I actually get a warm and fuzzy from that graph that 10GB of vram is going to be just fine for gaming for at least the life of the 3080. 1) CP2077 is the new Crysis of PC punishers. It’s unlikely to get much harder than this often, if at all for many years. 2) CP2077 is still pretty buggy. Why does the ray tracing in that chart use almost 3Gb more vram at 4K? Even TechPowerUp don’t know. 3) At absolute Max settings WITHOUT ray tracing, 4K vram usage was a poultry 7.2Gb. 4) Tech is emerging that should diminish the reliance on vram as a catch all buffer for game developers, such as RTX-IO / DirectStorage. 5) In the rare corner cases where a handful of games over the next few years are able to use more than 10Gb at 4K, this will only be at Ultra/Insane settings, remediated by a simple graphic setting adjustment to dial it back a single notch. We just aren’t going to see average game vram usage increase without a corresponding increase in resolution. I think the 20Gb of a potential 3080Ti is a waste unless you want to game in 8K, or can use it for creativity production, or perhaps you want to run some of the more demanding VR sets that are 5K and up. Even then I think the number of times over 10Gb would be rare.