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BF2 Whirlpool vs OCAU Battle!

Discussion in 'PC Games' started by ╙╢me, Jul 14, 2006.

  1. Coopz

    Coopz Member

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    Death to Whirlpool:)
     
  2. mattywhisk

    mattywhisk Member

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    Nice work on the 64 p server :)

    Not sure whether WP will have such an easy time finding 32 players but Borgod, mecka, alephnull - thanks for the offer to play for WP, it seems OCAU should be right with getting the numbers.
     
  3. GreasyBear

    GreasyBear Member

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    When's this going ahead?

    I'd be down for it.
     
  4. Jewsian

    Jewsian (Banned or Deleted)

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    this coming friday (8:30pm) I believe will be the first match
     
  5. OP
    OP
    ╙╢me

    ╙╢me Member

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    Correct ^^

    Ok guys we have definately got a 64 spot server

    OCAU vs Whirlpool 21st July 8.30-11.30

    Server Size : 64 player
    server password: ******** (will be pm'd to ur team leader)
    Maps & Rotation: (coming soon)

    Now we need a definate on maps and rotations and rounds..

    At the moment we have Karkhand, Sharqui, Mashtuur 4 rounds each,

    Any objections??
     
  6. BuzzPuppy

    BuzzPuppy Member

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    4me, would you like to edit your first post on here so people can see the details? Cheers :thumbup:
     
  7. h0uSe

    h0uSe Member

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    As i posted before im up for it ;)
     
  8. Borgod

    Borgod Member

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    4ME, Sounds good.

    I'll be playing for you guys (WP) but I may aswell give my 2-bobs worth here.

    12 rounds of 64player maps has the potential to go for a very long time. It wouldn't surprise me if we lose people after an hour or two due to boredom or RL committments.

    Why don't we have 2 rounds per map, and then continue the rotation once the 3 maps have been completed.


    Also people are going to drop out if one side is completely dominating round after round. Due to this fact, there is a good chance one team is going to be imbalanced. To keep the night fun I think people should be willing to swap teams for a round or two to balance them out - use VOIP to communicate roles etc. I'd rather have 12 rounds of very close games than a night of smashing or being smashed.

    Make sure you turn autobalance off in your booking.
     
  9. OP
    OP
    ╙╢me

    ╙╢me Member

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    Ok Noted, 2 rounds it is.. after some discussion how does this sound..

    map 1: Karkand
    map 2: Sharqui
    map 3: wake?

    2 rounds each on rotation!
     
  10. .LiQU!D.

    .LiQU!D. (Banned or Deleted)

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    2 of them are really, really shit maps. 1 starts with a K and the other with a W. :(

    Mashtuur should be there, as should Gulf of Oman.
     
  11. grimwood

    grimwood Member

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    How about:?

    map 1: Sharqi
    map 2: Mash
    map 3: Karkand

    I'd stay away from Wake too. If PLA have a decent commander, pilots and tanks it's not fun for the other 60 players. Karkand should be fine if there's no nade spamming at the start, which I doubt these people would do.

    I might have a look when I get online (about 10pm est) and see if either side needs the numbers, and just jump on if needed.

    Daniel.
     
  12. mattywhisk

    mattywhisk Member

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    There are plenty of people on WP who would prefer a more vehicle based map, so 4me is trying to accomodate both sides. WP recognises that OCAU like infantry maps, and so are happy to have 2/3 as infantry.

    But the plan is to shoot for a 3rd which is not infantry based.
     
    Last edited: Jul 17, 2006
  13. Borgod

    Borgod Member

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    Yep,

    I would suggest Daqing Oilfields - a very good map where most of the flags can be capped by infantry and have shelter from the jets. The flags offer good inf v inf aswell.
     
  14. OP
    OP
    ╙╢me

    ╙╢me Member

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    Yep well said!!


    So far we both agree on

    Sharqi - inf with choppers
    karkand - inf with tanks

    i suggested wake because it has a good mix of all, but i understand that wake CAN be a frustrating map..

    A WP member has suggested we choose from these maps..
    Dalian plant
    Fusche pass
    wetlands
    cleensweep
    Wake
    oilfields
    oman
    kubra dam
     
    Last edited: Jul 17, 2006
  15. OP
    OP
    ╙╢me

    ╙╢me Member

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    So how do we all feel about

    Map1: Sharqi
    Map2: Karkand
    Map3: Oilfields

    2 rnds per map ??
     
  16. Jezmad

    Jezmad Member

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    Sharqi
    Karkand

    Dalian
     
  17. OP
    OP
    ╙╢me

    ╙╢me Member

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    Give your reasoning on Dalian.!! Why you think it would be a good map
     
  18. Herbo

    Herbo Member

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    Jesus, are there even any maps left out of that list?

    I vote Dalian Plant with Borgod. Has all the vehicles in abundance. I will also be more than happy to switch sides if needed as one sided games suck and will lose us numbers on the server.
     
  19. OP
    OP
    ╙╢me

    ╙╢me Member

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    Didnt he suggest oilfields??
     
  20. Borgod

    Borgod Member

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    I said Daqing Oilfields nub :p

    Both maps are good actually, but Daqing is bigger and each flag offers more protection and better inf v inf (ie. a good all round map)
     

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