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Battlefield V

Discussion in 'PC Games' started by walker_2003, Mar 8, 2018.

  1. Benno1988

    Benno1988 Member

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    Wait, what am I changing?

    What sensitivity to what? What does it do?
     
  2. Commie_Mike

    Commie_Mike Member

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    I don't really care, the only stat that counts to me is win % (and score per min but that should go hand in hand with win %).
     
  3. japes

    japes Member

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    Looks like they're totally shitting the bed on the TTK changes. Instead of making it mostly apply to close combat situations, they're just applying 0.85 modifiers to everything basically. Headshot damage remains the same.

    [​IMG]

    Bolt actions and guns like the ZH29 might be even more solid in non-sniper role.

    [​IMG]

    Makes your sensitivity the same regardless of whether you're hip firing or ADS.
     
    Last edited: Dec 12, 2018
  4. asho444

    asho444 Member

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    Why reduce SMG too :( this news makes me sad panda
     
  5. Rubberband

    Rubberband Member

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    Bloody SMGs.
     
  6. Benno1988

    Benno1988 Member

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    Ain't no body use SMG anyway.

    That mean they nerfed my M1A1?

    I only HS anyway, guess I'm unaffected...
     
  7. japes

    japes Member

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    It's an extra bullet tops, which is like 150ms.

    Biggest issue is that until recoil is increased and/or Netcode improved, the TTD is still going to feel the same.
     
  8. OP
    OP
    walker_2003

    walker_2003 Member

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    Interesting changes.. I might use the first sniper with iron sights more.. that can do a bit of damage and now I can soak in 1 more bullet at times it might be all I need. Iron sights is only way you can use bolt action rifles without needing to scope out between shots AFAIK.

    I wish that gun with iron sights was available for all classes.
     
  9. japes

    japes Member

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    Would make sense given it being set in WW2 wouldn't it.
     
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  10. OP
    OP
    walker_2003

    walker_2003 Member

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    Tried to play tonight and pings were 250ms.. Damn iinet..

    I tried those settings japes and it does match ads and hip fire but now my aim is off but I'll stick to it and see how I go.
     
  11. havabeer

    havabeer Member

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    Had some fun playing multiplayer tonight.

    Just playing assault and medic. It's a fun enough game, just running around like a headless chook learning the maps.
     
  12. Benno1988

    Benno1988 Member

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    I must have fiddled with the two sensitivity settings when i started. Dropped main to 17% to suit the feel, then the ADS is at 60% until it felt right.
     
  13. Wojee

    Wojee Member

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    Tried to build the snowman but it was bugged :(
     
  14. Rusty X5

    Rusty X5 Member

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    Finally got the game, it seem ok atm...nothing too flash but ok for 49 bucks i guess...definitely wouldn't pay anymore for it though.
     
  15. ChinoPD

    ChinoPD Member

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    Was Origin offline last night? Played some SP, was pretty good actually, might do more tonight. The perfectionist in me is turning it to what could be a 2hr affair into an 8hr one. Got to approach everything like a ninja, at least for the first campaign anyway. Must be quiet and undetected. Except for the explosions bit, got to run and hide and wait.
     
  16. OP
    OP
    walker_2003

    walker_2003 Member

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    Origin was up for me. You can explode a tank and walk 40m down road and enemies will be standing there unaware. A shame, kills immersion for me.

    As for TTK increase for MP apparently it was to cater to casual passive sooks who whinged they died to easy and stopped playing. Pretty pathetic..

     
  17. asho444

    asho444 Member

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    just going from bad to worse, com on DICE/EA wake up, that is not what ppl want
     
  18. japes

    japes Member

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    The worst part is it didn't fix the problem.

    I initially thought the problem was TTK as well, and it is short when everything lines up on people, but the TTD is so much lower that it feels like you're getting instantly killed even by SMG's. The issue with this fix is a 33% increase in TTK doesn't translate to an increase in TTD because of how bad the netcode receives hits.
     
  19. ChinoPD

    ChinoPD Member

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    walker_2003

    walker_2003 Member

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    So what's issue with net code? Favouring higher pings? Dying around corners? Super bullets? Or just bad hit detection?

    I know lots of people have hated the battlefield netcode for ages but I never notice/mind so I am not sure what the main issues are.

    Another patch tonight to address fortification issues. 630mb
     

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