Welcome to the OCAU Historic Car Championship (Pre-1971) Season One Changes to post: Most recent change * Second most recent change * Third most recent change * Concept: Following the success of the inaugrual OCAU JGTC Championship, many pundits expressed an interest in conducting a separate series using historic cars, prior to commencing Season 2 of the JGTC. As the 1967 cars hold a personal appeal for me and many other racers with GPL experience, it was decided to base the series around that era. Through several test sessions, the following guidelines were developed. Season One: For this first season we have decided on the basic structure below. After Season One we can re-evaluate where we want to take Season Two. 5 Race (mini) Series Track list to be decided, but will almost definitely include classics such as La Sarthe and the 'Ring'. Limited to pre-1971 (inclusive) cars with the exception of the Toyota 7 and Chaparral 2J. Pick one car, stick with it for the season or incur a points penalty (covered below). 15 drivers per server (max). Preference given to regular drivers from JGTC Season 1. If enough demand eventuates, we will look at running a B series next time (Season 2) We're aiming for races from 30mins (min) to 1hr (absolute max). We always want to have a pit stop required in order to mix up strategies and allow for more interesting racing. Timings: Practice/qualifying starts on Wednesday nights at 21:00 with race start at 22:00 NSW time, regardless of daylight savings. Please use this base figure to calculate the times in your own state or territory. As of 24 Feb 2011, the race start times are as follows (qual 1hr earlier): WA - 19:00 NT - 20:30 QLD - 21:00 SA - 21:30 NSW/VIC/ACT/TAS - 22:00 Guidelines: Why guidelines? Because rules for teh |_00serz. We're all adults here and we know what good clean racing is about. If you don't and you continue to show bad sportsmanship, you may be asked to leave the championship. So far so good however, the racing has been fairly clean and people apologise for mistakes and/or allow people to repass them if they have done them wrong. However, it doesn't hurt to provide some basics to consider... CONSIDERATIONS PRIOR TO RACE START When you join the room, say hi and let the host know you're with OCAU. Although races should be hosted in private lounges, there may still be random friends of friends joining who we will need to boot prior to race start. Give yourself plenty of time!! Don't expect to turn up with 5 minutes to spare and be able to load the correct car, change your setup and get a qualifying lap in. The race host will launch on time to be fair to those who have been trying to out qualify each other in the allotted time. Keep an eye on these forums. The race host will announce when the server goes up. As soon as the server is live you can start qualifying, and fastest time in practice will be your starting position. However, if you return to the lobby your time will be reset, so it is best to set your time at the end of the session and stay on the track! Be considerate of others trying to qualify. Stay off the racing line if going slowly. Consider your race strategy in advance. Don't just concentrate on fast laps during practice but get to know your tyre wear and figure out when you might want/need to pit, and/or what tyres to run. Car changes need to be notified to me and will come with a penality (see Penalties in this post) - generally speaking car changing mid-season are not recommended. CONSIDERATIONS DURING THE RACE Have fun! Remember this is not for sheep stations, it's better to show consideration to your fellow gamer than to ruin someones evening with a stupid pass attempt or first corner lunge. If you're fairly beaten, concede the place. For example, if someone is breaking into a corner along side me and has the inside line I will accept that I cannot win the battle without unfairly chopping into them. Suffice to say if you don't protect your line and are beaten then please be gracious. I'm not saying don't fight though!! This is not a carte blanche to do kamikaze dives up the inside at every corner. Nuff said. Along with the point above, try and hold your line, particularly on the straights. By all means you can move to defend your line or break someone's slip stream once, but constant line changes (swerving) to prevent overtaking is not acceptable. Firstly, it's not in the spirit of international motor racing and secondly it's a recipe for disaster when coupled with even a little bit of network lag. If someone has a good tow on you, move to the inside to make them go the long way around the outside and then hold your line! Rage quits are not cool and will be frowned upon. If you really can't go on, park your car off the track and sit it out so the final standings reflect reality. This hasn't been a huge problem in the test races, but it would be a shame if people were to ditch out just because they weren't doing as well as they would have liked. Remember, with damage on heavy anything can happen before the end of a race so never give up! Microphones are encouraged, but please mute yours if possible during the race. Race hosts are especially encouraged to have a microphone and use it to inform drivers of important notices. In line with the above, please keep text chat to a minimum during the race to avoid distracting chat window pop ups. Points:* There are several points systems in place in various motorsport around the world, and it is always a contentious topic amongst drivers, teams, organisers and fans. The current OCAU HCC points system is as follows: 1st - 150, 2nd - 140, 3rd - 130, 4th - 120, 5th - 110, 6th - 100, 7th - 90, 8th - 80, 9th - 70, 10th - 60, 11th - 50, 12th - 40, 13th - 30, 14th - 20, 15th - 10* This is a simple 10 points per place system, which doesn't particularly reward higher placings, but does make the maths easier! It's also just like kindergarten, everyone gets something so nobody feels left out . Round dropping. From the 5 round season, each driver will drop their worst round, effectively making the season total best 4 from 5. This allows each driver to have a shocker, or more realistically, miss one round without suffering in the standings. In my experience this matches well with RL commitments, but keeps it competitive none-the-less.