of items.
    Bags show an icon on Vendor Trash.
    No more quest items in your bags!
    Larger stack sizes.
    Craft directly from your bank.

    Adventure Guide
    Guide to help players know what they can and should be working on, what kind of raids you are ready for.
    It shows you things you can do and is customized to your character.

    Level 100 Talents
    Tooltips will be split out by spec.
    New tier of talents for everyone.

    Dungeons and Raids
    Seven new dungeons at launch, four for leveling, three for max level.
    UBRS will come back as a Heroic Dungeon and Leveling dungeon.
    All dungeons will have Normal, Heroic, and Challenge Mode.
    Two raids at launch, Highmaul and Blackrock Foundry. Together they have 16 bosses.
    New world bosses.
    Flex worked out well, but the 10 and 25 structure has some issues.
    Flex scaling will be used for Normal and Heroic difficulty.
    Raid Finder will scale if you lose people and are waiting for the group to fill.
    Mythic is a new difficulty harder than heroic with a 20 player fixed size.

    PvP
    Ashran will be a new World PvP zone with faction bases and other hotspots. It also is a PvP sandbox that continues all of the time. Wintergrasp had a start and end time, but Ashran will always be active. It is somewhat like the original AV.
    Ashran will use cross realm zones to create a faction balanced PvP zone.
    Ashran will let you build and commandeer siege vehicles.
    The UI will have a new objective tracker and capture status. Flags will fill with color as it is being captured.
    Battleground scores will be added to give players an idea how how they are doing in the battleground. It fills out by doing damage, healing, capturing objectives, and contributing to the battleground.
    The Honor system will stay in place, but the end of battlegrounds or arenas will give you a random chance to win bonus items, honor, BoE gear, and more.
    You will get a weekly quest to upgrade an item, something like completing a number of battlegrounds or arenas.
    Trial of the Gladiator is the new Arena Ladder. It will concentrate queue times at certain times during the week, which will help higher rated people have others to play against and help to identify exploiters.
    Trial of the Gladiator also uses tournament rules. You can buy gear from a vendor and play, no need to grind up a set. PvE gear won't work in here!
    You will earn prestige rewards only from Trial of the Gladiator.


    Draenor Story
    Garrosh is creating the Iron Horde, but he only sets things in motion, he isn't the main bad guy. He is trying to open a portal to the current time to come back for his revenge.
    Draenor is a very savage world, so you can become a savage yourself or work with your own faction to avoid doing so.
    The Draenei will react to the savage world, looking at important points in their history.
    The Frostwolf Clan is still in the early stages, not working together very well yet.
    The team went through many iterations to figure out how the Warlords would be brought back. Garrosh was originally going to go back to Outland and resurrect the Warlords, but that concept didn't work out well.
    This isn't a time travel expansion, time travel is just a tool to explain the ongoing story. It isn't being used to massively change the current timeline. The past is fine!
    Shattrath was a giant coastal city.
    This setting allows for the creation of some really over the top villains. "What if the baddest badasses in Warcraft history got together"
    Is Thrall's father a hero? Is he a villain?
    Thrall has some work to do in bringing Garrosh to justice.
    The Draenei haven't had a lot of story in previous expansions, but this one gives the team a chance to look at who they were before the Draenei we know today.
    The world will be a little more like Timeless Isle, with things like a caravan of Iron Horde being stranded in the snow that you can kill to take the treasure they were hauling. This isn't a quest, just one of the events in the new and more dynamic world.

    Q&A
    Any update on the book that was being written about Kael'thas?
    We are making progress and it is near completion.

    How is this time travel going to work with the story?
    We aren't going back in time, the Dark Portal is turning red, bad guys are coming through. We look at the Orc Clans as they were, but things are happening now. The end of this expansion will launch the next one.

    Did Outland happen or was it changed by going back in time?
    Outland is still out there.

    Will we see Alleria and Turalyon again?
    Not yet. But you will see Khadgar.

    The southernmost points of the world are jungle or desert, meaning we are near the equator. Is there another half of the planet left to still explore?
    Yes. No. Maybe.

    Will we see Paladin lore in this expansion?
    Yes, lots of it.

