GT5: OCAU Grand Touring Car Championship - Season 1 (Japanese Super GT)

Discussion in 'Sony Consoles' started by The Beast, Feb 24, 2011.

  1. The Beast

    The Beast Member

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    Welcome to the OCAU GTC Championship

    Final Standings


    So Gents, thought you might all be interested in this.... :D

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    The observant amongst you notice I have implemented the points system we discussed and agreed upon towards the end of the season. In a nutshell, 160 for first down to 10 for 16th.

    These extra points (ie: points for placing worse than 7th) have really livened up the field and shown just how close some of the battles were this season. The lighter blue shading represents points for places that under the old points system would have simply been zero points.

    The three orange cells were for car change penalties implemented in the second round. They didn't end up having any effect on final standings after factoring in dropped rounds.

    Also, as per the rules I've dropped everyone's two worst rounds. I've clearly labelled those so there can be no confusion. It sure did make things tight between Benny and CJ!!!

    Once again, congratulations to everyone for a cracking season!!

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    Welcome to the OCAU GTC Championship

    [​IMG]

    Season One

    Changes to post:
    Most recent change *
    Second most recent change *
    Third most recent change *


    Concept:

    This championship was originally conceived by mr_mordred2095 (aka MrMordy), who wanted to get some OCAU organised racing underway...

    MrMordy: "Was thinking of creating a small racing series for us GT5 fans, as there doesn't seem to be much inter-OCAU competition at the moment

    Who would be interested in the following? Please note, -LOTS- of this post is copied from here: http://www.gtplanet.net/forum/showthread.php?t=172492 . Full credit for layout/rules and everything goes to them, they're pro"


    The original thread is here, however it is no longer active.

    Full props to Mords for getting this ball rolling, however after Race 2 he had to pull the pin and so I've volunteered to take over the reigns with the able assistance of Rusty (aka hr31gts). Thanks for all the work Mords, we appreciate it and hope you can rejoin us someday.

    Season One:

    For this first season we have decided on the basic structure below. After Season One we can re-evaluate where we want to take Season Two.
    • 10 Race Series
    • Popular GT/Classic tracks such as Grand Valley & SS Route 5, maybe having a "Special Event" race or two such as SSR7 etc mid-season.
    • Limited to JGTC cars (The Supras, Lexus', Nissans etc.) any other cars would be subject to approval by a race organiser (The Beast or Rusty). This will be a very equal power/weight/downforce series. All of the JGTC cars are generally within 50kg of each other. The heavier ones usually have better downforce, so performance is roughly equal without being identical.
    • Pick one car, stick with it for the season or incur a points penalty (covered below).
    • 16 drivers per server (max) will split evenly if > 16 players nominate to turn up. Split details covered below.
    • We're aiming for races from 30mins (min) to 1hr (absolute max). We always want to have a pit stop required in order to mix up strategies and allow for more interesting racing.

    Timings:

    Practice/qualifying starts on Wednesday nights at 21:00 with race start at 22:00 NSW time, regardless of daylight savings. Please use this base figure to calculate the times in your own state or territory.

    As of 24 Feb 2011, the race start times are as follows (qual 1hr earlier):
    • WA - 19:00
    • NT - 20:30
    • QLD - 21:00
    • SA - 21:30
    • NSW/VIC/ACT/TAS - 22:00

    Guidelines:

    Why guidelines? Because rules for teh |_00serz. We're all adults here and we know what good clean racing is about. If you don't and you continue to show bad sportsmanship, you may be asked to leave the championship. So far so good however, the racing has been fairly clean and people apologise for mistakes and/or allow people to repass them if they have done them wrong. However, it doesn't hurt to provide some basics to consider...

