Discussion in 'PC Games' started by ╙╢me, Jul 14, 2006.
Death to Whirlpool
Nice work on the 64 p server
Not sure whether WP will have such an easy time finding 32 players but Borgod, mecka, alephnull - thanks for the offer to play for WP, it seems OCAU should be right with getting the numbers.
When's this going ahead?
I'd be down for it.
this coming friday (8:30pm) I believe will be the first match
Ok guys we have definately got a 64 spot server
OCAU vs Whirlpool 21st July 8.30-11.30
Server Size : 64 player
server password: ******** (will be pm'd to ur team leader)
Maps & Rotation: (coming soon)
Now we need a definate on maps and rotations and rounds..
At the moment we have Karkhand, Sharqui, Mashtuur 4 rounds each,
4me, would you like to edit your first post on here so people can see the details? Cheers
As i posted before im up for it
4ME, Sounds good.
I'll be playing for you guys (WP) but I may aswell give my 2-bobs worth here.
12 rounds of 64player maps has the potential to go for a very long time. It wouldn't surprise me if we lose people after an hour or two due to boredom or RL committments.
Why don't we have 2 rounds per map, and then continue the rotation once the 3 maps have been completed.
Also people are going to drop out if one side is completely dominating round after round. Due to this fact, there is a good chance one team is going to be imbalanced. To keep the night fun I think people should be willing to swap teams for a round or two to balance them out - use VOIP to communicate roles etc. I'd rather have 12 rounds of very close games than a night of smashing or being smashed.
Make sure you turn autobalance off in your booking.
Ok Noted, 2 rounds it is.. after some discussion how does this sound..
map 1: Karkand
map 2: Sharqui
map 3: wake?
2 rounds each on rotation!
2 of them are really, really shit maps. 1 starts with a K and the other with a W.
Mashtuur should be there, as should Gulf of Oman.
map 1: Sharqi
map 2: Mash
map 3: Karkand
I'd stay away from Wake too. If PLA have a decent commander, pilots and tanks it's not fun for the other 60 players. Karkand should be fine if there's no nade spamming at the start, which I doubt these people would do.
I might have a look when I get online (about 10pm est) and see if either side needs the numbers, and just jump on if needed.
There are plenty of people on WP who would prefer a more vehicle based map, so 4me is trying to accomodate both sides. WP recognises that OCAU like infantry maps, and so are happy to have 2/3 as infantry.
But the plan is to shoot for a 3rd which is not infantry based.
I would suggest Daqing Oilfields - a very good map where most of the flags can be capped by infantry and have shelter from the jets. The flags offer good inf v inf aswell.
Yep well said!!
So far we both agree on
Sharqi - inf with choppers
karkand - inf with tanks
i suggested wake because it has a good mix of all, but i understand that wake CAN be a frustrating map..
A WP member has suggested we choose from these maps..
So how do we all feel about
2 rnds per map ??
Give your reasoning on Dalian.!! Why you think it would be a good map
Jesus, are there even any maps left out of that list?
I vote Dalian Plant with Borgod. Has all the vehicles in abundance. I will also be more than happy to switch sides if needed as one sided games suck and will lose us numbers on the server.
Didnt he suggest oilfields??
I said Daqing Oilfields nub
Both maps are good actually, but Daqing is bigger and each flag offers more protection and better inf v inf (ie. a good all round map)