MiSTer FPGA (computer/console/arcade hardware simulation)

Discussion in 'Retro & Arcade' started by elvis, Oct 14, 2018.

  1. Grant

    Grant Member

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    OK this is too much hype, ordered my DE-10 and an SDRAM board from an ebay seller that looked okay.
     
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  2. MUTMAN

    MUTMAN Member

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    Im on a youtube video MiSTer bender here.
    Excited about lots of things, disappointed to hear no progress on a few of the old arcade classics (Galaga)
     
  3. OP
    OP
    elvis

    elvis Old school old fool

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    Have patience. I've been doing this "old video games" thing for a long time, and progress comes and goes in bursts.

    I'm the same - I'll put projects on hold for months, even years, before finding a burst of passion and obsessing over them until they're done. Emulation is the same - devs will put things aside for years, and then explode with progress out of the blue.

    FPGA *is* the future of old video game hardware preservation. It's not going anywhere, and progress will continue to improve. MiSTer is a very young project. MAME turned 22 years old this month, and IMHO is a good template for what we'll see from MiSTer (and successors to it, which are inevitable as newer FPGA hardware appears) over the same amount of time.
     
    Last edited: Feb 18, 2019
  4. Camm

    Camm Member

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    Anyone seen a decent all in one enclosed case option?
     
  5. kbekus

    kbekus Member

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    the dude Elvis linked to earlier does a nice 3D printed case.
     
  6. MUTMAN

    MUTMAN Member

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    Yep. I get it. Human nature though right ...
    My first mame pack was the day I got ADSL1 connected. 13gigs of mind blown (download allowance was blown too :D )
     
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  7. greencamel65

    greencamel65 Member

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  8. flain

    flain Member

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    SNES core was updated today with SA-1 support. The SA1 chip is in 34 official SNES games, most notable is Super Mario RPG.
     
  9. MUTMAN

    MUTMAN Member

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    i've been watching a bit of SmokeMonster content on YT. He's got me interested in games on consoles I never cared about :)
    drinking beer and chilled out playing style is kinda fun to watch (even if he sucks at some of the classics)
     
  10. OP
    OP
    elvis

    elvis Old school old fool

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    Hahaha he really does! :lol:

    Lovely guy though. Can't hold his lack of skill against him.
     
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  11. MUTMAN

    MUTMAN Member

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    oh dear no, what a champion of the cause he is. two thumbs up from me :thumbup::thumbup:
    but when he was playing ghousts and goblins and he wasn't firing upwards ... i was screaming out in my mind UP DUDE UP !!!!!

    edit and the obsession with Dr Mario is very funny :)
     
  12. nimmers

    nimmers Member

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    You can't fire up in Ghosts n Goblins :D
     
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  13. MUTMAN

    MUTMAN Member

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    not that i didn't believe you, but i did watch several long play vids and then fired up mame and played around ... god dammit.
    smokemonster still sucks at playing though :)
     
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  14. nimmers

    nimmers Member

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    You're thinking of Ghouls n Ghosts I guess.
     
  15. MUTMAN

    MUTMAN Member

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    Yep. Fire up no worries. Firing down required you to jump up
    Great game
     
  16. flain

    flain Member

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    So someone has taken sound analysis from real Sega Genesis, both model 1 and model 2 compared to MiSTer and worked out the audio filter frequency range in the originals. They've already written the FPGA code to apply it and have a test builtd with a menu option to turn on/off. Looks like it will be added into the main branch pretty soon too. Details here:
    http://www.atari-forum.com/viewtopic.php?f=117&t=34189&start=250

    Will be interesting to see if Mega SG has such a filter :)

    Also looks like it will be useful for other cores not just Genesis.
     
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  17. OP
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    elvis

    elvis Old school old fool

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    This is great news.

    One of the issues that's always been around with both emulation and FPGA simulation (and clone hardware) is this problem - what discreet hardware pumps out and what hits your ears are two different things, mostly to do with analogue filtering. The SNES is a great example - you can get S/PDIF mods for SNES, and the resulting sound is quite different to the normal analogue out. Ditto for emulators that never quite get the sound "real world" despite accurately emulating the audio chips.

    Being able to simulate filters, cut offs and other things will lesson that gap. It'll even allow us to do things like cater for different hardware variations of the same product (Sega 8 and 16 bit consoles are notorious for this).

    FPGA is often lauded for being a low-lag solution, and I agree that's a fantastic feature. But this sort of objective comparison to real-world hardware is exactly what's needed to bridge the gap between original hardware and simulations when it comes to the overall experience of playing a game, not just the technical merits of a single aspect.
     
    Last edited: Mar 1, 2019
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  18. MUTMAN

    MUTMAN Member

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    The entire project seems to be gaining (a lot of) momentum each day.
    So whilst i'm not getting in on the ground floor its still very exciting to be amongst all this.
    Very much looking forward to getting my hands on the de-10 nano :D
     
  19. OP
    OP
    elvis

    elvis Old school old fool

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    There was some chatter on Twitter about it, and people lamenting that things weren't going fast enough, and they all had a wishlist of things they wanted.

    I mentioned that MAME had been running for 22 years, and that MiSTer by comparison is moving at light speed. I even heard rumour of a PlayStation core in the works, which if true is utterly mind blowing.

    Truly an amazing community of people behind this.
     
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  20. MUTMAN

    MUTMAN Member

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    Well not to say I wouldnt be disappointed if development stopped today, but I'm buying this for the arcade cores and I'm buying on the understanding some of my favourite games may not ever get developed.
    The fact I'll get a heap of consoles is just cream on top :)
     

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