    Will Garrosh be redeemed?
    No, but we will provide a satisfying ending for you and him.

    Is Chris Metzen going to voice the father of Thrall?
    No.

    Where is Orgrim Doomhammer?
    You will see him. He isn't one of the chief Warlords, but he is definitely involved and you will see his story.

    Will we have two of characters due to the time travel?
    No, this isn't a time travel or paradox story, it is about going to Draenor.

    What is going on with the Pandaren faction leaders? We don't really see much of them.
    It was a matter of time. We didn't have the chance to do a lot with the Pandaren faction leaders.

    How will characters be impacted by seeing family that they never knew?
    Garrosh and Thrall didn't know their parents well, so this gives us a chance to show them learning about their family and history. Thrall meets his family and it is really what he needs.

    Is there a chance of looking at alternative realities based on what we change by going back in time?
    Yes, it will give us that opportunity. It affects our current timeline, but does not affect the past.

    What is going on with the Dragonmaw?
    Zaela goes back with Garrosh.

    Will we see Thrall's mom? Grandma?
    Yes and yes.

    Is Aggra going to go back with Thrall?
    No.

    What about Garona?
    We will see her.

    Does Grom age?
    Yes, he is aging. He is old enough to be Thrall's dad now.

    The timeline is during Rise of the Horde?
    Garrosh goes back a few years before they drink the blood. So it is during Rise of the Horde before critical events take place.

    What is going on with Sylvanas?
    She is in the background doing crafty things. We will put the spotlight on her one day.

    Will the Blood Elves play a role in this expansion?
    Yes. Blood Elf paladins, how the light works, and what the Draenei have been up to will be explained.

    Is Silvermoon going to be updated?
    No.

    What kind of Shamanism will we see on Draenor and will it change our Shamanism?
    You will see Drek'thar going blind from messing with the elements and other shamanism story.



    Q: What are the key features of Warlords of Draenor?
    Some of the new content and features of Warlords of Draenor include:
    Explore a Savage World: Explore the hostile world of Draenor, home of the orc and draenei races, as it once existed, and adventure in all-new zones alongside characters central to Warcraft history.
    Build Your Garrison: Construct, command, and expand your own customizable stronghold on Draenor, and gather NPC followers to collect resources and embark on missions on your orders.
    Instantly Upgrade to Level 90: Boost one character of your choosing to be ready to adventure on Draenor, making it easier than ever to enjoy the latest content alongside your friends.
    New Player Character Art: Character models and animations for many of World of Warcraft’s existing playable races are being fully revamped in keeping with the game’s iconically epic style.
    Adventure to Level 100: Reach new heights of power and unlock bonuses to further enhance your abilities on your way to the new level cap of 100.
    …And More: Take on a wide array of Dungeons, Raids, Scenarios, Battlegrounds, Challenge Modes, and more—no matter what kind of content you enjoy, new adventures await.

    Q: How does the Garrison work? What kinds of followers and upgrades are available?
    To establish a foothold on Draenor and bolster your faction’s defenses against the formidable Iron Horde, each player will need to build and manage their own Garrison, a customizable fortress that serves as your personal base of operations throughout the course of the expansion. As you complete quests and win allies to your cause, your Garrison will expand and you’ll be able to choose which upgrades you’d like to construct from a variety of options. You’ll also meet and recruit NPC allies and followers who will join you at the Garrison, each providing different benefits.

    For example, a miner rescued from a dungeon might take up residence and help gather Mining resources. A heroic warrior you quarter might embark upon quests at your command, with a chance to return with valuable treasures. Other characters might provide you with quests that expand upon their own stories or lead you to valuable assets in your campaign.

    When it comes time to upgrade your Garrison, you might choose to build a Barracks to send more followers on missions simultaneously, an Inn to provide new recruits, or an Infirmary to speed up injured followers’ recovery time between assignments. You may instead decide to build a Smithy and recruit a Blacksmith to research new plans and craft valuable resources (such as those with daily cooldowns). You’ll also be able to invite friends to visit your Garrison to trade resources and see how your home base stacks up against their own.