    CONSIDERATIONS PRIOR TO RACE START

    • When you join the room, say hi and let the host know you're with OCAU. Although races should be hosted in private lounges, there may still be random friends of friends joining who we will need to boot prior to race start.
    • Give yourself plenty of time!! Don't expect to turn up with 5 minutes to spare and be able to load the correct car, change your setup and get a qualifying lap in. The race host will launch on time to be fair to those who have been trying to out qualify each other in the allotted time.
    • Keep an eye on these forums. The race host will announce when the server goes up.
    • As soon as the server is live you can start qualifying, and fastest time in practice will be your starting position. However, if you return to the lobby your time will be reset, so it is best to set your time at the end of the session and stay on the track! (Unconfirmed)
    • Be considerate of others trying to qualify, this is not the time to practice your drifts :)lol:).
    • Consider your race strategy in advance. Don't just concentrate on fast laps during practice but get to know your tyre wear and figure out when you might want/need to pit, and/or what tyres to run.
    • Car changes need to be notified to me and will come with a penality (see Penalties in this post) - generally speaking car changing mid-season are not recommended.
    CONSIDERATIONS DURING THE RACE
    • Have fun! Remember this is not for sheep stations, it's better to show consideration to your fellow gamer than to ruin someones evening with a stupid pass attempt or first corner lunge.
    • If you're fairly beaten, concede the place. For example, if someone is breaking into a corner along side me and has the inside line I will accept that I cannot win the battle without unfairly chopping into them. Suffice to say if you don't protect your line and are beaten then please be gracious. I'm not saying don't fight though!! This is not a carte blanche to do kamikaze dives up the inside at every corner. Nuff said.
    • Along with the point above, try and hold your line, particularly on the straights. By all means you can move to defend your line or break someone's slip stream once, but constant line changes (swerving) to prevent overtaking is not acceptable. Firstly, it's not in the spirit of international motor racing and secondly it's a recipe for disaster when coupled with even a little bit of network lag. If someone has a good tow on you, move to the inside to make them go the long way around the outside and then hold your line!
    • Rage quits are not cool and will be frowned upon. If you really can't go on, park your car off the track and sit it out so the final standings reflect reality. This hasn't been a huge problem in the test races, but it would be a shame if people were to ditch out just because they weren't doing as well as they would have liked. Remember, with damage on heavy anything can happen before the end of a race so never give up!
    • Microphones are encouraged, but please mute yours if possible during the race. Race hosts are especially encouraged to have a microphone and use it to inform drivers of important notices.
    • In line with the above, please keep text chat to a minimum during the race to avoid distracting chat window pop ups.

    Points:

    There are several points systems in place in various motorsport around the world, and it is always a contentious topic amongst drivers, teams, organisers and fans. The current OCAU GTCC points system is as follows:

    1st - 70, 2nd - 60, 3rd - 50, 4th - 40, 5th - 30, 6th - 20, 7th - 10, 8th+ - 0

    This is a simple 10 points per place system, which doesn't particularly reward higher placings, but does make the maths easier!

    Another proposal would be to adopt the actual Super GT (formally known as JGTC) points system. It is as follows:

    1st - 20, 2nd - 15, 3rd - 11, 4th - 8, 5th - 6, 6th - 5, 7th - 4, 8th - 3, 9th - 2, 10th - 1

    If such a system were to be implemented, if would almost certainly be necessary to implement the Success Ballast (see below). As this is the first season, points discussion will continue until the end of Race 5, whereby it will be fixed by the Championship co-ordinator (erm, me) in fairness to racers.

    IMPORTANT: I am very keen to implement a round dropping rule to the championship. From the 10 round season, each driver will drop their two worst rounds, effectively making the season total best 8 from 10. This allows each driver to have a shocker, or more realistically, miss one or two rounds without suffering in the standings. In my experience this matches well with RL commitments, but keeps it competitive none-the-less.

    Unless I am convinced otherwise, the championship will adopt this as a standing rule.

    Penalties:

    In Game Penalties

    The in game penalty system will be set to strong, and regardless of circumstance each driver must accept what penalties are awarded by GT5. No appeal will be considered.

    Post Race Penalties

    Post race penalties may be awarded in exceptional circumstances, however it is not the intention of this championship to scrutinise you all with post race replay analysis. This is about having fun, respecting your fellow OCAUian racer and driving to 10/10ths of your ability. Having said all of that, here is how the penalty system will apply:

    If you feel you have been unfairly disadvantaged you may lodge a request for review. In order for your request to succeed the following must happen:
    • After the race you must save the replay on your PS3, export it to an external drive and then upload it somewhere on the www so that the race host can download it to review.
    • You should PM the race host and detail what you think happened, and approximately when during the race. If you cannot be specific enough the race host may not be able to make a ruling.
    • The race host will also have a saved replay (as a matter of course) and will consider the incident in question from both replays before making a decision.
    • If a post race penalty is to be awarded, the race host will contact the penalised driver to ask if they wish to appeal. They have 48hrs from that point in which to provide both a replay and reasoning for dismissal.
    Ultimately the race host's decision will stand. Typical penalties will range from 10 seconds for major infractions, 20 seconds for severe infractions and disqualification for multiple major/severe infractions.

