China pulling the plug on gold farmers

Discussion in 'PC Games' started by CAPT-Irrelevant, Jun 30, 2009.

  1. CAPT-Irrelevant

    CAPT-Irrelevant Member

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    http://games.slashdot.org/story/09/06/29/1839205/China-Bans-Gold-Farming

    Well... Think ingame economies can recover now?
     
  2. GiantGuineaPig

    GiantGuineaPig Member

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    How do they define virtual goods? Can they still buy programs etc online? Can they for example buy a mp3 file?

    Also, how hard would this be to enforce for them, will they just continue gold farming anyway?
     
  3. damnation

    damnation Member

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    just opening up for other countries, unless a general standard of proxies for gold farmers is used
     
  4. Jaded5542

    Jaded5542 Member

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    It'll make a major change like the one that happened when Glider got shut down.

    Oh wait.....

    Not all gold farmers come from china, ive met a STACK from the EU area.
     
  5. gruntLOL

    gruntLOL Member

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    Studies suggested...and yeah we have to take those lightly because we don't know who did them, however apparently anywhere of 80% of gold farmers for MMO's in general come from Asia, however this wasn't really the thing that was most interesting its that you also can't buy game cards for MMO's off the net, games distributed on the net either, atleast that is the way other articles have read, guess we will wait and see.
     
  6. Jaded5542

    Jaded5542 Member

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    Economic effects

    An issue unrelated to the legal and social issues of the gold farmer is their effect on game economies. Blizzard Entertainment and some players suggest that by introducing new gold into the system, farmers are causing inflation. However, a WoW server is not a closed system, gold farming is not a monopoly industry and farmers make a good deal of their gold off the sale of items. As such, they are competing against players and each other within the economy of a given gameserver, driving prices down and thus inflation is actually staved off -- the Wal*Mart effect, if you will.

    Even non-gold buying players quickly come to rely the prices set by the commoditization of items farming helps to create. And gold farmers themselves invest heavily in a game's economy -- buying gear that helps them farm better, such as bags and potions. Recent crackdowns on gold farming accounts have resulted in a 2 to 4x increase in the prices of enchanting materials, boosted the prevalence of premium-priced epics, and stalled the market for other high level trade goods and services, leaving the profitability of tried-and-true schemes in question. This leads some to the conclusion that while gold farming is indeed disreputable, it also has a positive effect -- a stable, competitive in-game market.
     
  7. Damianb

    Damianb Member

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    the only thing this will do is raise the price of gold on MMO's... meaning the people who don't farm gold for a living that sell extra gold they have make more money... i'm fine by that =P
     
  8. Pinkeh

    Pinkeh Member

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    Pfft. This is nothing new. China already controls the flow of information on the web and the number of hours kids are legally allowed to play on video games. Now it just want a piece of the action in virtual trading of goods as taxable income. But it's not even enforceable. Most of the enforcers are probably getting pocket money from the operators.

    In Australia the Australian Taxation Office states that it views all such income, whether from the real economy, or virtual, as taxable income.

    How do you put down on your tax form "i sold a +5 Sword of Donkey Nut Sack in [virtual world] for 8 billion credits (actually worth USD$8000 if sold on ebay)" as taxable income?

    Not sure if that's true. When Arenanet removed a ton of gold farmers on Guild Wars, it jacked up the price of almost every rare crafting commodity meaning the value of end game items tripled.

    People that relied on the deflated market value of crafting goods due to gold farmers very soon realised how much impact they had keeping the market competitive when rare crafting material nearly doubled overnight.

    Makes newbies/normal players' goal to get epic craftable armors a never-ending farm fest.

    Anyways, farming operations require good gear so that bots make runs efficiently. Multiply the running cost of 500-6000 accounts and they do a pretty good job keeping tabs on crafting commodity. Take that away the farmers and boom, resource market explodes.

    ---

    Enforcing virtual game commodity trading is tricky anyway. Especially when the means of obtaining the goods are elements normally considered to be fraud or illegal in real society.

    This is a bit old now... but awesome.

    That was probably the largest heist on Eve Online. One guy with his dozen alts managed to steal 790 Billion Isk from the game and it all went in to his pocket. The developers did nothing but say it was part of the game. The value of that isk at the time was up to USD$130,000, and if you imagine putting that on your tax return for game currency you STOLE from a virtual economy?
     
    Last edited: Jul 1, 2009
  9. Error-prone

    Error-prone Member

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    I think the whole affair is retarded. People should get a life and quit complaining over what is a basically a computer game.

    Although it would help if people actually got banned for buying gold (Blizzard doesn't do shit).
     
  10. Blujay

    Blujay Member

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    don't make your game a massive timesink/grindfest .... wait nvm they want to exploit the most gullible human traits. plenty of countries will take up china's vacancy.
     
  11. $3@N

    $3@N (Banned or Deleted)

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    who would be dumb enough to ever buy software... let alone games and extra's, fail :thumbdn:
     
  12. porridge

    porridge New Member

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    What you should understand is that if gold farmers can have such an effect on the game it is a game flaw.
    A game flaw which is often caused by gold farmers in the first place who force the hand of the developers to fight them tooth and nail and disrupt the in game economy or create the game with gold farmers in mind.

    I have seen the quality of a number of MMO's go down the drain because of an increased presence of gold farmers.
    Devs have few choices but to lower the drop rates of in game materials to counter the flood from farmers so as to keep the desirability of the materials for real players. This in turn gives the real world value of those materials a higher worth. Which in turn gives the farmers more incentive. Which causes the devs to compensate more and it is a vicious circle until it levels out. Often leveling out in a much lower quality game than it should be and requiring real players to play a shitload of hours to get anywhere or 'catch up' by buying the damn gold for real money.
     
  13. Floft

    Floft Member

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    this will be like the recession of the virtual world... no more gold popping up inexplicably
     
  14. porridge

    porridge New Member

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    China banning it is one thing. Enforcement is another. Also, the big gold farming companies would find another way anyway. Too much money involved to just give up.
     
  15. Dropbear

    Dropbear Member

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    gee.. who would have thunk it.. epic end-game items being hard to get, once again...
     
  16. PsychoSmiley

    PsychoSmiley Member

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    I am confused by this remark. Are condoning software piracy?
     
  17. Pinkeh

    Pinkeh Member

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    China is not the only country with botting operations. Most of them run out of the apartments of students from various technical colleges and universities around the world.

    Yay less to China, more to Aussie CSE student operations!
     
  18. Jaded5542

    Jaded5542 Member

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    Botting helps me pay for Booze!
     
  19. fabricator

    fabricator Member

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    Bot are a good thing, yeah right. Lagging the s**t out of the server and using up more system resources than a normal player. Plus if its a free MMO, making it hard/impossible to log in.

    The point is the economy is part of the game balance, by screwing with the game by allowing players to get huge sums of virtual money for sometimes less than one months subscription, they make the game unbalance for those who aren't cheating.

    At a basic level there are two types of objects in a game, money sinks and money sources. The two should be roughly the same, so player's can't get rich too quickly, gold farming is a cheat as they don't buy that many items and instead keep just about everything. lvl 20 bots with lvl 1 equipment for example.
     
  20. carbon_death

    carbon_death Member

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    Does this mean they will bring the wilderness in runescape back? :weirdo:
     

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