    Q: What new zones will I explore on Draenor?
    The expansion sends players to Draenor as it existed before it shattered into the realm World of Warcraft players know as Outland—and while some of the names of these places might be familiar, we’re building them all from scratch for the expansion.
    Here’s a breakdown of Draenor’s zones:

    Frostfire Ridge: Across snow-covered wastes and beneath towering volcanoes, heroes of the Frostwolf clan and the Horde unite to repel invaders from their homeland.

    Shadowmoon Valley: Amid rolling moonlit hills, the draenei at the holy temple of Karabor unite with the Alliance in a desperate fight for survival against the Iron Horde and Shadowmoon clan.

    Gorgrond: Deep within the desert canyons of Gorgrond, an arsenal of massive siege weapons built by the Blackrock clan is about to be unleashed upon the whole of Draenor.

    Talador: In the shadow of a besieged Shattrath City, the Auchenai Soulpriests actively seek to safeguard the countless draenei souls inside Auchindoun from a terrible demonic threat.

    Spires of Arak: At the height of their power, the regal arrakoa plot atop their high peaks, well out of the reach of the brutal Shattered Hand orcs and the wingless outcasts below.

    Nagrand: Among the fertile hills and outcroppings of Nagrand, the bloodied wolf-riders of the Warsong clan remain a threat not to be trifled with.

    Tanaan Jungle: Within the overgrown jungle home of the Bleeding Hollow clan, a Dark Portal is under construction . . . and an Iron Horde army makes grim preparations to conquer Azeroth.

    Q: Why are you giving everyone a level-90 character boost?
    World of Warcraft is constantly evolving, and these days players engage with the game in a wider variety of ways than ever. Some enjoy the process of exploring the world and leveling up. Others enjoy the challenge of raiding. Many simply enjoy playing with their friends, wherever they may be. One of our primary goals with Warlords of Draenor is to empower WoW players to quickly and easily be able to participate in the content they’re most interested in, and giving everyone a level-90 character upgrade right out of the gate helps make that possible.

    One common piece of feedback we’ve received from new players and those who’ve taken an extended break from the game is that World of Warcraft requires a significant time investment before they’re able to “catch up” and play with high-level friends. Design changes such as speeding up the leveling curve and features like the popular Scroll of Resurrection and Recruit-a-Friend system have proven very popular, but the issues’s only getting more challenging with each patch and expansion we release. By giving players the option to boost a character to be ready for the latest expansion content, we hope to remove some of these entry barriers and make it so anyone can pick up and enjoy Warlords of Draenor right away, no matter how much World of Warcraft they’ve played in the past.

    Q: It’s been a while since I’ve played WoW—will I know what to do with a level-90 character?
    At the start of the new expansion, players will be thrust into an exciting introductory experience involving a desperate strike against the orc forces on Draenor. During this opening sequence, new and returning players will have an opportunity to get up to speed on the game before diving into their faction’s starting zone content—similar to the Death Knight starting experience in Wrath of the Lich King. We’ve also recently added features such as Proving Grounds, which help players learn how to tank, heal, and deal damage in dungeons in a solo “teaching” environment, to help ease the learning curve and prepare players for battle as quickly, efficiently, and enjoyably as possible.

    Q: How will the included level-90 character upgrade work?
    In regions where players purchase World of Warcraft expansions, each World of Warcraft account that you upgrade to the Warlords of Draenor expansion will receive one level-90 character boost (to be used once the expansion releases). You don’t need to decide which character to boost immediately. You can also create a level-1 character from scratch and then use the upgrade on that if you wish. The boosted character will also receive a level-appropriate set of gear (along with some other assistance) to make sure you’re set for adventuring. We’ll have more details to share as development continues.
    For regions where players do not purchase expansions (including China, Korea, and Taiwan), we’ll have more information to share on our plans in the future. In the meantime, our goal for all regions remains the same—to give players a way to get straight to the action in Draenor.

