Discussion in 'PC Games' started by wolfie870, Dec 17, 2013.
Were you still on the coast?
Anyone up for a game? Hanging around up north atm.
nah i got up in the airfield near Krasno
I'm near the ship.
ExE on Steam
Heh.. we were running north from Elektro and found a guy running south.. He stopped.. (mistake #1)
So I pulled my m4 and he's like... "don't point that at me please".. So I let him talk for a minute, but my mate is goin.. KILL HIM KILL HIM NOW!!! So while he's pleading for his life, he puts up both his hands...
3 round burst into his chest.. Down like a sack of potatoes. I copped a bit of abuse for it.. Meh..
We loot... Gets mate geared up and we continue on our way...
That's 6 kills this char has now... Although one fell to his death from running in the wrong direction after my first shot missed... lol (at the ship) Poor bastard glitched through the hand railing.
atmo is an official suicide expert
we've killed him so many times now (at his request)
we just love the loot we get
So far i've watched him jump off a crane & shot him in the back of the head.
Pretty sure Bolt & Nex have pulled the trigger a few times too
Sharing some loot with Bolt - he took it all the greedy bugger
After the crane jump it appears rigamortis has set in very quickly.
some more loot
Currently i have:
mosin with LR scope & bipod
m4a1 with ACOG, bipod, bayonnette,
4 x 60 cmag
spare 300 m4a1 rounds
spare 120 mosin rounds
5 bags rice
3 milk powder
2 med kits - 4 epi, 6 morphine & 2 Saline IV
and a partridge in a pair tree
The plan is to find a shovel, dig a hole & never see another person again.
so its not really a team game its just deathmatch.... i was hoping for something better.
there is plenty of team co-ordination in DayZ
here's the beginning of how its done:
It was a team... of two vs one...
No I was saying "Nill Ham, Nill ham Chow". I didn't have any ham and was just wondering if he had any he would like to give me and then you just killed him in cold blood. While I was looting him, I was crying, you're a bad man Drifty, a bad man.
Has he even made his bloody video yet lol
No not all, it's a survival game. Sometimes I'll kill you and sometimes I won't depends on my chances of survival, what gear you have, what sort of peer pressure (lol) and what type of day I had.
As I learnt recently Fresh spawns can be the most dangerous. I tried to help a couple of guys and ended in my death and losing all my gear. It was a very lol moment but I learnt something.
Dayz is what you make it but I highly HIGHLY suggest playing a group, it is so much more fun.
Your a team all on your own Drifty!
Some of the best moments ive had in Dayz are with a few OCAU people romping along trying to not shoot each other while spotting other players to shoot and trying to find sardines/rice!
There is plenty of team playing and it will go along way towards making the game more enjoyable!
Best part of Dayz is shooting OCAU people.
I lie i prefer killing Whingepoolers more.
Was it you I was running with ??
I can never remember who I'm talking to on TS... Need to get overlay working..
Think it was mitchell...I was freshspawn near the coast but enjoying your commentary
It was Nex ya muppet
HAVE YOU SEEN MY CONTACTS? I HAVE LOST MY CONTACTS
PUT YOUR HANDS UP IN THE AIR, PUT... NO FUCK YOU!!!
I'LL FIGHT YOU IRL
I THINK YOUR EAR IS BLEEDING
OK YOU PROBABLY SHOULD GET THAT LOOKED AT
NO I AM SERIOUS THAT LOOKS PRETTY BAD MAN
WHAT WAS THAT OVER THERE?
NO NOT THAT DUDE ALL STEALTHY AND SHIT
THIS DAMN GORGEOUS NIGGA
I GOT MATCHING BOOTS YA'LL
WHEN YOU OUT IN THE BUSH AND YOU JUST NEED TO LOOK YOUR BEST
Physics: Item throwing physics is currently disabled
Melee: Gestures currently do not work from two-handed melee
Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")
Network: Issues in some cases of zombies, or players potentially being invisible.
Actions: Vomiting have associated sound effects
Actions: Ballistic helmet variants can be painted to black and green color with spraycan
Actions: Can check pulse on unconscious players
Actions: Searching for berries will now add berries to your inventory
Actions: Eat All now supported for consumables
Actions: You can catch rain into canteen and water-bottle from inventory
Animations: New Ruger 10/22 reload animations
Animations: New Ruger MKII Reload animations.
Animations: Player now can sit with gun/weapon
Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. Animations: "Low" and "Aim" stances introduced for stand, crouch and prone.
Crafting: SKS paint recipe
Crafting: Firefighter Axe paint recipe
Crafting: B95 paint recipe
Environment: New rock textures
Food: Sambucus berry item added
Food: Canina berry item added
Gear: added black and UN ballistic helmet variants
Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
Gear: can opener can be used as melee weapon
Gear: hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
Gear: Farming hoe configured and spawns
Gear: M4 attachment green variants added
Gear: Green and black variant of firefighter axe added
Gear: Rabbit leg, boar steak and chicken breasts added
Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
Gear: Green and black variant of SKS
Gear: Green and black variant of B95
Gear: Long wooden ash stick
Graphics: Adding lights to currently rendered scene changed
Graphics: Lighting from objects now is rendered during daytime also
Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
Map: Olsha has been updated
Map: Khelm has been updated
Map: New rock formations outside Svetlo have been created
Map: New Orthodox Chapel has been created
Map: Police Stations & Medical Centers have been placed across the map
Map: New villages surrounding Svetlo
Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
Spawns: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
Spawns: Wool Coats and Flat Caps added to spawns
Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
Weather: Rain now causes items and player to become wet
Zombies: Simple respawn mechanic implemented for zombies, pending more robust method
Actions: Added 'inUseItem' back to action on target function
Actions: Proper nutritional value will be added when eating near empty food
Actions: Berry picking script messages to player improved.
Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
Actions: Edited player messages in force drink action and fixing broken limbs
Actions: Added collision tests for availability of prone position and vaulting
Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
Animations: Bandage and eating pills animation glitch fixed.
Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
Animations: Player can now be properly knocked out while in water.
Animations: holding animations of various weapon magazines correctly linked
Animations: Evade animations in prone (Q and E) are faster now.
Gear: Added color variants of ballistic helmets into loot spawns
Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.
Gear: Even lower chance of backpacks spawning on construction sites
Graphics: SSAO in options saved
Graphics: Rain effect settings changed
Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
Graphics: Spot light culling fixed
Graphics: Fix of terrain intersections
Graphics: Fix of geometry trace for flares
Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
Login: Failure during new character creation could cause player to get stuck as unconscious
Map: Optimizations for Svetlo performance
Map: Forests surrounding Svetlo bugfixes
Medical: Would never actually die from zero health or blood due to medical conditions
Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
Medical: Defibrillator used for restarting the heart of players who have a heart attack
Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
Medical: Melee damage application system changed to better balance
Medical: Chance of bleeding from fists reduced significantly
Medical: Disconnected players avatars did not take shock or blood damage
Medical: Falling from height while sprinting did not kill player when it should have
Medical: Player could vault with broken legs
Network: Dropped items appeared only after a delay (now instant)
Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
Structures: Changed inheritance of barrier structures (due to errors in logs)
Structures: Items disappearing when dropped near stairs or walls
Sound: subsonic projectiles no longer emit supersonic crack
Weapons: Long-range scope reticle properly centered
Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)
What happened to 0.37 being rolled out this weekend just passed? Are they just skipping that build to stable and moving towards 0.42?
Yeah mate, .37 just became .42 and has yet yet to be given a stable ETA.