Australian Company Invents Technology 100,000 Times Better

Discussion in 'PC Games' started by the scotsman, Aug 2, 2011.

  1. the scotsman

    the scotsman Member

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    Have to say, this looks to have amazing potential.

     
  2. purehybrid

    purehybrid Member

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  3. Marksman X

    Marksman X Member

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    When's the SDK released? And how much?!
    Those rocks look fan-fucking-tastic :shock:

    I want to know more.
     
  4. Bertross

    Bertross Member

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    Jesus christ! i say hell yes! :thumbup:
     
  5. purehybrid

    purehybrid Member

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    I gotta admit, I'm still pretty sceptical. It will be interesting to see how they get lighting, animation and physics systems to play nice, without destroying their frame rates. It is possible that new generations of GPUs could be optimised for the new rendering techniques though.
     
  6. Autti

    Autti Member

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    It's awesome. Except for the fact it can't do animation properly.
     
  7. proffesso

    proffesso Member

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    mmmm buzzwords!

    this is all utterly useless stuff for actual games, based on an old old tech

    havent any of you wondered why this isnt being plastered all over the place? why the guy behind it isnt being interviewed by carmak?
     
  8. Autti

    Autti Member

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    Here is Carmack from twitter
    Isn't it just another Voxel engine? It's great at making a big static model, but my (very limited) understanding is that you to make it a dynamic environment means redrawing the entire model again and that is incredibly slow.
     
  9. Pinkeh

    Pinkeh Member

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    Looks interesting. When do you think they'll go for SDK release? 5-10 years right? :) Looks challenging for animation
     
  10. Marksman X

    Marksman X Member

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    5 years would be nice. :)
     
  11. proffesso

    proffesso Member

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    yeah, its a giant point cloud based system, so if you want to update for animation, you'll have to find some way of localising the area and updating only those points...right now you have to re-cache the whole lot afaik.

    the whole thing is extremely lacking on the the tech details, these youtube vids are catering to the gamer public, not the developers
     
  12. purehybrid

    purehybrid Member

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    It is kinda strange that they're marketing it all towards game devs then, though... wouldn't they find better applications in other areas, like building-walkthroughs etc?
     
  13. proffesso

    proffesso Member

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    are they?

    the only "dev" stuff there was creating assets...no pipeline, shader defs, memory scales etc...
     
  14. Idryss

    Idryss Member

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    Putting this to devs NOW means in 5 years time when we have consumer level stuff that can run this, they will have refined it even more in the industry, have experience with it AND have stuff to use iot with. ie games!
     
  15. Linkin

    Linkin Member

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    This is awesome. Can't wait. Crytek eat your heart out.
     
  16. Ashpool

    Ashpool Member

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    It looks good. Almost too good to be true.

    Smells a bit ripe though? What are the limitations? Why no animation in the demo?

    Could have spruced up that demo a lot better by just throwing some money at at an artist or two.


    Anyway jury is still out on this one, high rewards...but a huge risk, and little substance in their info.
     
  17. Blah72

    Blah72 Member

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    Personally i'd rather they put more effort into interactivity/ physics in games. there was all the hype about PhysX etc and then it just died....other than tech demos nothing supports decent physics.
     
  18. purehybrid

    purehybrid Member

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    Well they used the word 'game' or derivatives thereof, over 10 times in that short clip...
     
  19. Coopz

    Coopz Member

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    It does look very impressive and it shows how limited the polygon system is.
     
  20. Sledge

    Sledge Member

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    Yeah it does look good, but the grass isn't moving, the water isn't flowing etc
    When they get ask that going as well, THEN they can say it's better..
     

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