* Penalties: In Game Penalties The in game penalty system will be set to weak, and regardless of circumstance each driver must accept what penalties are awarded by GT5. No appeal will be considered. This is a change from the JGTC where we ran strong penalties. This is not carte blanche to ram people, but does allow a little rubbing without ruining the fun.* Post Race Penalties Post race penalties may be awarded in exceptional circumstances, however it is not the intention of this championship to scrutinise you all with post race replay analysis. This is about having fun, respecting your fellow OCAUian racer and driving to 10/10ths of your ability. Having said all of that, here is how the penalty system will apply: If you feel you have been unfairly disadvantaged you may lodge a request for review. In order for your request to succeed the following must happen: After the race you must save the replay on your PS3, export it to an external drive and then upload it somewhere on the www so that the race host can download it to review. You should PM the race host and detail what you think happened, and approximately when during the race. If you cannot be specific enough the race host may not be able to make a ruling. The race host will also have a saved replay (as a matter of course) and will consider the incident in question from both replays before making a decision. If a post race penalty is to be awarded, the race host will contact the penalised driver to ask if they wish to appeal. They have 48hrs from that point in which to provide both a replay and reasoning for dismissal. Ultimately the race host's decision will stand. Typical penalties will range from 10 seconds for major infractions, 20 seconds for severe infractions and disqualification for multiple major/severe infractions. I'm confident that this system will be rarely if ever used in this championship! Don't let me down Car Swapping Penalties Should you wish to change car at any time, you must notify the Championship co-ordinator prior to, or immediately after the race of this decision. For the race in which you use the new car, you will be docked 10% of your finishing points, or 1 place, whichever is higher.* Failure to notify will result in double the penalty. Success Ballast: There will be no success ballast for the HCC. * Race Settings and Conduct: Settings The host (dedicated in most cases) will use the following settings for all races... Game Mode - Normal Start Type - Grid (false starts will NOT be enabled) Boost - No Grip - Real (track edges and wet track) Grid Order - Fastest First (based on the free practice time before the race) Penalty - Weak* Race Finish Delay - 120sec (this will give everyone a chance to finish their last lap) Mechanical Damage - Light (damage will self-repair within 15 seconds)* Power - unrestricted (max)* Weight - unrestricted (min)* PP - 614* Tyres - Racing Hard* No Skid Recovery Force - Ticked No Active Steering - Ticked No ASM - Ticked Driving Line Off - Ticked No TCS - Ticked* Conduct Races will be hosted in the host's GT5 'Lounge' which means you must be his friend in order to join directly. As myself Rusty (hr31gts) will be the regular hosts with his dedicated PS3, please make sure you add OCAUGT5 to your friends list.* It is advisable to change your GT5 greeting message to something containing the words OCAU so when you enter the room we know you are actually OCAU. I suggest "OCAU FTW" . This can be found in your lounge settings within GT5. The server will go up ~1hr prior to race start to allow people to join and practice. Qualifying is determined automatically by GT5 based on your time in the practice session, however I have an unconfirmed suspicion that it will only take the time of your most recent track session. IE: If you leave the track and return, you qualifying time will be reset. For this reason, my advice is to practice/tweak for the first 45mins, then spend the last 15 minutes setting your qualifying time and DO NOT LEAVE THE TRACK to go back to the lobby. When it is time to race, you will automatically be placed on the grid. Microphone/Chat Etiquette Mics are strongly encouraged, we are a very social group of varying ages and we'd love to hear your voice. It also helps the race host administrate if he can hear people, and allows people to make brief race comms like "Shit sorry CJ, take back the place" when you've shunted someone from the track . The other advantage of mics is that the text window isn't constantly popping up over people's driving view. There are some things to consider though: When racing, please please PLEASE mute your microphone 99% of the time. If you have a microphone that cannot be muted, mute yourself! If you only have chat, by all means use it when you need to but during racing keep it to a minimum. The chat window is very distracting and may cause someone to make a mistake if it pops at the wrong time. If you have missed the race start and want to join to spectate, by all means do so but adhere to the above two points. In fact, stay completely silent until the race is over. Post Race Coverage: Official results will be collected by the host and published by me in this thread. Everyone is encouraged to post photos and race re-recaps as they see fit in this thread, the more the merrier! For people looking for an efficient way to post a series of pictures with their race write up, take a look at the one I did (for a JGTC pre-season race) using the free Imgur service. Test Race Three (Monza) Writeup. Here is the original post. Good Luck Gentlemen!