Discussion in 'PC Games' started by boron boy, Nov 24, 2011.
What a prick. He can keep his shitty game.
This sort of attitude coming from an Ubisoft employee is a BIG surprise. I was under the impression they really loved making games fun for their customers over there. Always careful to package the latest constant connection DRM with each piece of software and making sure their servers are conveniently down when people are looking to play the game so that they don't get distracted from important real life issues. They're a great bunch over there, always looking out for the people who actually give them money.
I've been thrilled with my little Ubisoft boycott. They might not even care that I'm gone but I sure notice that I'm much happier when I don't have to deal with issues brought on by overzealous DRM. Plenty of other fish in the sea, as they say.
What a moron! If they only sell 50,000 units on pc then the developers failed at making a good game and the reviews (ultimately sales) would reflect that. If they produce a good game then they won't have a drama getting the sales.
Seems like an excuse, he knows it's not going to be a great game so he's not bothering to throw good money after bad.
They could easily make a profit from 'porting' a game to PC whether or not its good. He must have serious doubts with his own 'creation' if he is using that as an excuse.
There is 'Piracy' in almost anything digital. Gaming Console have been modified since the PlayStation 1 (From memory, don't hate on this), I remember renting games at a Video Store, then using a burner to clone the disk and then it would work on my PS1. I was 6-8 years old.
This 'prick' is just being lazy, or doesn't want to support another platform because he is just lazy or useless. Fine 'Ubisoft' I will forever ignore your PC games as you will not fully support them.
If you look here, you can see sales figures for PC, 360 and PS3. Just look at skyrim:
360 - 1,997,215
PS3 - 969,454
PC - 555,554
Sure the 360 has 4x the PC sales, but that is retail - steam sales aren't even counted (I think)! And these stats are only for one week! Clearly you can't ignore 555k copies sold.
PC provides a platform that can house a full game repository. Even exclusive console games may one day become emulated on PC.
Those who pirate now may buy the same game down the line at a price they consider reasonable or for the convenience of digital distributed repositories like steam.
Who is going to buy this game once a console is past it's time and it's successor has no backwards compatibility?
Now let's see these devs make a game without a PC.
Crappy DRM may force people to pirate more often than not.
Personally DRM has turned me off ubisoft games.
Gotta agree with this, they most not be very confident in their own game if they don't think a port is worth it. It's been shown time and time again regardless of budget, good games will sell.
game doesnt even need to be good to sell. just spend a little extra on marketing! seriously, there are many games out there that i think are crap but sell well because they market them properly
fixed for you.
so sick of this stupid complaint, people can pirate XBOX and PS3 games so the point is bloody moot.
Next Gen my ass, those consoles are holding the pc back. They have the technology that the 'averege' pc had 5+ years ago, just good optimisation, blurring and low res textures keep them looking good (from a distance).
Why are you guys comparing a small Xbox live arcade game with Skyrim? Block buster titles will do well on all platforms but small cheap casual games?
There is piracy on both consoles but it isn't anywhere near as wide spread as on PC. This a tech forum so naturally we're going to know plenty of people who have modded consoles, but the average joe won't risk their warranty to mod a console. Piracy on a PC is so much easier in comparison.
Using your argument, as it is a small xbox live title it wont be pirated as much, so should be even less of a problem. Out of everybody who pirates a game, 90% of people wouldn't of bought the game anyway. Pirates are people who don't have money (so no sale), 10 years old, want to try out the game (release a fucking demo next time) or are dickheads (a small percentage, around 10%).
I haven't pirated games in a long time, but when I did I only pirated the shitty games that I never would of bought, if the game was good I bought it legit. Many of my mates did the same.
Games like Frozen Synapse or Bastion which have sold extremely well, didn't not release on PC due to piracy. They took the (limited) risk and flourished. Developers/Publishers need to realise (excuse the french and caps) THAT IF THEY RELEASE A GOOD FUCKING GAME PEOPLE WILL BUY AND FUCKING ENJOY IT. I am sick of the shitty piracy excuse from developers, if a game is good it will sell well, if it's shit it will not. THE END
This. I'm quite happy with the Indie scene on PC anyway, his game won't be missed.
Which PC gamers would those be? None that I know of. Yawn.
Here's a thought.... Developing for PC, or even porting an already-made game to PC, and making it look and play as good as it should on a variety of hardware is difficult and requires a fair bit of specialisation these days (in comparison to cookie cutter toolkits for developing on consoles).
This dude knows that they don't have the skills to do it as well as they should in a timely and cost-effective fashion, knows that it will therefore look like arse, and knows that 'vocal PC gamers' will not only fail to buy it, but will also trash the shit out of him. Unlike konsole kiddies who will play it a bit no matter what it looks like, and then quietly move on to the next game.
He's concerned about his rep, maybe. The piracy line is just hand-waving.
How the fuck does that equate to what I said? I said using skyrims sales as an argument for the sales rates for PC games is retarded. ES games have probably the largest moding community of any game and there are a lot of people who would normally play on a console that instead buy it on the PC purely for the mods (myself included). The same argument can be used for FPS as most PC gamers won't touch a console FPS, so those games will keep a higher percentage of PC users vs consoles.
Regarding piracy, I strongly disagree with your points. If pirating a game is as easy as buying it (which it generally is for 95% single player PC games) I'd say an awful lot of people will pirate them. Its not about people being too poor to buy the game its about lazyness and not wanting to spend money on something they may only play for 10 minutes.
Why do you guys even give a shit? As has been said they're devloping for the console market, no one has even heard of the game, yet he raises an argument as to why they won't be porting it and everyone has a massive bitchfest about it.
Hmm, lets see:
Assume total dev cost of $200,000 per dev per year (this includes everything - salary, work location, equipment, etc). Gives us the following:
((200,000 x 12) / 12) x 3 = 600,000 estimated cost for porting crappy console game to PC.
Assume 50,000 sales (this is, I think, a ridiculously low number, given a worldwide release):
600,000 / 50,000 = 12 <- this is how many dollars they need to make in profit off each copy sold to recoup their dev costs. A game selling for ~$80 is probably making around 10 - 15 dollars in profit for the development studio, more if they are selling it online.
I highly doubt that Stanislas Mettra has made this decision based purely on numbers. I suspect it is much more likely that he knows PC gamers are a lot less likely to go out and buy shitty games than console gamers.
well i just think that mainly a pc port from console is just a stupid idea look at rage for an example game was so broken from release not sure how they have fixed it or not but just watching some youtube videos would put anyone from buying the game in the first place.
also indie developers are making pretty fun games they dont need good graphics just a great mechnic system and a half ass story and they get majority of the time a winner. look at torchlight simple game and how well it is has sold(yes there is a lot of piracy but still game is cheap).
Most of the time for me it would be based on price I just dont believe in paying 100 for a game which can be finished in a couple of hours. some games like tf2 for example just has great value for money.
If he's done the numbers and realised that it's not going to profit on PC then it shows their publishers have a severe lack of confidence in the product. Shame. It sounded like a good concept.
Piracy is nature's way of telling you your games suck.