And I'm pretty sure Zack wouldn't nuke three-quarters of a million people, and cause the deaths of hundreds of thousands more via radiation poisoning and cancer, just to own teh corpos for...reasons.* This game is, very much, a Far Cry clone, right down to the "It's mature 'cause everyone's an arsehole" misguided interpretation of "maturity" that Ubi loves. I'm playing Witcher 3 again, to get the taste out of my mouth, and it's utterly amazing that this is, supposedly, by the same devs. Witcher 3 had side missions that were infinitely more complex and well-written than this game's main mission, with genuine thought and care, resulting in deep, morally complex stories - even if the quest was only three minutes' long. In Novigrad, for example, you can save an Elven woman who's being racially harassed by two human men. There's racism there, but also, it's pointed out, she's probably lying about why she's there, too. Step in to chase off the men, and instead of thanking you, she berates you, and she's got a point: Geralt won't be there to save her every time, and he's just made things worse for her by meddling, because now they'll be back to take out the embarrassment Geralt caused them on her tomorrow. That's not even a marked quest, and it barely lasts a full minute. Yet it makes you think about your actions and choices far more than anything in CP. The bugs are the best thing to happen to this game. They're the greatest thing CDPR could ever hope for, because they're successfully distracting EVERYONE away from how lacklustre the actual game is. The T-posing is an easy fix. Actually making it a deep and complex game is not. *NOTE: "Reasons" never fully explained.