    I'm confident that this system will be rarely if ever used in this championship! Don't let me down :D

    Car Swapping Penalties

    Should you wish to change car at any time, you must notify the Championship co-ordinator prior to, or immediately after the race of this decision. For the race in which you use the new car, you will be docked 15% of your finishing points, or 1 place, whichever is higher.

    Failure to notify will result in double the penalty.

    Success Ballast:

    The concept of this comes from the actual Super GT. Wiki has the following to say about it...

    Perhaps the best-known handicap system in use in the Super GT is the 'success ballast' system, called "weight handicap" [4] where weight penalties are assigned depending on a cars performance during the race weekend. While this system is also used in other series like the FIA GT and the BTCC, who pioneered the system, the Super GT's version of the system is notable in that weight penalties are meted out more aggressively. While other series mete out penalties based on final position at the end of the race, Super GT also adds ballast based on qualifying position and individual lap times, and even in specific modifications (with the penalty on fastest lap in final lifted in 2007). In the 2007 season (GT500), the Takata NSX team achieved a record-breaking 5 pole positions in the first 7 races, but as such a system exists, they only won one race among them. Such regulation also keeps teams from the championship before the final race, only the ARTA NSX team has managed to clinch a GT500 Championship prior the final race (2007) in the series' history.

    Since 2009 season, the "success ballast" has changed to increase excitement and prevent strategical losing, in gaining advantage in final races. The ballast will be halved in the second last race, and lifted in final race for all teams participated in all rounds. Teams missing only 1 round also receive halved-ballast in the final race.


    Obviously OCAU GTCC wouldn't go to quite such extremes, however ballasts on 1st, 2nd and 3rd places for their next race could be considered and was a topic of discussion in the previous OCAU GTCC thread. A suggestion from MrMordy prior to his departure was +50kg for 1st, +30kg for 2nd, +15kg for 3rd place per race, with the weights resetting after every race.

    Open to discussion prior to Race 3.

    Race Settings and Conduct:

    Settings

    The host will use the following settings for all races...

    Game Mode - Normal
    Start Type - Grid (false starts will NOT be enabled)
    Boost - No
    Grip - Real (track edges and wet track)
    Grid Order - Fastest First (based on the free practice time before the race)
    Penalty - Strong
    Race Finish Delay - 120sec (this will give everyone a chance to finish their last lap)
    Mechanical Damage - Heavy (you must pit to repair damage)

    Power - 532 BHP (max)
    Weight - 1100kg (min)
    PP - Unrestricted
    Tyres - Unrestricted

    No Skid Recovery Force - Ticked
    No Active Steering - Ticked
    No ASM - Ticked
    Driving Line Off - Ticked
    No TCS - Unticked

    Conduct

    Races will be hosted in the host's GT5 'Lounge' which means you must be his friend in order to join directly. As myself (JesseDeya) and Rusty (hr31gts) will be the regular hosts, please make sure you are added to our friend list.

    It is advisable to change your GT5 greeting message to something containing the words OCAU so when you enter the room we know you are actually OCAU. I suggest "OCAU FTW" :lol:. This can be found in your lounge settings within GT5.

    The server will go up ~1hr prior to race start to allow people to join and practice.

    Qualifying is determined automatically by GT5 based on your time in the practice session, however I have an unconfirmed suspicion that it will only take the time of your most recent track session. IE: If you leave the track and return, you qualifying time will be reset. For this reason, my advice is to practice/tweak for the first 45mins, then spend the last 15 minutes setting your qualifying time and DO NOT LEAVE THE TRACK to go back to the lobby. When it is time to race, you will automatically be placed on the grid.

    Microphone/Chat Etiquette

    Mics are strongly encouraged, we are a very social group of varying ages and we'd love to hear your voice. It also helps the race host administrate if he can hear people, and allows people to make brief race comms like "Shit sorry CJ, take back the place" when you've shunted someone from the track :D.

    The other advantage of mics is that the text window isn't constantly popping up over people's driving view.

