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DayZ (Standalone)

Discussion in 'PC Games' started by wolfie870, Dec 17, 2013.

  1. atmo

    atmo Member

    Joined:
    Apr 12, 2003
    Messages:
    1,125
    Location:
    Geelong
    Were you still on the coast?
     
  2. rockofclay

    rockofclay Member

    Joined:
    Nov 10, 2002
    Messages:
    1,587
    Location:
    Melbourne, 3056
    Anyone up for a game? Hanging around up north atm.
     
  3. Luke212

    Luke212 Member

    Joined:
    Feb 26, 2003
    Messages:
    9,838
    Location:
    Sydney
    nah i got up in the airfield near Krasno
     
  4. King of Cool

    King of Cool Member

    Joined:
    Jun 28, 2001
    Messages:
    1,170
    Location:
    A Rig Site
    I'm near the ship.

    ExE on Steam

    KoC
     
  5. Dr1fty

    Dr1fty Member

    Joined:
    Dec 29, 2006
    Messages:
    1,712
    Location:
    Brisbane

    Heh.. we were running north from Elektro and found a guy running south.. He stopped.. (mistake #1)

    So I pulled my m4 and he's like... "don't point that at me please".. So I let him talk for a minute, but my mate is goin.. KILL HIM KILL HIM NOW!!! So while he's pleading for his life, he puts up both his hands...

    3 round burst into his chest.. Down like a sack of potatoes. I copped a bit of abuse for it.. Meh..

    We loot... Gets mate geared up and we continue on our way... :D

    That's 6 kills this char has now... Although one fell to his death from running in the wrong direction after my first shot missed... lol (at the ship) Poor bastard glitched through the hand railing.
     
  6. RETARD

    RETARD Member

    Joined:
    Aug 9, 2001
    Messages:
    4,048
    Location:
    Adelaide
    atmo is an official suicide expert

    we've killed him so many times now (at his request)
    we just love the loot we get :D
    So far i've watched him jump off a crane & shot him in the back of the head.
    Pretty sure Bolt & Nex have pulled the trigger a few times too :leet:

    Sharing some loot with Bolt - he took it all the greedy bugger :p
    [​IMG]

    [​IMG]

    After the crane jump it appears rigamortis has set in very quickly.
    [​IMG]

    some more loot
    [​IMG]

    Currently i have:
    full camo
    mosin with LR scope & bipod
    m4a1 with ACOG, bipod, bayonnette,
    Spare ACOG
    4 x 60 cmag
    spare 300 m4a1 rounds
    spare 120 mosin rounds
    5 bags rice
    3 milk powder
    can opener
    3 canteens
    2 med kits - 4 epi, 6 morphine & 2 Saline IV
    and a partridge in a pair tree

    The plan is to find a shovel, dig a hole & never see another person again.
     
    Last edited: Mar 10, 2014
  7. Luke212

    Luke212 Member

    Joined:
    Feb 26, 2003
    Messages:
    9,838
    Location:
    Sydney
    so its not really a team game its just deathmatch.... i was hoping for something better.
     
  8. RETARD

    RETARD Member

    Joined:
    Aug 9, 2001
    Messages:
    4,048
    Location:
    Adelaide
    there is plenty of team co-ordination in DayZ

    here's the beginning of how its done:



     
  9. Dr1fty

    Dr1fty Member

    Joined:
    Dec 29, 2006
    Messages:
    1,712
    Location:
    Brisbane
    It was a team... of two vs one...
     
  10. whatdoesthisdo

    whatdoesthisdo Member

    Joined:
    Jan 19, 2011
    Messages:
    8,927
    Location:
    Gold Coast
    No I was saying "Nill Ham, Nill ham Chow". I didn't have any ham and was just wondering if he had any he would like to give me and then you just killed him in cold blood. While I was looting him, I was crying, you're a bad man Drifty, a bad man.