    Q: Why revisit the player races’ art now? Will I recognize myself in the mirror?
    As we’ve released new World of Warcraft content and expansions, we’ve received feedback that some of the earlier player character models and animations are no longer measuring up to the quality of the newer races. Because Warlords of Draenor takes players back to the homeland of the Orcs—one of WoW’s original playable races—it felt like a great time to update not just the Orcs, but other playable races that could use a refresh.
    We know that many of you already strongly identify with the look of your current character, so we’re dedicating a lot of time and resources to make sure these updates capture each race’s iconic identity and personality. We’re still in the process of determining which races will be available upon the expansion’s release, but our goal is to update all eight of the original World of Warcraft playable races, along with the Draenei and Blood Elves, over the course of the expansion launch and subsequent content updates.

    Q: What kinds of bonuses will my character earn on the journey from level 90 to 100?
    Warlords of Draenor introduces a new bonus system that rewards players with powerful perks as they level up to the new cap. At every level from 91 to 100, characters will earn a major permanent boost to one of their their key spells and abilities (e.g. a Fire Mage might earn a +50% damage boost to Pyroblast or +30% boost to Scorch). Players will also unlock a new talent tier once they’ve achieved level 100, rewarding each class with three potent new abilities to choose from.

    Q: What are the plans for new Dungeons, Scenarios, and Raids?
    We’re planning 6 new 5-player dungeons for the launch of Warlords of Draenor, along with a revamped version of the classic Blackrock Spire. One of our goals is to make sure we’re giving players a good mix of “level-up” Dungeons along with some new, unexplored Dungeons to delve into at max level. The expansion will also give players a chance to earn awesome transmogrifiable weapons and other unique rewards in Challenge Mode Dungeons. We’re also planning a wide variety of Scenarios for launch, along with Heroic Scenarios for those who enjoy the extra challenge.

    On the Raiding front, we’re planning 2 new raid instances around launch, as well as new world bosses. We’ll also continue to provide players with a wide variety of raiding options. In addition to offering four tiers of difficulty as in Patch 5.4, we're also extending our Flexible Raid scaling technology to Normal difficulty raiding. We’ll have more details to share as development continues.

    Q: What challenges await in the world of PvP?
    Warlords of Draenor will feature a new world PvP zone that hurls Horde and Alliance players into an epic conflict fighting for control of strategic fortresses on Draenor. This new area will be seamlessly instanced, with the goal of providing better performance and a more balanced PvP experience than was possible in WoW’s earlier world PvP zones. We’re also planning several major PvP-related UI improvements, including updates to help you track and communicate with your team about objectives in Battlegrounds, along with enhancements to Arena and Rated Battleground enemy unit frames designed to relay key information more clearly.

    Q: What’s in store for professions?
    One of our goals in Warlords of Draenor is to make each of the game’s existing Professions more engaging and integrated into the gameplay. To that end, the Garrison will play a major role in your character’s Professions in this expansion—similar to how your farm was key to the Cooking profession in Mists of Pandaria, only on a much more epic scale.

    Q: What can players expect while questing in Draenor?
    We received a lot of feedback over the course of Mists of Pandaria about what kinds of quests and world PvE content players enjoy most, and we’re continuing to evolve the questing experience in Warlords of Draenor with that in mind. Our goal is to give players a wide variety of fun and unexpected activities, ranging from the kinds of quests they’re familiar with to new experiences along the lines of the exploration- and event-driven Timeless Isle introduced in Patch 5.4: The Siege of Orgrimmar.

    Q: Will you be making any changes to what Stats are available?
    One of our goals for Warlords of Draenor is to make the act of finding and collecting loot even more exciting for players. With that in mind, we’re adding some fun new stats to gear, such as Movement Speed and Cleave, which gives you a chance to do extra damage or healing to additional nearby targets. In addition, we’ll be retiring a few stats that players don’t find very enjoyable to manage, such as Hit and Expertise. We’re also making improvements to armor itemization that will make it easier to share armor pieces across classes. We’ll have more details to share as development continues.

    Q: Will there be any updates to the graphics and changes to the minimum system requirements?
    Yes—we’re planning a number of tweaks and improvements to the graphics engine in this expansion, including some updates related to the upgraded player characters and the introduction of the Garrison. We’re also looking into updating other existing systems with an eye toward improving graphical quality and performance. We’ll announce the exact system requirements closer to the expansion’s release.