    There are some things to consider though:

    • When racing, please please PLEASE mute your microphone 99% of the time. If you have a microphone that cannot be muted, mute yourself!
    • If you only have chat, by all means use it when you need to but during racing keep it to a minimum. The chat window is very distracting and may cause someone to make a mistake if it pops at the wrong time.
    • If you have missed the race start and want to join to spectate, by all means do so but adhere to the above two points. In fact, stay completely silent until the race is over.

    Post Race Coverage:

    Official results will be collected by the host and published by me in this thread. As this thread spans season 1 only, I have reserved ten posts in order to dedicate one post to each race. (see below)

    Everyone is encouraged to post photos and race re-recaps as they see fit in this thread, the more the merrier! For people looking for an efficient way to post a series of pictures with their race write up, take a look at the one I did (for a pre-season race) using the free Imgur service. Test Race Three (Monza) Writeup. Here is the original post.

    Good Luck Gentlemen!
     
    Last edited: Jun 1, 2011
  2. OP
    OP
    The Beast

    The Beast Member

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    OCAU GTC Championship Race One

    TRACK: Suzuka Circuit, Japan
    LAPS: 25
    WEATHER: Fine


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    EVENT SETTINGS

    Game Mode - Normal
    Start Type - Grid (false starts will NOT be enabled)
    Boost - No
    Grip - Real (track edges and wet track)
    Grid Order - Fastest First (based on the free practice time before the race)
    Penalty - Strong
    Race Finish Delay - 120sec (this will give everyone a chance to finish their last lap)
    Mechanical Damage - Heavy (you must pit to repair damage)

    REGULATION SETTINGS

    Power - 532 BHP
    Weight - 1100kg
    Tyres - No Limits

    No Skid Recovery Force - Ticked
    No Active Steering - Ticked
    No ASM - Ticked
    Driving Line Off - Ticked
    No TCS - Unticked
     
    Last edited: Feb 26, 2011
  3. OP
    OP
    The Beast

    The Beast Member

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    OCAU GTC Championship Race Two

    TRACK: Laguna Seca, CA
    LAPS: 25
    WEATHER: Fine
    TIME: Wed 23rd Feb, 2011 - 22:00 AEST


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    EVENT SETTINGS

    Game Mode - Normal
    Start Type - Grid (false starts will NOT be enabled)
    Boost - No
    Grip - Real (track edges and wet track)
    Grid Order - Fastest First (based on the free practice time before the race)
    Penalty - Strong
    Race Finish Delay - 120sec (this will give everyone a chance to finish their last lap)
    Mechanical Damage - Heavy (you must pit to repair damage)

    REGULATION SETTINGS

    Power - 532 BHP (max)
    Weight - 1100kg (min)
    PP - Unrestricted
    Tyres - Unrestricted

    No Skid Recovery Force - Ticked
    No Active Steering - Ticked
    No ASM - Ticked
    Driving Line Off - Ticked
    No TCS - Unticked
     
    Last edited: Feb 26, 2011
  4. OP
    OP
    The Beast

    The Beast Member

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    OCAU GTC Championship Race Three

    TRACK: Deep Valley Raceway, PD Land
    LAPS: 40 (yes, 40)
    WEATHER: Fine
    TIME: Wed 2nd Mar, 2011 - 22:00 NSW Time


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    EVENT SETTINGS

    Game Mode - Normal
    Start Type - Grid (false starts will NOT be enabled)
    Boost - No
    Grip - Real (track edges and wet track)
    Grid Order - Fastest First (based on the free practice time before the race)
    Penalty - Strong
    Race Finish Delay - 120sec (this will give everyone a chance to finish their last lap)
    Mechanical Damage - Heavy (you must pit to repair damage)

    REGULATION SETTINGS

    Power - 532 BHP (max)
    Weight - 1100kg (min)
    PP - Unrestricted
    Tyres - Unrestricted

    No Skid Recovery Force - Ticked
    No Active Steering - Ticked
    No ASM - Ticked
    Driving Line Off - Ticked
    No TCS - Unticked

    [​IMG] [​IMG] [​IMG]
     
    Last edited: Feb 26, 2011
  5. OP
    OP
    The Beast

    The Beast Member

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    OCAU GTC Championship Race Four

