20 year old Doom speed run broken. Eight (8) seconds for the first level of Doom (Hangar). Took over 50,000 attempts over a year. FF to 16min 40sec if you just want to watch the run. The video itself goes into excruciating detail about how difficult this was.
As a kid growing up in the 90's this was all i did! Doom Jazz Jack Rabbit Wolfenstien 3D and Raiden! Clip of just the run. Also heres a list of the speed runs for anyone else interested. https://www.speedrun.com/doom1/E1M1Hangar#UV-Speed another fellow aussie in at 34th! Heres the 22 year old record run aswell.
Ahh yes! That one came a little later on for me, That was around the time i was getting into carmegedon and revolt. no shit that game actually game me nightmares :S
It's covered in the video, but in Doom it's important to keep moving as it's faster than starting from a standstill once he can get through the door. By backing up you're effectively running through at maximum pace if you can time it correctly.
Ah ok that makes sense. I mean in the real world it doesn't make sense, but I suppose in Doom it does.
The security swipey sliding gate things at work require me to back up or they beep - I only speedrun on the way out though. This is pretty impressive but 50K attempts! That's nuts.
you record speedruns as demo files. footage of old speedruns would therefore been made by just just playing back the demo file and capping it
I'm pretty sure there was a period where this was the exact set of games I was playing also, except for Raiden - I'd sub that with mabye Dune 2 at the time. Good old Jackrabbit though.. so much green! not sure what you mean there, but coming back to this.. I think given the simplicity of the game, AI wouldn't be necessary. you could probably craft the perfect speedrun directly - i.e manipulating the Demo file. That would of course be cheating - but interesting in its own right (a bit like robot mucicians). There's literally no variables at play afaik. including the enemy's movements.
Perhaps you should watch the video. I've never really been into speedruns , trying to get gold medals in burnout 3 was probably as closes as I got, where you steer based on feel rather than what you can see and hope no NPCs (non player cars) are in the way, but every run in a racing game is a speedrun in a way.
Now you mention it yes alot of green and that explains why his eyes were always bloodshot... I was just a kid when playing this so i never noticed but i've confirmed this with evidence. as for the ghost i'm talking about games for example racing games that you get a ghost to follow your previous line to improve so on. or am i way off?
oh man Jazz Jackrabbit, so good. I remember having a 486 in the 90's and not having a SNES or Megadrive. Instead of Sonic/Mario Kart I had Jazz Jackrabbit and Wacky Wheels.