    Hope that covers most on WoW DAY 1 Info
     
    Last edited: Nov 9, 2013
  2. sjaeger172004

    sjaeger172004 Member

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    So what are people's ideas about this new upcoming Expansion?

    My Pro's are

    New Player Models

    (Yay upgraded graphics to toons)

    Garrisons

    (reminds me a bit of Warcraft 1 or 2 and possibly Star Craft, More content to do other than lvling and questing)

    Dungeons and Raids.

    (More content to do other than lvling and questing)

    Things I am not too sure about

    Boost to Level 90

    (More people not knowing how to play their class :( )

    Inventory Updates

    (More specifically No more quest items in your bags, larger stack sizes and craft directly from your bank. As I am a tailor and love makeing $$ on bigger bags)
     
  3. NSanity

    NSanity Member

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    Briefly;

    * WoW HD player models - v.nice, although there will be edge cases where people cry. They've kept the style per character feature, just added detail and fluidity to animation. Facial animations (see the f.gnome) look awesome.
    * Garrisons - Sunsong Ranch 2.0. Awesome, looking forward to it.
    * Flex everywhere (almost) - Coming from an ultimately 6-8/14 HC guild, Best thing ever.
    * Mythic 20m? - about fucking time they just made their mind up. I predict *supreme* butthurt for weeks/months. I just hope that they tune everything to basically yogg0, firefighter, hc lei shen, hc rag, hc siegecrafter.
    * Alternate Reality time thread? - yeah its weak, but it depends how they make it work.
    * Inventory improvements are amazing
    * 5 mans, max level normal/heroic/challenge. I hope Challenge gets tangible rewards rather than asthetic. And that Heroic is a more than just a faceroll.
    * Level 90 boost - bleh, why bother having levelling at all then?
    * Death to Hit/Expertise - thank fuck for that.
    * Rise to Cleave/Runspeed. Cleave bad (per fight reforges???), Runspeed good!

    People will use literally every slot you give them, period. Fucking off junk is just a good idea.
     
  4. FlameHead

    FlameHead Member

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    I really want to know if they are removing outland as it is today from the game.

    Apart from that, kind of glad that the Draenor are finally getting a bit of lore in the game (hopefully).

    All the changes seem good to me, but I'm really wondering if any of it will be enough to get people back into the game. I mean, PANDAS were kind of a trump card and this almost seems a play to old school BCers, despites both cata and MoP already trying to recapture Vanila and BC style magic.

    That being said, the raid content in MoP has been the best of any expansion, but it's clear, that that alone isn't going to help.

    I think the main factor will be timing. I think the current raid content will only last 2 more months... MAYBE 3.
     
  5. NSanity

    NSanity Member

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    No.

    "red" dark portal.
     
  6. Sub_Atomic

    Sub_Atomic Member

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    I reckon it's gunna be good. Over Pandaria at the moment and have gone back to Diablo for a bit. I hope the story holds up for Draenii. I always feel left out playing alliance and having a poncy back story. We can be evil too ya know :( The Horde story tidbits may have me faction changing again.....
     
  7. soulblade64

    soulblade64 Member

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    Sounds exciting... Not sure if I'll use the free level 90 upgrade (apparently it's only one upgrade).

    Apparently there will be a stat squish, with tanks going to 45k HP. Wonder how this will affect replaying older raids for fun.
     
  8. El Nermo Diablo

    El Nermo Diablo Member

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    Be interesting to see what else they come out with. Surprised there is no new race/class, but Id love to see some new talents,

    Everyone is just going to be holding our for class changes and debating what to *pop* 90.
     
  9. gruntLOL

    gruntLOL Member

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    Will likely resub just to see the garrison stuff. I don't have time to raid so once I level cap I generally don't know what to do.
     
  10. japes

    japes Member

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    First WoW expansion I'm not bothering with.
     