    TRACK: Tokyo
    LAPS: 30
    WEATHER: Fine
    TIME: Wed 9th Mar, 2011 - 22:00 NSW Time


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    [​IMG]

    EVENT SETTINGS

    Game Mode - Normal
    Start Type - Grid (false starts will NOT be enabled)
    Boost - No
    Grip - Real (track edges and wet track)
    Grid Order - Fastest First (based on the free practice time before the race)
    Penalty - Strong
    Race Finish Delay - 120sec (this will give everyone a chance to finish their last lap)
    Mechanical Damage - Heavy (you must pit to repair damage)

    REGULATION SETTINGS

    Power - 532 BHP (max)
    Weight - 1100kg (min)
    PP - Unrestricted
    Tyres - Unrestricted

    No Skid Recovery Force - Ticked
    No Active Steering - Ticked
    No ASM - Ticked
    Driving Line Off - Ticked
    No TCS - Unticked

    [​IMG] [​IMG] [​IMG] [​IMG]
     
    Last edited: Mar 8, 2011
  6. OP
    OP
    The Beast

    The Beast Member

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    OCAU GTC Championship Race Five

    TRACK: Grand Valley Speedway
    LAPS: 30
    WEATHER: Fine
    TIME: Wed 16th Mar, 2011 - 22:00 NSW Time


    [​IMG]

    EVENT SETTINGS

    Game Mode - Normal
    Start Type - Grid (false starts will NOT be enabled)
    Boost - No
    Grip - Real (track edges and wet track)
    Grid Order - Fastest First (based on the free practice time before the race)
    Penalty - Strong
    Race Finish Delay - 120sec (this will give everyone a chance to finish their last lap)
    Mechanical Damage - Heavy (you must pit to repair damage)

    REGULATION SETTINGS

    Power - 532 BHP (max)
    Weight - 1100kg (min)
    PP - Unrestricted
    Tyres - Unrestricted

    No Skid Recovery Force - Ticked
    No Active Steering - Ticked
    No ASM - Ticked
    Driving Line Off - Ticked
    No TCS - Unticked

    [​IMG] [​IMG] [​IMG] [​IMG]
     
    Last edited: Mar 23, 2011
  7. OP
    OP
    The Beast

    The Beast Member

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    OCAU GTC Championship Race Six

    TRACK: Trial Mountain
    LAPS: 35
    WEATHER: Fine
    TIME: Wed 23rd Mar, 2011 - 22:00 NSW Time


    [​IMG]

    EVENT SETTINGS

    Game Mode - Normal
    Start Type - Grid (false starts will NOT be enabled)
    Boost - No
    Grip - Real (track edges and wet track)
    Grid Order - Fastest First (based on the free practice time before the race)
    Penalty - Strong
    Race Finish Delay - 120sec (this will give everyone a chance to finish their last lap)
    Mechanical Damage - Heavy (you must pit to repair damage)

    REGULATION SETTINGS

    Power - 532 BHP (max)
    Weight - 1100kg (min)
    PP - Unrestricted
    Tyres - Unrestricted

    No Skid Recovery Force - Ticked
    No Active Steering - Ticked
    No ASM - Ticked
    Driving Line Off - Ticked
    No TCS - Unticked

    [​IMG] [​IMG] [​IMG] [​IMG]
     
    Last edited: Mar 23, 2011
  8. OP
    OP
    The Beast

    The Beast Member

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    OCAU GTC Championship Race Seven

    TRACK: Monza
    LAPS: 30
    WEATHER: Variable
    TIME: Wed 30th Mar, 2011 - 22:00 NSW Time


    [​IMG]

    EVENT SETTINGS

    Game Mode - Normal
    Start Type - Grid (false starts will NOT be enabled)
    Boost - No
    Grip - Real (track edges and wet track)
    Grid Order - Fastest First (based on the free practice time before the race)
    Penalty - Strong
    Race Finish Delay - 120sec (this will give everyone a chance to finish their last lap)
    Mechanical Damage - Heavy (you must pit to repair damage)

    REGULATION SETTINGS

    Power - 532 BHP (max)
    Weight - 1100kg (min)
    PP - Unrestricted
    Tyres - Unrestricted

    No Skid Recovery Force - Ticked
    No Active Steering - Ticked
    No ASM - Ticked
    Driving Line Off - Ticked
    No TCS - Unticked

    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]
     