    Has he even made his bloody video yet lol

    No not all, it's a survival game. Sometimes I'll kill you and sometimes I won't depends on my chances of survival, what gear you have, what sort of peer pressure (lol) and what type of day I had.

    As I learnt recently Fresh spawns can be the most dangerous. I tried to help a couple of guys and ended in my death and losing all my gear. It was a very lol moment but I learnt something.

    Dayz is what you make it but I highly HIGHLY suggest playing a group, it is so much more fun.
     
  11. Shivn

    Shivn Member

    Joined:
    Aug 23, 2013
    Messages:
    184
    Location:
    Gold Coast
    Your a team all on your own Drifty!
     
  12. Shivn

    Shivn Member

    Joined:
    Aug 23, 2013
    Messages:
    184
    Location:
    Gold Coast
    Some of the best moments ive had in Dayz are with a few OCAU people romping along trying to not shoot each other while spotting other players to shoot and trying to find sardines/rice!

    There is plenty of team playing and it will go along way towards making the game more enjoyable!
     
  13. FiShy

    FiShy Member

    Joined:
    Aug 15, 2001
    Messages:
    9,682
    Best part of Dayz is shooting OCAU people.


    I lie i prefer killing Whingepoolers more.
     
  14. Dr1fty

    Dr1fty Member

    Joined:
    Dec 29, 2006
    Messages:
    1,712
    Location:
    Brisbane
    Was it you I was running with ??


    I can never remember who I'm talking to on TS... Need to get overlay working..
     
  15. Shivn

    Shivn Member

    Joined:
    Aug 23, 2013
    Messages:
    184
    Location:
    Gold Coast
    Think it was mitchell...I was freshspawn near the coast but enjoying your commentary :)
     
  16. whatdoesthisdo

    whatdoesthisdo Member

    Joined:
    Jan 19, 2011
    Messages:
    8,927
    Location:
    Gold Coast
    It was Nex ya muppet ;)


    HAVE YOU SEEN MY CONTACTS? I HAVE LOST MY CONTACTS
    [​IMG]

    PUT YOUR HANDS UP IN THE AIR, PUT... NO FUCK YOU!!!
    [​IMG]

    I'LL FIGHT YOU IRL
    [​IMG]

    I THINK YOUR EAR IS BLEEDING
    [​IMG]

    OK YOU PROBABLY SHOULD GET THAT LOOKED AT
    [​IMG]

    NO I AM SERIOUS THAT LOOKS PRETTY BAD MAN
    [​IMG]

    WHAT WAS THAT OVER THERE?
    [​IMG]

    NO NOT THAT DUDE ALL STEALTHY AND SHIT
    [​IMG]


    THIS DAMN GORGEOUS NIGGA
    [​IMG]

    I GOT MATCHING BOOTS YA'LL
    [​IMG]

    WHEN YOU OUT IN THE BUSH AND YOU JUST NEED TO LOOK YOUR BEST
    [​IMG]
     
  17. dARCKLOWN

    dARCKLOWN Member

    Joined:
    Apr 11, 2002
    Messages:
    456
    Location:
    New York
    Please stop.
     
  18. whatdoesthisdo

    whatdoesthisdo Member

    Joined:
    Jan 19, 2011
    Messages:
    8,927
    Location:
    Gold Coast
    NO! :p

    4.2 (Experimental)CHANGELOG:

    Known Issues:
    Physics: Item throwing physics is currently disabled
    Melee: Gestures currently do not work from two-handed melee
    Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")
    Network: Issues in some cases of zombies, or players potentially being invisible.


