Dynamic Circle is only for the Sanhok map
https://steamcommunity.com/games/578080/announcements/detail/3229520292629770881
Yes, it dynamically adjusted the timing and circle size according to how many left, some instances, you had 10 seconds to move to next circle
^ You'll see problem 1 on Xbox a lot
Some PUBG tourneys at Cyber Gamer, Squad FPP and Solo FPP https://www.cybergamer.com/pubg/
Yep, because this happens [MEDIA]
You'll need to bind the start replay Buffer key , stop Replay Buffer key and Save Replay Key Goto Output set the replay time for 6000 seconds...
Same here, I prefer H1Z1 Solo than PUBG, H1Z1 being faster paced, It'll be great to have this powered by Frostbite, but yeah belongs to EA,...
^Check the replay, slow it down to see what happend
Test your skills and what you know, in the Solo FPP Tourney https://www.cybergamer.com/forums/thread/615619/PUBG-Solo-FPP-Season-One/
Hello Everyone, Our Squad will be playing PUBG Competitively in 2018, As all of us have day jobs at varying times and other personal...
Though outage is still Live(since 11:30PM ish AEDT) until they officially announce its good...
I've flicked over steam downloads to Victoria region, got my download speeds up
Gah, anyone else finding steam won't download to its full speed?? I'm in Sydney and its only doing 300 KB/s -_-, going to assume steam has capped...
Lets see if this triggers... https://en.wikipedia.org/wiki/Carl_Gustaf_recoilless_rifle
:D [MEDIA]
[MEDIA]
Anyone here play competitively, despite it not being eSports Ready ??? If so, what tournaments have you done / going to compete in?
Bourke Feeling your pain **Contains slowed down Swearing/Rage** [MEDIA]
ChickenSausage, What Walker said, also if you're too close to objects, it can break ADS, such as going too close to a wall or rails