  11. sjaeger172004

    sjaeger172004 Member

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    Modt people are most likely pop a healer or tank I think
     
    Last edited: Nov 9, 2013
  12. Frostyknight

    Frostyknight Member

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    Looks boring as hell. Did they learn nothing from Cataclysm? WE WANT NEW CONTENT NOT REHASHED SHIT
     
  13. IKT

    IKT Member

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    That's the initial impression I got, I can guarantee that nothing will replace the awesome 'holy fuck this looks cool' TBC cinematic that they played, especially now since they don't use the cinematics, they use an in game created movie to show off the various things. TBC nailed first impression hype for me but after watching the panels and the panel I just watched then, honestly now I'm 100% turned around. WOD looks fucking awesome.

    It's a fuckload of smaller changes.

    They're bringing in dynamic events ala rift and guild wars 2 (finally)
    Questing looks interesting for a change, they're fixing things like quest tracking, the map is now much more integrated, no more quest items in your bag. Right now there are mostly soloable rare spawns, but the WoD events will be more complex and not soloable.
    They're fixing the bullshit UI elements that have hung around for far too long (my bank is 2/3rd full of trinkets and toys that I practically never use but have to keep around just in case I want to use them) that's gone into their own UI, BOA's are now collectable and go into the same UI
    Oqueue is now built into the game!!!!!!!<!!!!!!!!!!!!!!!!!!!!!!!!!!>
    Gear is much more streamlined, no more reforging and crap like that, hit and expertise gone, dodge and parry gone
    New interesting 3rd level stats like faster run speed, cleave damage, gear that doesn't take durability hits
    A free level 90
    Every major raid being flexible makes it look a lot more doable for a lot of people, as someone who has been relegated to the LFR for the last 2 years this looks very very awesome, in addition to the group finder, it looks as though I may be able to do real raids again and challenge modes!
    Garrisons look awesome, it's practically a mini game in itself
    There's a chance they'll connect a bunch of oceanic realms together increasing the total player pool size
    Professions are taking a huge kick to the head, they're making the professions much more intensive than just "craft 400 cakes", they're changing it like they did with cooking in MOP but for all of them
    The models are getting an update, not so bad for me as a tauren but a lot of classes need it, Dwarven females don't look like fat ugly slobs? they actually look hot? what?

    There are no big HERE'S YET ANOTHER CLASS, ILLIDAN IS BACK AND HAS A FRIEND NAMED KIL'JAEDON but god damn there are a fuck ton of minor improvements that are long overdue that's making this way more interesting to me than wotlk, cata or mop ever did.
     
    Last edited: Nov 10, 2013
  14. Grom Hellscream

    Grom Hellscream Member

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    They lost me at item squish. Don't think I'll bother.
     
  15. IKT

    IKT Member

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    So your fun in the game is directly correlated to how much recount says your DPS is? really?
     
  16. Grom Hellscream

    Grom Hellscream Member

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    More to the point that I've spent seven years building a character and watching it grow, and because some retards couldn't plan their combat engine appropriately they go "nope" and smash it back into the ground.

    For me it's more about their ineptitude causing the need for a squish.
     
  17. IKT

    IKT Member

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    It's all relative? You never really grew in power because the bosses and mobs always scaled. The blow fly swarm with 12 million hp in Throne of Thunder was the best example of how ridiculous they are with scaling.

    And as they said, if you are killing a mob on timeless isle in 5 seconds, come patch 5.9 with the item squish, you'll still be killing that same mob in 5 seconds.

    ---

    Did anyone mention no more int plate? If plate loot drops it can go to any plate wearer, and the loot will adjust stats per the spec and class. Same with leather, mail, cloth
     
    Last edited: Nov 10, 2013
  18. Submariner

    Submariner Member

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    Liking the they way they are doing heirloom items and toys (like pets and mounts are done now), really bind on account this time. I like collecting the toys, so this is great news and will free up some bank space. It will be interesting to see what they consider to be a toy.
     
  19. soulblade64

    soulblade64 Member

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    They've said your character will be just as powerful as currently, all that's changing is they're shrinking the already excessively high numbers. Just add an imaginary extra zeros to the end of your health, it's all relative.

    To be honest it's for the best, if they continued at the rate they were going the numbers would be so excessively high you would be able to solo Siege of Orgrimmar with the greens from the start of the WoD.
     
  20. nathanblogs

    nathanblogs Member

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    since the items are just as powerful you still should be able to solo seige of orgrimmar with greens :).
     

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