    New:
    Actions: Vomiting have associated sound effects
    Actions: Ballistic helmet variants can be painted to black and green color with spraycan
    Actions: Can check pulse on unconscious players
    Actions: Searching for berries will now add berries to your inventory
    Actions: Eat All now supported for consumables
    Actions: You can catch rain into canteen and water-bottle from inventory
    Animations: New Ruger 10/22 reload animations
    Animations: New Ruger MKII Reload animations.
    Animations: Player now can sit with gun/weapon
    Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. Animations: "Low" and "Aim" stances introduced for stand, crouch and prone.
    Crafting: SKS paint recipe
    Crafting: Firefighter Axe paint recipe
    Crafting: B95 paint recipe
    Environment: New rock textures
    Food: Sambucus berry item added
    Food: Canina berry item added
    Gear: added black and UN ballistic helmet variants
    Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
    Gear: can opener can be used as melee weapon
    Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
    Gear: Farming hoe configured and spawns
    Gear: M4 attachment green variants added
    Gear: Green and black variant of firefighter axe added
    Gear: Rabbit leg, boar steak and chicken breasts added
    Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
    Gear: Green and black variant of SKS
    Gear: Green and black variant of B95
    Gear: Long wooden ash stick
    Graphics: Adding lights to currently rendered scene changed
    Graphics: Lighting from objects now is rendered during daytime also
    Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
    Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
    Map: Olsha has been updated
    Map: Khelm has been updated
    Map: New rock formations outside Svetlo have been created
    Map: New Orthodox Chapel has been created
    Map: Police Stations & Medical Centers have been placed across the map
    Map: New villages surrounding Svetlo
    Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
    Spawns: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
    Spawns: Wool Coats and Flat Caps added to spawns
    Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
    Weather: Rain now causes items and player to become wet
    Zombies: Simple respawn mechanic implemented for zombies, pending more robust method


    Fixed:
    Actions: Added 'inUseItem' back to action on target function
    Actions: Proper nutritional value will be added when eating near empty food
    Actions: Berry picking script messages to player improved.
    Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
    Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
    Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
    Actions: Edited player messages in force drink action and fixing broken limbs
    Actions: Added collision tests for availability of prone position and vaulting
    Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
    Animations: Bandage and eating pills animation glitch fixed.
    Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
    Animations: Player can now be properly knocked out while in water.
    Animations: holding animations of various weapon magazines correctly linked
    Animations: Evade animations in prone (Q and E) are faster now.
    Gear: Added color variants of ballistic helmets into loot spawns
    Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.
    Gear: Even lower chance of backpacks spawning on construction sites
    Graphics: SSAO in options saved
    Graphics: Rain effect settings changed
    Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
    Graphics: Spot light culling fixed
    Graphics: Fix of terrain intersections
    Graphics: Fix of geometry trace for flares
    Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
    Login: Failure during new character creation could cause player to get stuck as unconscious
    Map: Optimizations for Svetlo performance
    Map: Forests surrounding Svetlo bugfixes
    Medical: Would never actually die from zero health or blood due to medical conditions
    Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
    Medical: Defibrillator used for restarting the heart of players who have a heart attack
    Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
    Medical: Melee damage application system changed to better balance
    Medical: Chance of bleeding from fists reduced significantly
    Medical: Disconnected players avatars did not take shock or blood damage
    Medical: Falling from height while sprinting did not kill player when it should have
    Medical: Player could vault with broken legs
    Network: Dropped items appeared only after a delay (now instant)
    Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
    Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
    Structures: Changed inheritance of barrier structures (due to errors in logs)
    Structures: Items disappearing when dropped near stairs or walls
    Sound: subsonic projectiles no longer emit supersonic crack
    Weapons: Long-range scope reticle properly centered
    Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)
     
  19. Lincoln_blitz

    Lincoln_blitz Member

    Joined:
    Aug 9, 2005
    Messages:
    1,063
    Location:
    Melbourne, 3058
    What happened to 0.37 being rolled out this weekend just passed? Are they just skipping that build to stable and moving towards 0.42?
     
    Last edited: Mar 11, 2014
  20. whatdoesthisdo

    whatdoesthisdo Member

    Joined:
    Jan 19, 2011
    Messages:
    8,927
    Location:
    Gold Coast
    Yeah mate, .37 just became .42 and has yet yet to be given a stable ETA.
     

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