There were some issues, Sony has said the numbers closer to 0.04%.
You do realise that your very quote itself contradicts what you say right?.
I don't see 32MB of fast ram making up for a 33% FLOP defence tbh, it'll help but it won't drive it the entire way.
Its soldered onto the boards and with the machines getting smaller and smaller, and the ram amounts getting bigger and bigger I don't really see...
Theres no real point to go with GDDR5 when they have the eSRAM. The eSRAM is mainly there to makeup for the bandwidth of the DDR3 and changing...
Its based on BSD. Aside from that not much is known.
Im not so sure about this tbh. Sony at least seems to have a very strong first party lineup they own something like 20 first party studios, I'm...
2 Different people have played the game, live, one on TV and the other at the conference, what more do you need?.
Its not pre-rendered.
From what I have heard it has post AA, its also got probably a good 6/7 months worth of polish left.
GG have been owned by Sony since 2005.
Just out of interest are all the assets final, nice work on the 1920x1080P btw :) is the framerate solid atm?.
Is a earlier devkit, later ones have the close to final specs with 2x the RAM as...
Could you possibly tell us the specs of the dev kit?.
All the current rumours (and those that were inline with the orbis and nearly 100% correct) say.
its 8GB of GDDR5 that can be accessed by either the GPU or the CPU. So its a UMA layout ala the 360 minus the EDRAM.
Because these are the official specs and they are pretty much identical to rumors,...
Yeah its 8GB GDDR5 @ 173/176 GB/s (cant remember which)
its 16x actually isn't it?. PS3 was 256MB XDR and 256MB GDDR3.
I've read some stuff on Durango and all im seeing are 2/4/8x MSAA. And if im reading/hearing right the PS4 GPU will be based off the same family...
I dont think 32xAA is realistic it might not even be supported by the cards, then again its probably a typo.
I would love to see some games at...