    Last edited: Mar 29, 2011
  9. OP
    OP
    The Beast

    The Beast Member

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    --- reserved 8 ---
     
  10. OP
    OP
    The Beast

    The Beast Member

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    --- reserved 9 ---
     
  11. OP
    OP
    The Beast

    The Beast Member

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    --- reserved 10 ---
     
  12. OP
    OP
    The Beast

    The Beast Member

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    --- reserved 11 ---
     
  13. OP
    OP
    The Beast

    The Beast Member

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    --- reserved 12 ---
     
  14. Rusty

    Rusty Member

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    Nicely organised I must say :)
    As for weight Ballasts, I think weight should only be applied to people who get 1st more than once in a row, and left there for the remainder of the season.
    Rob
     
    Last edited: Feb 24, 2011
  15. cjmonkey

    cjmonkey Member

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    awesome work beast. I know the comp is in capable hands with you! :thumbup:

    so where are we off too next?
     
  16. OP
    OP
    The Beast

    The Beast Member

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    Lolz. So Benny then? :) I'm not sure that is fair and equitable, but I know what you mean to an extent. It's a fine line between trying to make it close, but also not stifling a really good drivers ability.

    Personally think small weight penalty as per Mordy's suggestion is fair. 50kg for one race is a 4.5% weight penalty, which is not insignificant.

    Perhaps, we could make a meld of ideas. So if someone finishes in the top three in two races in a row, they take the higher of the placing weight penalties for the next race. If you still finish in the top three in subsequent races, you take the highest of your last two races...

    • If you finish 1st and then 3rd in two successive races, you take 50kg (1st place penalty) for the next race.
    • If in the very next race you finished 2nd you take 30kg (2nd place penalty) for the next race and so on.
     
  17. Rusty

    Rusty Member

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    TBH we shouldn't really be adding weight at all(just my opinion tho).. Extra track notice might help the 'slower' racers catch up.


     
  18. OP
    OP
    The Beast

    The Beast Member

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    Thanks mate.

    Ideally we would be able to set all ten tracks at the start of the season, but we're rolling with it at the moment as you know.

    I'm happy to employ a vote for the next one, so people can get to practicing, but I have some concerns with the voting we did last time. For starters, people will vote but may not even turn up. Doesn't quite seem right, you could vote for a track you suck at then bail (with the drop two rounds rule). I'm sure people aren't that conniving, but I like to cover all bases... like Sony and PS3 security ;).

    I also don't want to just chose a track based on my own preference.

    Let's start with people just suggest three tracks, and we'll tally them up on Friday night/Saturday morning. From there I will look at what is popular and make a call based on what I think the championship is ready for right now. Laguna was fun, but in hindsight is was pretty brutal on a lot of guys. This should give you at least 5 days to tune and practice, which for most busy people means 1 or 2 days.

    I prefer to see people turn up prepared so they don't spend the race in the pits getting repairs, no one enjoys that.

    AGREED. The Success Ballast is just an idea at present, not locked in. I also totally agree with early notice for tracks selection (see above).
     
  19. gaz86

    gaz86 Member

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    Melbourne
    Registering entry into the championship. Ill take the Raybrig Nsx. Of all the photos ive seen, theres not enough VTEC, yo.

    Ill befriend every one this weekend when I get a chance.

    RE: The ballast handicap: are you going to mandate that the ballast weight should be dead centre of the car? Because, you can use the ballast to improve deficiencies in the car setup, ie oversteer through more weight over the rear wheels. Perhaps, use of said weight position could be applied as a handicap, where you are mandated to add it towards the front, for example, of the car. Also, you could use engine power restrictor and handicap by dropping by a few percent based on the results.

    For reference: PSN: gaza86

    Tracks:
    - Monza (No Chicane)
    - High Speed Ring
    - Daytona Road Course
     
    Last edited: Feb 25, 2011
  20. Fleshgear

    Fleshgear Member

    Joined:
    Feb 16, 2002
    Messages:
    596
    Location:
    Hobart, Tas
    I don't mind trying out some ballast. I will give a few different weights a test and see how much they affect lap times.
    I'm not trying to sound like a prick, but it would be better if I had to push as hard as you guys for the same lap times.
    I joined this league to race not drive around in front of every one.
    I think the ballast should be set from the position you last finished.
     

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